• "It is a sign in a public space displaying dynamic code that is both here and now. Connected devices in this space are looking for this code, so the space can broker authentication and communication more efficiently." Gorgeous, thoughtful work as ever; I completely love the fact the phone app has no visualisation of the camera's input. Timo's point, about how the changing QR code seems to validate it more, seems spot-on, too.
  • "Occasionally, as we discuss designs and possibilities, Nick gets a look in his eyes, like he’s going to have punch physics in the brain. Physics looks back at him like a spoilt four year old teasing a doberman. It’s the best stand off you’ve ever seen." I have seen this look.
    (tags: berg weeknotes )

The next step on the journey

21 February 2011

Two years ago, I joined Berg – or Schulze & Webb, as it was still called then. I was the first employee not called Schulze or Webb.

Looking back, February 2009 seems like an age away, when it’s only two years. And yet: so much has happened at the company in that time; just being in the studio to experience that work, those people, those moments, has been a privilege.

Sad news: towards the end of this month, I’m leaving. Sad because the studio stereo is always playing good tunes, the work is great, the people – and let’s face it, not “people”, but “my friends” – are genuinely brilliant. I am not leaving because things are bad; I am leaving when things are, by anyone’s standards, great.

I’m going to be joining Hide & Seek. My job title will be game designer. It’s a company brimful with great work, great clients, and brilliant people.

If you know me, or have read this site for a while – and have followed the links, the posts, the ramblings, the talks, my interests – then I’m sure you’ll understand exactly why I’m taking this step. It’s a great opportunity, with a small, growing, exciting company, that taps right into my passions, and asks me to put my money where my mouth is. It’s designing games in their broadest and best sense: digital, physical, table, street, paper, plastic. The whole, wonderful, broad church.

In his enormously kind post on the Berg site, Matt quite rightly talks about the way we take culture into the world as we travel between destinations. I’m excited about what Hide & Seek are going to teach me, what I’ll learn every day; I’m also excited by what’s in my travelbag to take to them – my strange mishmash of code and technology and design and books and writing. Who knows what’ll happen when we put the whole shebang together, but I have a feeling it’ll be good.

And so, happysad for the past but looking to the future – in a manner that feels like there should be a German portmanteau for it – this is the next step on the journey.

I know that I shall miss everyone at Berg dreadfully, and I shall watch them all fondly, eagerly, from afar, excited for their future. I hope it is as brilliant as it deserves to be.

  • "Having produced these visualisations, I now find myself mapping imaginary shapes to the radio enabled objects around me. I see the yellow Oyster readers with plumes of LED fluoro-green fungal blossoms hanging over them – and my Oyster card jumping between them, like a digital bee cross-pollenating with data as I travel the city." More wonderful stuff – both in terms of imagery and writing – from the BERG/Touch collaboration.
  • "The film Nearness explores interacting without touching. With RFID it’s proximity that matters, and actual contact isn’t necessary. Much of Timo’s work in the Touch project addresses the fictions and speculations in the technology. Here we play with the problems of invisibility and the magic of being close." God, I work with brilliant people.