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  • swissmiss | Blurry. Not blurry.
    "When the glasses are in the tray, the eye chart appears in focus. When the glasses are removed, it appears blurry. Concept by Fiona Carswell for an eyeglass tray using thermochromatic ink and a pressure sensor."
    (tags: design metaphor pressure )
  • dg28.com – photographer education
    A technique page from a working photographer with quite a few useful tips and technique articles linked off it.
    (tags: tips flash photography lighting tutorials )
  • Orange Cone: ETech 2009: The Dotted-Line World
    Lots of great stuff in this talk from Mike Kuniavsiky from this year's ETech. I like this explanation of (the confusingly-titled) "avatar", and some of his points on service design are excellent. Lots of meat in here; make sure you get the PDF.
    (tags: design ubicomp product computing service mikekuniavsky etech09 )
  • LÖVE – Free 2D Game Engine
    "LÖVE is an unquestionably awesome 2D game engine, which allows rapid game development and prototyping in Lua." And it all looks rather pretty, too. Must investigate further!
    (tags: programming games development opensource opengl engine lua sdl )
  • apophenia: Taken Out of Context — my PhD dissertation
    danah's PhD dissertation. I need to bookmark this, and have not read it yet, but am sure, at some point, I am going to plough through it, for work, recreation, or (most likely) a bit of both. Until then: just a bookmark.
    (tags: teens socialsoftware paper research socialnetworking publics dissertation danahboyd youth )
  • http://www.gamasutra.com/view/feature/1543/persuasive_games_how_i_stopped_.php?print=1
    "I still have nothing but respect for my more traditional industry colleagues, but I’ve stopped worrying about impressing the games industry and its pundits. Or at least, I’ve stopped worrying about impressing them first. Instead, I’ve started focusing more on the people who might be interested in different kinds of game experiences. People who fly for business more than three times a month, or people who read all of the Sunday newspaper, or people who have kids with food allergies, for example. I am sure these people read magazines and watch television and listen to the radio. But it would be short-sighted to label them ziners or tubers or airwavers. They are just people, with interests, who sometimes consume different kinds of media." Bogost is right, and I'm concerned I'm always going to be ashamed I chose to use that word.
    (tags: games culture casual ianbogost pervasive gamer langauge )
  • How the Computer gets the answer
    "It is a commonplace that if it weren’t for computers we couldn’t fly to the moon, or even keep an accurate record of the national debt. On the question of how it does what it does, however, the computer has always remained essentially mysterious—unfathomable to all but a small handful of initiates. An officer of one major computer concern guessed recently that not more than 2% of his employees really know how it works." 2% seems awfully high these days. Detailed, technical article from Life in 1967.
    (tags: technology engineering journalism life computing magazine computer logic )
  • A LEGO Orange : Man Bytes Blog
    "This is not intended to be a fun game. It has all the trappings of a LEGO game. It has the forgiving game mechanics. The ease of control. But it uses these elements to create a cognitive dissonance between the ease of the actions and the terrible nature of their real world counterparts." Corvus hypothesises what A Lego Clockwork Orange might look like. Thoughtful stuff.
    (tags: games literature lego anthonyburgess clockworkorange roundtable whatif )
  • white on white – By Lorenzo Wang
    "So why not embrace it? That's why You Have To Burn The Rope is fantastic… for games to become art there must be an awareness and a conversation with its own history. Film, music, and literary critic call this allusion, but for the creators, this isn't just a word, it's a dialogue. Which means it should invite participants. For me, I'm far more intrigued by stop-motion artist Patrick Boivin's attempt at turning a linked sequence of videos into Youtube Street Fighter." I'm not sure I agree with Wang on YHTBTR, specifically, but this paragraph is reasonably sensible.
    (tags: games criticism culture historiography dialogue )
  • Докторрр ин дер ролле Fima_Psuchopadt (с) – 65 лет назад была снята блокада Ленинграда
    65 years since the end of the siege of Leningrad, this LJ post shows photographs from the late 1940s merged with images of the location in the present. All are striking; some are very sad. Great contextualisation, though.
    (tags: photography russia history location photoshop war leningrad merged )
  • Gamasutra – China To Add 20% Tax On Virtual Goods Profits
    "China's State Administration of Taxation announced that it will impose a 20 percent personal income tax on profit from virtual money." Woah, the 21st Century really did hit, didn't it?
    (tags: tax taxation china virtualworlds online mmo economics )
  • NANOBAMA
    "Each face is made of approximately 150 million tiny carbon nanotubes; that's about how many Americans voted on November 4." Science saves the day, yet again. Or something like that.
    (tags: science tiny nanotubes election propaganda )
  • BBC NEWS | Technology | The end of an era – Windows 3.x
    Microsoft no longer offer Windows 3.x licenses (and obviously haven't offered support for the product for a while). Program Manager, File Manager, come in; your time is up.
    (tags: microsoft computing windows )
  • Fraser Speirs – Two Macs: Fail.
    "An experiment I’ve been running for more than two years now is over: running two Macs is more hassle than it’s worth. I write not to praise synchronisation technology, but to bury it." Roughly what I'd always guessed, but Fraser is careful and detailed, and makes some sensible points. I just hope Aperture doesn't chug as much on the new MBPs as it did on the old ones, for his sake.
    (tags: sync syncrhonization mac hardware computers computing fraserspeirs )
  • Coffee houses and civil liberty « Derivadow.com
    "Yes people use the Internet to do bad thing, and quite possibly Twitter is one of those services that bad people use. But they also plan bad things in coffee house but for the last 300 odd years we’ve realised that trying to legislate against coffee houses is a bad thing for society." I recently finished Markman Ellis' book on coffee houses, and so Tom's post had a special kind of relevance.
    (tags: security intelligence spying coffeehouse )
  • Battle of the CSS Frameworks | Capsize Designs
    A neat summary of what's available out there; I use Blueprint for prototyping, but it's interesting to see what else is available – particularly the more stripped-down frameworks.
    (tags: css design code web layout framework prototyping )
  • Acclaimed Colombian Institution Has 4,800 Books and 10 Legs – NYTimes.com
    "A whimsical riff on the bookmobile, Mr. Soriano’s Biblioburro is a small institution: one man and two donkeys. He created it out of the simple belief that the act of taking books to people who do not have them can somehow improve this impoverished region, and perhaps Colombia." Awesome.
    (tags: books library colombia southamerica travelling )
  • Flaming Lips frontman's double-neck 'Guitar Hero guitar' – Joystiq
    "Flaming Lips vocalist-guitarist Wayne Coyne brought with him what he dubbed the 'Guitar Hero guitar,' an Epiphone double-neck with the lower, six-string neck replaced by a five-button variant and wired to an oscillator. '[It's] because a lot of kids out there think this is actually the way you play guitar…'" Awesome.
    (tags: guitarhero waynecoyne guitar instrument hacking flaminglips )
  • Gamasutra – Moving From MMO To Web: What's The Story?
    "People think the interface is the game, and I think that is kind of backwards. I think the game is the game, and we should be thinking what are the many interfaces to it… you touch Twitter in many ways, you touch Facebook in many ways." Raph Koster. But you guessed that, right?
    (tags: web mmo social software design socialsoftware socialnetworking casual play games )
  • YouTube – experiencewii's Channel
    Wonderful.
    (tags: youtube nintendo warioland shakeit wii advertising marketing genius )
  • Near Future Laboratory » Blog Archive » *-computing
    "There's a weird conceit in here, that the activities and practices of normal human beings will involve data processing and algorithms of some sort, which is an awfully big assumption. So big, in fact, that it has distilled down to a way of seeing the world as consisting of bits of data that can be processed into information that then will naturally yield some value to people… Design for people, practices and interaction rituals before the assumptions about computation, data structures and algorithms get bolted onto normal human interaction rituals."
    (tags: computing data ubicomp julianbleecker social software socialsoftware design )
  • Cody Fauser – Rails HTTP Status Code to Symbol Mapping
    "Recently I had been wondering what the complete list of HTTP status code symbols was in Rails. Searching through Rails didn't yield any results for a symbol like :unprocessable_entity… Rails defines the symbol to status code mapping dynamically from the status message. The symbol used is an underscored version of the status message with no spaces." Quick list of clear textual shorthand for returning HTTP status.
    (tags: rails rubyonrails http statuscode status reference )
  • Selling an Experience
    "Let’s no longer think in terms of selling them a game. Let’s instead think of selling them an experience." A nice article on the changing shape of game design, particularly when it comes to narrative and participatory hooks.
    (tags: design experience games narrative participation genre )
  • GameSetWatch – AGDC: Sterling Keynote: A Creative Call To Arms
    "…then, after destroying his nano-network, as an admonition to the audience, extended [Arthur C Clarke's metaphor]: 'Any truly advanced technology is indistinguishable from garbage.'" Excellent summary of what sounds like a wonderful GDC Austin keynote from Bruce Sterling.
    (tags: brucesterling gdc gdcaustin games ubicomp pervasive computing play futurism entertainment )
  • Gamasutra – AGDC: Graner Ray On Bringing In More Players With Better Tutorials
    "'What we've done in MMOs and what we tend to lean toward is building an enviroment for the new player to explore that is essentially a safe environment… the newbie zone. For our explorative learners, we've given them safe zones to explore.' But that doesn't work for imitative learners." Excellent article on styles of learning, with particular attention to how MMOs teach players game mechanics.
    (tags: learning mmo mmorpg wow tutorial gender learningstyles games play design interaction interactiondesign )
  • pastebin – collaborative debugging tool
    "Very recently an anonymous poster on /b/ claimed to have hacked Sarah Palin's Yahoo e-mail account." 4chan members get into Sarah Palin's barely-disguised Yahoo mail accounts which she used for business.
    (tags: 4chan sarahpalin politics america hacking )
  • Soulja Boy reviews Braid
    Oh boy.
    (tags: games xbox souljaboy video braid )
  • Design Lab 08 finalist Flatshare fridge on Flickr – Photo Sharing!
    “I decided to create Flatshare fridge because there is nothing more disgusting than a dirty fridge in a shared flat,” he says. “At the time, I was living in such a flat!” Amazing.
    (tags: design fridge flatshare stacking product )
  • » Blog Archive » At last, my greatest invention is etc. etc.
    "It occurred to me that if I could somehow tether a DSLR to an instant-on device like an Arduino microcontroller I would have less weight to carry around and could get more work done. After mentally spec’ing out what I would need, I realized the solution was right in front of me – because I bring it with me for Mario Kart wireless races on long night jobs – (In the manner of John Lasseter’s slow epiphany voice): “Use-the-Nintendo-D-S.” Duh." Oh wow.
    (tags: nintendods camera remotecontrol canon intervalometer ds homebrew )
  • YouTube – SODMG Gamers – Braid
    Soulja Boy reviews Braid. Oh dear. (Although: much as I want to mock it, he is correct that time-rewind mechanics are, usually, a lot of fun in and of themselves. But still.)
    (tags: souljaboy braid games xbox video )
  • Chris Morris: Massive bosons blew my unit | Science | The Guardian
    "These concepts are not complicated by Cern standards. We are entering a zone which is weaponised to boggle."
    (tags: cern cms guardian physics chrismorris lhc )
  • al3x.net: al3x's Rules for Computing Happiness
    Simple, straightforward, pretty much correct.
    (tags: computing software rules tips technology plaintext )
  • Rails, Textile, and javascript WYSIWYG roundup | Midnight Oil
    Yes, this is going to come in handy.
    (tags: wysiwyg web textile rubyonrails javascript editor richtext via:tomtaylor )
  • :: cleverdevil ::: Live Textile-Formatted Comment Preview
    "This javascript function can then read in the current content of the text area, format it using a trimmed down version of textile, and then set the content of a DIV with the resulting HTML. The end result of all this is live comment preview, with textile formatting." Live textile preview functionality.
    (tags: textile markup formatting javascript web development preview )
  • Gamasutra – Valve's Faliszek: Not All Game Stories Need 'Evil Masterminds'
    "Trying to over-explain the cause of a disaster often detracts from its more tangible impact. … Instead, Faliszek says, it is more effective to create resonant gameplay experiences that players will remember, particularly if the setting in question, such as a zombie invasion (or a tornado outbreak, for that matter) is already familiar." Why games don't always need tangible villains.
    (tags: games resonance left4dead valve story narrative technique )
  • Google Analytics, jQuery, and File Downloads
    A nice approach to doing some of the typical monitoring you'd want to do with Google Analytics, eg monitoring PDF downloads. I'm not totally convinced by some of his syntax, but the functionality is good, and the regex trick is nice.
    (tags: web development javascript jquery analytics googleanalytics tracking metrics )
  • MAKE: Blog: Nintoaster – a Nintendo in a toaster
    "It's just an Nintendo in a toaster, but I like it."
    (tags: nintendo homebrew make awesome games console nes famicom )
  • Fullbright: Quick Critique: Braid
    "I don't begrudge Blow an attempt at addressing important historical events, but the weight of the atomic age seems too much to address with a few lines of text that feel incongruous with the rest of the production." This is, I think, a worthwhile point. I'll be returning to the whole "atomic bomb" question in a blogpost soon, I hope.
    (tags: braid games play critique criticism )
  • Games Convention 2008: Team Fortress 2 Updates Coming To Xbox 360 Later This Year
    "Given that Valve is being forced to charge for the update, they wanted to ensure that 360 owners were getting their money's worth." Such a shame they have to charge for it – but still, more TF2 on 360, and that's a good thing from my perspective.
    (tags: valve microsoft live downloadablecontent dlc tf2 teamfortress2 )
  • Everyday GIT With 20 Commands Or So
    A nice simple explanation of what using Git is really like.
    (tags: git versioncontrol vcs scm sourcecontrol tutorial tips )
  • Games Without Frontiers: Games Give Free Reign to the Douchebag Within
    "What the hell is wrong with me? There are a lot of ways to win at Civilization Revolution that do not involve taking a happy, peaceful city and reducing it to a smoldering gravesite filled with radioactive trinitite." Clive Thompson on a case of Walter Mitty syndrome.
    (tags: games psychology play choice wishfulfilment escapism )
  • Blue Moon for Mac OS 10.5
    "Keldon Jones has published an artificial intelligence opponent for the game Blue Moon with an user interface written with GTK+ toolkit. This is a native Mac OS 10.5 version of the game written with Cocoa, so there's no need to install X11 and GTK+ libraries. It runs straight out of the box (on Leopard)." Heck yes.
    (tags: bluemoon boardgames macosx ai games play cards cardgame knizia )
  • thisplacement » Adventures in Urban Computing
    "This is a write-up of my diploma project in interaction design from the Oslo School of Architecture and Design. The project is entitled ‘Adventures in Urban Computing’ and this weblog post contains a brief project description and a pdf of the diploma report." Well worth a read, and beautifully presented. I need to chew over this more.
    (tags: ubicomp urban computing behaviour change interactiondesign design project )
  • The Brainy Gamer: Is this what we want?
    "It's a shame to me that a game with Braid's narrative, artistic, and aesthetic aspirations is inaccessible to so many people hungry for exactly those things." Yes. Much as I adore it, Braid can be awful hard at times. A smart game for smart gamers, alas.
    (tags: videogames play criticism art braid difficulty accessibility )
  • Agile Game Development: Agile values – Responding to change over following a plan
    "A popular misconception about agile is that it doesn’t allow for plans. This isn’t true. Agile focuses on the activity of planning rather than focusing on a fixed plan."
    (tags: agile software development projectmanagement programming project )
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