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  • “Man is only 90% water, but On The Hour is 100% news” | On The Hour
    "After a sixteen year wait, one of the most highly acclaimed radio programmes of the nineties, featuring a uniquely talented combination of acclaimed comedy writers and actors, will finally be released in 2008." Oh, yes please.
    (tags: radio chrismorris armandoianucci onthehour comedy satire warp via:brandonnn )
  • Prinny: Can I Really be the Hero – Trailer
    It doesn't get much more niche; long-suffering Prinny finally gets a break from being tossed around and exploding and given his own game. The first trailer is mainly about how much Nippon Ichi exploit him in their office. It's like one big in-joke… and it's getting properly localized! NIS are good to us, dood.
    (tags: prinny dood games trailer nipponichi funny )
  • How people really use the iPhone – SlideShare
    Some interesting user research, especially when it comes to understandings of the device, and perceptions of the App Store. It's amazing how people's attitude to price changes when you've got a small screen, a market saturated with cheap goods, and a product that isn't in a box.
    (tags: usability userexperience design interactiondesign research iphone interaction )
  • YouTube – 歯車のハート Gear's heart
    Just so beautiful. Now: I just need a video of it rotating on loop, please.
    (tags: wood engineering mechanics beautiful model heart gears )
  • Who Stole My Volcano? Or: How I Learned to Stop Worrying and Love the Dematerialisation of Supervillain Architecture. « Magical Nihilism
    "[The modern supervillain's] hidden fortress is in the network, represented only by a briefcase, or perhaps even just a mobile phone…. for a “4th generation warfare” supervillain there aren’t even objects for the production designer to create and imbue with personality. The effects and the consequences can be illustrated by the storytelling, but the network and the intent can’t be foreshadowed by environments and objects in the impressionist way that Adam employed to support character and storytelling." The network as fortress and ideology all at once.
    (tags: design architecture comics culture kenadam mattfraction gobag network infrastructure mobility )
  • An Ode To Criterion Box Art // WellMedicated
    Some really beautiful in-house design from Criterion here.
    (tags: design packaging film movies dvd criterion lovely )
  • 2D Boy: I love you, 2D Boy! » Blog Archive » Mac Version of World of Goo Releasing this Week
    "We’re just topping it off with the last few drops of smooth liquid goo, but the Mac version of World of Goo is running beautifully, and should be out this week!" Very excited.
    (tags: worldofgoo games play independent mac )
  • chewing pixels » Best Thing I Saw Today #35: D.V.D.
    "Japan-o-glitch + Interactive Flash graphics = D.V.D. (x OMG)." Wow.
    (tags: music animation video )
  • Steven Poole: Working for the Man
    "On this definition, obediently following a game’s narrative or challenge-reward structure is nothing but work. Only when the player does something that isn’t mandated by the system can she be said to be playing." Some good writing from Steven Poole on games and chores.
    (tags: work games writing play ethics mechanics )
  • Lost Garden: The Princess Rescuing Application: Slides
    "My talk was on building an application that rescued princesses. The goal was to give interaction designers some insight into how game design might be applied to the domain of more utilitarian applications." Some really good insight, presented in a very clear manner. DanC is, as usual, on fire. Need to digest this slowly, but it certainly overlaps with a lot of my thinking.
    (tags: games design play application interaction web userexperience )
  • GameSetWatch – Opinion: On Far Cry 2's 'Slow Burn'
    "…the game tries to define a set of rules and an environment in which memorable experiences are likely to happen, and simply lets the player loose in its world — a fascinating prospect." This captures a lot of the great things about FC2 well, and in an even-handed manner. The lack of handholding is jarring, but the possibilities it opens up are wonderful. For a tense, hectic, genre, it's interesting to see an entry that's by turns soothing and surreal, amidst the malaria, bushfires, and wholesale slaughter.
    (tags: games story narrative play emergence openworld farcry2 )
  • YouTube – Drawing With Water: Making the Art for ALAN'S WAR
    Just like magic. Lovely.
    (tags: drawing illustration ink water comicbook graphicnovel )
  • Breaking Video: The Simpsons Spoof The Mad Men Intro – Parodies – Videogum
    Spot-on, as you'd expect.
    (tags: humour simpsons madmen pastiche tv )
  • matt.west.co.tt » Blog Archive » JSSpeccy: A ZX Spectrum emulator in Javascript
    "I’m really typecasting myself here. If there were an international “Person most likely to write a Spectrum emulator in Javascript” award, I’d have taken it for the last five years running. So here it is – probably the most stereotypical project I’ll ever come up with." Blimey.
    (tags: mattwestcott spectrum emulation programming javascript woah )
  • faker
    "Faker, a port of Data::Faker from Perl, is used to easily generate fake data: names, addresses, phone numbers, etc."
    (tags: tool testing data ruby gem programming rails )
  • Game Design Advance » The Designer’s Dilemma: The Freedom to Fail
    "Losing is an opportunity that individuals deserve, and allowing the state to sweep in and save you from the consequences of your own actions robs you of a certain kind of agency." Fantastic article about the difference between win/lose and quit/finish. Lots of good stuff in here – a must-read.
    (tags: games communism design play success reagan )
  • Fraser Speirs – Two Macs: Fail.
    "An experiment I’ve been running for more than two years now is over: running two Macs is more hassle than it’s worth. I write not to praise synchronisation technology, but to bury it." Roughly what I'd always guessed, but Fraser is careful and detailed, and makes some sensible points. I just hope Aperture doesn't chug as much on the new MBPs as it did on the old ones, for his sake.
    (tags: sync syncrhonization mac hardware computers computing fraserspeirs )
  • Coffee houses and civil liberty « Derivadow.com
    "Yes people use the Internet to do bad thing, and quite possibly Twitter is one of those services that bad people use. But they also plan bad things in coffee house but for the last 300 odd years we’ve realised that trying to legislate against coffee houses is a bad thing for society." I recently finished Markman Ellis' book on coffee houses, and so Tom's post had a special kind of relevance.
    (tags: security intelligence spying coffeehouse )
  • Battle of the CSS Frameworks | Capsize Designs
    A neat summary of what's available out there; I use Blueprint for prototyping, but it's interesting to see what else is available – particularly the more stripped-down frameworks.
    (tags: css design code web layout framework prototyping )
  • Acclaimed Colombian Institution Has 4,800 Books and 10 Legs – NYTimes.com
    "A whimsical riff on the bookmobile, Mr. Soriano’s Biblioburro is a small institution: one man and two donkeys. He created it out of the simple belief that the act of taking books to people who do not have them can somehow improve this impoverished region, and perhaps Colombia." Awesome.
    (tags: books library colombia southamerica travelling )
  • Flaming Lips frontman's double-neck 'Guitar Hero guitar' – Joystiq
    "Flaming Lips vocalist-guitarist Wayne Coyne brought with him what he dubbed the 'Guitar Hero guitar,' an Epiphone double-neck with the lower, six-string neck replaced by a five-button variant and wired to an oscillator. '[It's] because a lot of kids out there think this is actually the way you play guitar…'" Awesome.
    (tags: guitarhero waynecoyne guitar instrument hacking flaminglips )
  • GPSTagr: geotag flickr photos using GPS
    Welcome to GPSTagr. Our service allows you to geotag your flickr photos using a track file from a GPS device in 3 easy steps.
    (tags: none)
  • uplog » » Coding a Networked Bike
    "We’ve just finished a project for Yahoo called purple pedals (a.k.a. the yBike). In a nutshell, it’s a bike that takes pictures and uploads them to flickr in real time."
    (tags: none)
  • IF Competition: General Reflections and Favorites « Emily Short’s Interactive Fiction
    "This year, I have no apologies about any of my top five. Here’s my list of the cream of the crop…" Emily Short on this year's IF competition entrants.
    (tags: none)
  • geotag-lightroom-plugin – Google Code
    "This project installs menu items into the Adobe Lightroom interface that allows photos to be tagged with geographic information through the Lightroom interface."
    (tags: none)
  • Huffduffer
    "# Find links to audio files on the Web. # Huffduff the links—add them to your podcast. # Subscribe to podcasts of other found sounds." It's like delicious for audio, but it spits out a podcast. Some really lovely work from Jeremy.
    (tags: web application webapp hfdf podcast filtering social aggregation )
  • T=Machine » Cultural differences: game developers vs web developers
    Adam's a smart guy and all, but god, most of this just really rubs me the wrong way. He's correct about business (or rather, he's correct about many of the things I hate about Web Entrepreneurship at the moment); I don't really think his views on product design ring true, though.
    (tags: design web games industry comparison development product )
  • Trends in Japan – CScout Japan Blog » Bandai RPG Pedometers animate your steps
    "Bandai will soon be releasing two new hybrid pedometer games to keep you entertained while racking up the miles as you go about your life. … [The] idea is to set personal goals of exercise and achieve them in a fun way."
    (tags: games ubicomp pedometer talkingshoe rpg design interaction )
  • jordanmechner.com » Blog Archive » October 20, 1985
    Jordan Mechner is serialising – and backdating – his journals from making the original Prince Of Persia. This post is a corker, if only for one of the early videos of Mechner's brother running and jumping. If you've played the original game, you'll understand what I mean the second you see the video.
    (tags: animation video jordanmechner princeofpersia )
  • The Sands of Time: Crafting a Video Game Story – Jordan Mechner
    "In this chapter I'll try to shed some light on the creative and technical decision-making processes that went into crafting the story and narrative elements of Prince of Persia: The Sands of Time (POP for short). The team's approach was practical, not literary; our challenge was to find the right story for a mass-market action video game." Jordan Mechner on writing Sands of Time; well-crafted, and very pragmatic.
    (tags: writing jordanmechner games script princeofpersia pop popsot )
  • The Unfinished Swan
    "The Unfinished Swan is a first-person painting game set in an entirely white world. Players can splatter paint to help them find their way through an unusual garden." Beautiful.
    (tags: xna games monochrome blackandwhite 3d npr nonphotorealistic abstract surreal stylised )
  • Glider Gun
    Future Platforms get a company blog, and give it a brilliant name to boot.
    (tags: futureplatforms blog conway gameoflife namesofthings )
  • Wilson Miner
    Wilson Miner redesigns again, and it's _gorgeous_. The subtle transparency of the black text in RGBa values, to pick up a hint of the underlying green, is a lovely touch.
    (tags: design xhtml css web grid colour )
  • World Exclusive: Love, The First Video | Rock, Paper, Shotgun
    Jaw well and truly on the floor.
    (tags: games pc mmo massive love independent development eskilsteenberg beautiful )
  • rodcorp: Maintenance, or the keeping of too much at hand, having delivered too much
    "Thus maintenance would become a punishment for delivery, which may be a hollow joke for some of us working in technology. And every now and then, when reading contracts, I would like to follow Henry VII's lead and pass a law against maintenance."
    (tags: service history maintenance servitude delivery )
  • zengestrom.com: Social objects, power, stickiness, and love
    "An object provides for [the wants we define ourselves as] through the lack it displays." Jyri Engeström on social objects and the way they create wants, fulfil needs, and they way that drives our behaviour around them. Jolly good.
    (tags: srs web socialobjects jyriengestrom socialsoftware sociology culture needs wants )
  • Wonderland: Turbine's MMO 2.0 pres
    Detailed write-up from Alice of a presentation from Turbine – the stuff on where to draw boundaries between game and web is really, really interesting.
    (tags: turbine web games mmo play social socialsoftware )
  • BigRedKitty: Hunter-pets in 3.0.2 – WOW Insider
    Oh god, pets now have talent trees. Why does the game get complex just as I've begun?
    (tags: wow worldofwarcraft patch reference hunters pets )
  • Kongregate Labs
    "Making games is easy! Well, okay, maybe it's actually kind of hard, but starting out is easy at least! Especially when you have Kongregate's shootorials (shooting tutorials) to guide you through the process." Tutorial on making a 2D shooter in CS3. Awesome!
    (tags: tutorial flash games kongregate programming )
  • Data Scraping Wikipedia with Google Spreadsheets « OUseful.Info, the blog…
    "So to recap, we have scraped some data from a wikipedia page into a Google spreadsheet using the =importHTML formula, published a handful of rows from the table as CSV, consumed the CSV in a Yahoo pipe and created a geocoded KML feed from it, and then displayed it in a Yahoo map." Wow, etc.
    (tags: yahoo google wikipedia cloudcomputing web tools scraping )
  • russell davies: design engaged the second
    "The dataspace of the well-tempered environment will soon be invaded by logos, credits, banners and offers. The financial temptations will, I suspect, be too hard to resist." Loads of excellent stuff in here besides this, though. Can't recommend enough.
    (tags: ubicomp spimes design spam cities totalexperiencedesign data visualisation information advertising )
  • YouTube – Samsung Omnia (i900) Unboxing
    This is wonderful "wilfully fictional" advertising: an affectionate pastiche of the geek's love of unboxing videos, with some wish-fulfillment as to what unboxing ought to really look like.
    (tags: youtube samsung marketing wilfullyfictional advertising unboxing pastiche )
  • chewing pixels » Death of a Gamesman
    "And if all videogames could ever aspire to was being big, dumb, blockbusting escapism, does that even matter? Hasn’t every generation that ever lived created make-believe worlds to climb into and take refuge? I don’t know. I don’t know. I just wish we’d asked each other the questions a bit more fifty years ago." Too many quotations to choose from in this; wonderful writing from Simon Parkin.
    (tags: games culture play writing simonparkin )
  • Announcing the New York Times Campaign Finance API – Open – Code – New York Times Blog
    "The upcoming presidential election has seen record fund-raising by the candidates and a host of new donors. Now we want our users to be able to analyze and reuse some of the data we’ve been looking at while reporting on the campaign."
    (tags: api election campaign politics america newyorktimes nyt webservices )
  • Politics, GTFO
    "Do you really want them campaigning in your hobby? I don’t."
    (tags: games advertising politics campaigning )
  • Apple – MacBook
    Fascinating to see such emphasis on the manufacturing process, accompanied with wonderful footage of factories that takes me straight back to the documentary sections in Playschool and Sesame Street. The milling sequence is beautiful. (The product isn't bad, either, but I'm mainly interested in raising awareness of mass-production in an age of coming scarcity).
    (tags: manufacturing factory apple video notebook macbook aluminium milling )
  • ANTREPO4.COM OUTPUT REPORT: Movie Posters with brand integration
    "Alternate movie posters about film brand integration." Beautiful, typographically speaking, and definitely honest.
    (tags: typography design branding productplacement posters movies )
  • My Connect-the-Dots Tattoo was chosen for a Book O' Tattoo Weirdos on Flickr – Photo Sharing!
    "Pretty sure I'm not the first person in the universe to come up with this idea, but I've yet to see another connect-the-dots tattoo." Beautiful.
    (tags: tattoo bodyart jointhedots art illustration )
  • Economic science fiction – Paul Krugman – Op-Ed Columnist – New York Times Blog
    "It’s somewhat embarrassing, but that’s how I got into economics: I wanted to be a psychohistorian when I grew up, and economics was as close as I could get." Paul Krugman, you are the best.
    (tags: sciencefiction scifi asimov economics paulkrugman )
  • The Theory of Interstellar Trade – Wikipedia, the free encyclopedia
    "The Theory of Interstellar Trade is a paper written in 1978 by economist Paul Krugman…. Krugman analyzed the question of 'how should interest rates on goods in transit be computed when the goods travel at close to the speed of light? This is a problem because the time taken in transit will appear less to an observer traveling with the goods than to a stationary observer.'" Paul Krugman, winner of the 2008 Nobel Prize for Economics, is officially awesome.
    (tags: paulkrugman sciencefiction economics trade sublighttravel )
  • Food and Flowers Go Boom. – A Photography Blog.
    "The New York Times Magazine food issue had plenty of fun this weekend; Looks like photo editor Kathy Ryan gave photographer Martin Klimas a 22-caliber rifle and told him to embrace his anger. He decimated an ear of corn, an apple and a pumpkin so thoroughly that the editors could not decide on a favorite." Beautiful.
    (tags: photography food fruit flowers vegetables )
  • Asp – E McNeill
    Strategy game that requires you to work within the boundaries of limited – but potentially powerful – AI, and act as a guiding "real intelligence" for your ships.
    (tags: games play ai strategy java )
  • Goldfinger Titles – The World Of Kane.
    "Brownjohn had never worked with live action before, nor had his animation assistant Trevor Bond. Using techniques taught by László Moholy-Nagy, Brownjohn's team beamed light over three separate models; a belly dancer, a snake dancer and a model for close-ups." Short blogpost – with archive behind-the-scenes images – on creating the title sequence for Goldfinger.
    (tags: film bond design media titles jamesbond goldfinger projection )
  • LittleBigPlanet Review – Eurogamer
    "LittleBigPlanet lets [players] run wild, with unprecedented results, but it locks the majority out of the creative process, because it's time-consuming and simply not very enjoyable. We hoped it could do both those things. That it doesn't isn't the let-down it might have been, thanks to the untamed community of brilliant nutjobs that's already out there, appending their DIY masterpieces to this beautiful, mildly flawed, magnificently multiplayer platform game. We salute them, we salute Media Molecule for making it possible for them, and we salute Sony for its total commitment to this brave, hare-brained project. But mostly, we're just happy to see a flagship game for a modern system that's about running from left to right and jumping over things."
    (tags: games play creativity editing review eurogamer ps3 littlebigplanet )
  • dunbar's dungeon (tecznotes)
    "As the population of the system grows, everyone's personal horizons begin to shrink. With enough people, eventually you're talking to the people right in your neighborhood. To get a message to someone across the country, you might lie about your location, or ask that it be passed on, Milgram-style." Filtering by proximity in a restrictive – but potentially more useful – manner. Interesting.
    (tags: michalmigurski geo location geolocative messaging communication filtering )
  • Versus CluClu Land: The Limits of Escapism
    "This is the challenge, it seems to me: it's to do with the tools of design– rules and states– what other media do with images and sound: reveal the world as seen through different eyes, with lapidary clarity and moral courage. And this means moving beyond merely empowering and entertaining the player."
    (tags: iroquoispliskin escapism play games media art criticism entertainment story narrative )
  • [this is aaronland] Tree planting and tree hugging in the age of personal informatics
    "Everything breaks, so what happens when we wire the world on the sort of massive scale being proposed and every day is more irritating than the next? Probably what will happen is that people will just walk away from the entire project damning it first with market insignificance and if that doesn't work then rendering it meaningless with government regulation. It's worth at least talking about." Aaron is awesome.
    (tags: design designengaged metrics planning capacity informatics ubicomp noise flow )
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