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Initial trailer for Tron Legacy (previously, the horrendous TR2N); somewhat excited just to see the lightcycles back in action, and very beautiful to see a trailer with so little overblown music in it. Still, what's the potential for this to go horribly wrong?
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"Is this interview just going to be you hawking your wares for the next 20 minutes?" No, it's going to be better than that. A frank – and hilarious – interview with Mark Rein from Ellie Gibson. He really is like this, you know.
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"During the Develop conference earlier this week, Edge Online editor Alex Wiltshire chaired a panel discussion on the close relationship between architecture and videogames, and here we have a recording of the full session for you to download." I still have to write it up, but it was really, really good. Worth a listen.
Conference time part 2: TEDGlobal 2009
20 July 2009
Back from Develop. It was very good; some good sessions, some great banter, some new friends, and my sessions didn’t go too badly. Winning all round, I think. There were two sessions I want to write some more about on Infovore when I get a chance, and I’ll also upload a tidied version of my talk in the next couple of weeks.
In the meantime: I’m off to another conference on Tuesday morning. I’m going to TEDGlobal in Oxford.
Blimey.
This all came about rather surprisingly and quick; I was invited along by Nokia, one of the sponsors of the event, who are covering my ticket. It’s highly generous of them, and to be honest, I’m not sure what criteria led to my selection.
But it’s not an offer you turn down; just look at the programme! I’d never afford the $4500 (yes, really) myself for a ticket, but it’s also an opportunity I’d never turn down if I got the chance.
So that’s next week, then: off to Oxford with a notebook and a camera, to have my mind filled, and, I hope, a little blown. Exciting times.
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"The weird thing is that you can view these “wholesome” games as being just as bad for girls as Grand Theft Auto’s random bloodshed and rampant criminality is for young, impressionable boys. And while GTA’s influence on boys has been dissected to death, what about the Nintendo DS’ upcoming avalanche of games for tween girls? What kinds of values do preteens learn from these titles? Valuable life lessons, or bad habits?" As bad as GTA? Many, many times worse, if this sample is anything to go on.
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This session was genuinely excellent, and I'm probably going to write about it in the near future. In the meantime: bookmarked.
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"Use our tools to author playable tracks. Upload and submit your tracks for review by the Rock Band Creators community. Approved tracks become available in the Rock Band Store and on the Xbox LIVE Marketplace*, and you get a cut of every purchase." Um, as pointed out elsewhere, this is utterly brilliant. Harmonix are smart cookies, and thinks like this remind me why.
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Russell on Joe Moran's new book, which I'm clearly going to have to read.
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Matt Haughey on ten years of MetaFilter.
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"Dyack’s controversial message was delivered during a talk at Brighton, UK's Develop Conference calling for games to be considered as "the Eighth Art." He highlighted the writings of Ricciotto Canudo, an Italian author and one of the first theorists of film who considered cinema to be the Seventh Art." More to come on this – because I was there and disagreed a lot. That said, Dyack was interesting – I just don't think he's correct. This is mainly because he's adapting the writings of someone writing film theory for people new to film, as opposed to the film theory that happens when the audience understand it.
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"Apple thinks this is good enough. And that’s the scariest part of all." Marco explains why.