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"Imperfect and internal rhymes are two important features in rap music previously ignored in the music information retrieval literature. We developed a method of scoring potential rhymes using a probabilistic model based on phoneme frequencies in rap lyrics. We used this scoring scheme to automatically identify internal and line-final rhymes in song lyrics and demonstrated the performance of this method compared to rules-based models. We then calculated higher-level rhyme features and used them to compare rhyming styles in song lyrics from different genres, and for different rap artists. We found that these detected features corresponded to real- world descriptions of rhyming style and were strongly characteristic of different rappers, resulting in potential applications to style-based comparison, music recommendation, and authorship identification." Awesome, and something I am going to sit down and read properly.
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"A series of informative posters detailing how some of the most notable drum sequences were programmed using the Roland TR-808 Drum Machine. Each sequence has been analyzed and represented as to allow users to re-programme each sequence, key for key." Gorgeous. (If I had to pick, I'd take Voodoo Ray – which is a lovely piece of drum programming amongst many other things).
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"Martin Woodhouse, who has died aged 78, was a psychologist and medic, but worked variously as a novelist, scriptwriter, engineer, programmer, government planner, artificial intelligence researcher and perfumer." Early AI and writing for the Avengers. Blimey. When I grow up, I would like life to be like this.
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Grandpa Wiggly rules perhaps more than it is possible to rule. Highlights: Mayonnaise the cat, general levels of tolerance, Six Feet Under fan, the whole conversation with 420Manda420, utterly charming Reddit manner. Sometimes, the world is awesome.
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"Craig Raine’s Heartbreak is a novel in the sense in which Eton is a school near Slough. The description is true but misleading. It is really a collection of short stories, loosely linked by the topic announced in the title; but perhaps because the English are said to be averse to buying such volumes, the publishers have represented it as a novel, rather as Jedward are represented as singers." Yes, this has got a lot of coverage (mainly for that opening sentence) but it's still a powerful piece of criticism from Eagleton.
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"Henrietta was an African American woman from Baltimore who died of cervical cancer in 1951. Before she died some of her cancerous tissue was taken – without her permission – and the cells have been reproducing in laboratories around the world ever since.<br />
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Henrietta Lacks' cells are immortal. They are known as the HeLa cell line, and they have become deeply involved in all sorts of medical and genetic research – sometimes in the most unexpected ways." -
"What else could we apply crash-only thinking to? Imagine a crash-only government, where the transition between administrations is always a small revolution. In a system like that, you’d optimize for revolution—build buffers around it—and as a result, when a “real” revolution finally came, it’d be no big deal."
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Cosplaying not only appearance, but also UI. Lovely.
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EMSL dissect a classic Tomy wind-up semi-electronic game – in this case, a version of Pong. Amazing what you could do with mechanics (even if that included "making the singleplayer game entirely unfair").
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"Ibuki, Makoto and Dudley from the Street Fighter 3 series have all been confirmed as new characters in Super Street Fighter 4 by Famitsu magazine." And now it's a confirmed day one purchase for me. (Seriously, Makoto and Dudley were my two mains in SF3. This is going to be brilliant. Seichusen Godanzuki!)
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"How good is that?" It is super-good, that's how good.
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"How does a game about killing people, the Old Testament, and the Borgias completely bore an Italian Jew?" Simon Ferrari didn't like Assassin's Creed II; he explains why. It's entertaining, for sure (but I'm still going to pick it up).
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Wonderful interview with Richard Mosse, who photographs (quite beautifully) plane wrecks.
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"I wonder what Tulon Ethabathel the Dwarf is doing right now." A US brain surgeon talks about his interest in gaming, the amount of time he gives it – very little – but the nontheless-important role it plays in his life. Lovely article, really; well-crafted and thought-provoking.
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"For Christmas 2009 the Really Interesting Group wanted to create a a gift comprising a series of 4 unique decorations based on each recipient’s use of the Flickr, Dopplr, Last.fm and Twitter. Having used a couple of the software APIs they were thinking about using (flickr and dopplr) and with experience of rapid prototyping we worked together to turn the data into something physical." Can't believe I haven't linked this already. Ours were wonderful; many thanks to RIG and Andy.
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"It is not hard to cut a bagel into two equal halves which are linked like two links of a chain." And now you know how.
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"The game is very impressive, and gives some great experiences. For example, a friend at work solves most problems with a jetpack and a lasso, instead of a grappling gun. In his heart he's a cowboy, and in mine I'm Batman." A comment on Brandon's year-end post about the uncanny valley of Scribblenauts; this line really, really stood out for me.
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"Sides chosen as Demo-Soldier tension mounts". I love Valve. I love them so very much. I reckon TF2 is the unsung hero of their games, frankly – and their continued dedication to it is just marvellous.
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"But 2009 was about a lot more than that handful that we knew would top their respective Metacritic charts (and retail sales lists) six to nine months before their release date, and… this list for Boing Boing will instead focus on the games that left their own strong mark on the year, just, sadly, a mark that in most cases went mostly overlooked." Brandon kicks off his end-of-year list. It is good!
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Porting a short segment of Another World to Javascript and Canvas. Bonkers, but impressive.
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"It is difficult and sad to leave Flickr but I have no regrets. If you asked me whether I'd do it again and what I'd do differently I'd tell you that I'd do it again in a heartbeat and the only thing I'd change would be to try to do it harder and louder and faster than we already did. The good news is that I've accepted a position to frolic around and play with the trouble-makers that are Stamen Design because "it seems like too good an opportunity and one that I would always wonder about if I'd said no"." This is awesome and exciting.
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"I've recommended Fruit Mystery to other people more than any other game. I've spent more time playing it than Gears of War, Call of Duty and Pro Evo put together, despite the fact it's 38 seconds long. Yes, it's completely stupid, but that's why I like it. Most videogames are stupid – at least Fruit Mystery is honest about it." Yup.
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"During peacetime, hats have been instrumental for men to let the non-hatted know just who is wearing the hat around here." I love Valve and I want to kiss them lots.
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"At 14, Caroline Moore became the youngest person ever to discover a supernova. But months later, we're still figuring out how her find, dubbed SN 2008HA, can actually exist, since it defies everything we thought we knew." Awesome.
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"Frankly anyone who thinks you need anything else for a working online content model is living in the past." Hah!