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  • Skip Hop: Moby bath spout cover
    "MOBY is a spout cover that brightens up the bath while keeping baby’s head safe from bumps." As swissmiss pointed out: adorable.
    (tags: design beautiful product bath whale )
  • Board game legend Reiner Knizia seeks iPhone devs – Offworld
    "One of board gaming's most prolific and revered designers, Reiner Knizia, is actively searching for iPhone devs to help bring his games to the iPhone, says industry site boardgamenews." Oooooooooh. That is all.
    (tags: games iphone development boardgames interesting reinerknizia )
  • Introducing the ProjectSearch Rails plugin: – (37signals)
    Rails plugin for intelligently searching within your application. Not a bad idea; will probably end up using this at some point.
    (tags: programming ruby development rails plugin utility search )
  • Fullbright: A worthy model
    "I would love to see more games that use Flower as a model, not in the copycat sense of being "flying games" or "games where you're the wind," but in the high-level approach that the production implies. Smaller, shorter, higher-fidelity, more focused, more sensate experiences that are affordable, accessible, and digestible. The primary obstacle to one designing a game with these principles in mind seem to be finding an engaging core sensation that fits the constraints. I can't wait to see the results that this challenge brings." Some sensible, and lucid, thoughts on Flower from Steve.
    (tags: games ps3 stevegaynor scope flower highfidelity )
  • Obsessed with the production design of "The President's Analyst" – a set on Flickr
    Jones has now seen "The President's Analyst" which is, by anyone's standards, a remarkable movie. Especially the bit in the cornfield. And the ending. Anyhow, he's screengrabbed loads of it on Flickr because it's just beautiful.
    (tags: satire movies sixties stills jamescoburn thepresidentsanalyst productiondesign )
  • Why the Wii will never get any better
    "…the Wii’s software stack is designed with little to no future proofing. There are basically zero provisions for any future updates; even obvious things like new storage devices or game patches. What’s worse is that this will affect the compatibility mode of any future Wii successor." Interesting analysis of what's going on inside a Wii, even if the architecture is a little limited.
    (tags: programming nintendo hardware architecture analysis wii code microprocessors )
  • Wax on the Arm | Gamers With Jobs
    "I smile. I didn't fool him in the slightest. But it doesn't matter. I didn't fall. Wax on the arm." Lovely.
    (tags: games music writing culture marriage )
  • KNiiTTiiNG!!
    "KNiiTTiiNG uses the Nintendo Wii to knit. KNiiTTiiNG was created by an artist and an engineer turned behavioral scientist." Says coming soon; presumably some kind of homebrew – Wii or Wii controllers, I ask? – but worth a link for the delicious pun in the title.
    (tags: games knitting wii craft pun )
  • Scanwiches
    "Scans of sandwiches for education and delight." Yes.
    (tags: blog food photography awesome sandwiches scans )
  • Mastery of Games | Mssv
    Some interesting links here, but I swear: could people please find something OTHER than *that* Daigo Umehara video to link to when they talk about fighting games? There's this massively rich space to be explored, and it goes beyond 15-hit parries.
    (tags: games fighting beatemup sf3 daigoumehara )
  • Creating HD video with iMovie ‘09 » David Glover
    How to get proper HD out of iMovie 09, which is something it makes surprisingly difficult.
    (tags: tips osx video hd imovie )
  • Instapaper (analogue edition) (blog.thoughtwax.com)
    "I copy-and-pasted the text of my unread articles from Instapaper into a PDF, uploaded it to Lulu.com, and ordered a single book. Naturally I thought about scripting all of this but Instapaper doesn’t provide an API to retrieve articles, and I didn’t really want to bother with authentication headers and screen scraping and all of that hackery. I just wanted the book." Emmett makes an analogue version of Instapaper for himself.
    (tags: blog printing content lulu papernet instapaper pod )
  • Functional Cartography
    "One of the great things about working at a company with both interaction and industrial designers is that when collaboratively designing a device, you have better control over where bits of its functionality are located: in the hardware or the software. At Kicker, we call the activity of figuring out where a feature “lives” Functional Cartography."
    (tags: design interaction dansaffer industrial kickerstudio )
  • InterText v5n1: Two Solitudes by Carl Steadman
    A story, between two people, told through email. Not looking like email; actually, originally, told over email. Now, it can only be read in order – but once, it would have been delivered. Can't imagine how striking it might have been.
    (tags: writing narrative fiction stories email carlsteadman )
  • Joe Jackson and Jamais Cascio Vs The Collapsitarians « Magical Nihilism
    "Watching classics like The Apartment and Manhattan made me wonder at the romances we’d write about some cities, and Slumdog Millionaire bizarrely seemed like a continuation of that: a romance of the maximum-city." Yes; my favourite thing in that film was the growth of the city around Jamal, Bombay becoming Mumbai, and the skyscrapers growing.
    (tags: futurism cities film architecture mattjones urban quotation change romance )
  • Warren Ellis » Dubplates, Battle Weapons, Unbooks And Ebooks
    "The thing that caught my eye about the Unbook was the idea of accepting a book as a version: an evolving beast that spits out periodic iterations of itself before crawling away to mutate some more."
    (tags: books publishing printing warrenellis unfinished unbook )
  • Military: Royal Air Force Prefers Gamers To Pilots
    "See, the RAF reckons research has shown them that the best drone pilot candidates are those who are experienced video game players, rather than experienced pilots. Sounds crazy at first, but when you think about it, pilots are experienced at actually flying. But flying something remotely via a 2D monitor? That's a gamer's area of expertise."
    (tags: games skills military training wgrtw remotecontrol expertise raf )
  • Game Design, Psychology, Flow, and Mastery – Blog – A Few Things About Street Fighter 4
    Dave Sirlin offers some analysis of SF4. I think, at the overview level, he's got a good point: SF4 is not actually as "accessible" as everyone makes out; it's certainly got a lower on-ramp than SF3, but it ramps up pretty fast. More on this in a blogpost, I think.
    (tags: design games difficulty balance streetfighter streetfighter4 )
  • Chris Heathcote: anti-mega: Asylum
    "After being seen as cheap or low-rent housing for much of the 40s, asylums started to be seen as 21st century modern, and desirable places to live." All of this has happened before and all of it will happen again. Heathcote's Lyddle End entry is fantastic, and primarily for his writing/futurism.
    (tags: futurism future architecture chrisheathcote scifi lyddleend2050 prefab )
  • The City Is Here: Table of contents « Adam Greenfield’s Speedbird
    "Goaded by Mike Kuniavsky’s publication last week of an outline to his forthcoming book, here’s a table of contents for The City Is Here For You To Use. It’s a little unusual, in that it takes the form of a skeletal argument, or maybe even an essay; I hope you enjoy it."
    (tags: ubicomp cities architecture urban environment adamgreenfield networked disruption )
  • Review: Pinball Dreaming: Pinball Dreams | FingerGaming
    Pinball Dreams is out on the Phone/Touch? Oh wow.
    (tags: games iphone pinball pinballdreams remale ipodtouch )
  • Wot I Think: Mirror’s Edge | Rock, Paper, Shotgun
    "When it’s just you, the rooftops and Faith’s slim repertoire of jumps, shimmies, slides and rolls, it’s something like the urban Tarzan game we all hoped Mirror’s Edge would be. Time Trial mode rewards practice and it rewards perseverance, and it’s the only reason to buy Mirror’s Edge." An interesting take on Mirror's Edge, which has a lot of truth in it.
    (tags: games mirrorsedge pc racing timetrial timeattack )
  • http://kylegabler.com/WorldOfGooSoundtrack/
    "Thank you to everyone who emailed asking about a World of Goo Soundtrack. This is probably as close to an "official" soundtrack I'll ever make for the game World of Goo. I'm making it available here on my personal portfolio for free." No, thank you, Kyle.
    (tags: games music soundtrack free worldofgoo )
  • Cyclopedia Square: 'git revert' Is Not Equivalent To 'svn revert'
    A useful guide, although perhaps more detailed than you'd normally need. Still, clear instructions for handling reverting changes in git.
    (tags: tips git versioncontrol vcs scm reverting )
  • Tales of the Rampant Coyote: The Black Triangle
    "Afterwards, we came to refer to certain types of accomplishments as “black triangles.” These are important accomplishments that take a lot of effort to achieve, but upon completion you don’t have much to show for it – only that more work can now proceed. It takes someone who really knows the guts of what you are doing to appreciate a black triangle."
    (tags: development programming architecture analogy metaphor )
  • Box Art : Space Invaders (Atari 2600 version, by Telegames)
    112 different games1 It's amazing to think that "Moving Shields" and "Zigzagging Laser Bombs" could be counted as different game-types, though, and presumably that number comes from all possible combinations. The videogame industry's obsession with bullet-points on the box is deep-rooted, it seems. (From Simon Parkin's lovely "Box Art" blog).
    (tags: games marketing videogames packaging boxart spaceinvaders atari2600 )
  • The man who invented the doner kebab has died – Telegraph
    "Mr Aygun once said: "I thought how much easier it would be if they could take their food with them." The first of the new snacks was served on March 2, 1971, at Hasir, his restaurant in Berlin. It was called a doner kebab after the Turkish word "dondurmek" which means a rotating roast." So now you know.
    (tags: history food obituary kebab doner donerkebab )
  • Videogame Classics – a set on Flickr
    Olly Moss has now moved from movies to videogames, pastiching classic Penguin covers; the Goldeneye one is superb.
    (tags: design games pastiche illustration books graphicdesign ollymoss )
  • Left 4 Dead Infected & Weapon Statistics | Hellforge | HellForge | Diablo 3
    "A dude by the name of Phoebus has posted a collection of his research on Left 4 Dead's infected and weapon damage statistics over on the official Steam forums. I think that it'll be of great interest for any serious player of the game to delve into this information." There's a question over their accuracy, but there's still a decent amount of detail here, and the details on tail-off of weapon damage is useful to know. Also a relief to have the hellacious friendly-fire damage on Expert confirmed.
    (tags: games reference statistics numbers left4dead )
  • Oldschool parkour…
    Fascinating to watch some of the body shapes – the hunched run, and in particular the the saut du chat – carry through to modern Parkour; that which is practical has always been so. As with all parkour: parts of it are beautiful, parts of it entertaining, and parts of it superhuman.
    (tags: video retro parkour blackandwhite movement 1930s )
  • The Bourne Infrastructure « Magical Nihilism
    "Bourne wraps cities, autobahns, ferries and train terminuses around him as the ultimate body-armour, in ways that Old Etonians could never even dream of." More on this topic from Jones; still think there's something we're not quite hitting yet, but it's all good stuff.
    (tags: motion cities architecture bond mattjones infrastructure jasonbourne espionage )
  • STACK independent magazine subscription and delivery
    Stack lets you subscribe to a selection of independent magazines; you choose how many you want a year, and they send you a selection. A really nice idea, although it'll be interesting to see them broaden their horizons a bit.
    (tags: subscription magagzine print music film independent publishing )
  • DM's Esoteric Programming Languages – Chef
    "Program recipes should not only generate valid output, but be easy to prepare and delicious." Chef is a programming language where the programs are also valid (if strange) recipes. The syntax description is proper crazy; gives Homespring a run for its money, easily, in the realm of metaphorical programming languages that embrace their metaphor.
    (tags: software programming recipe chef language bonkers )
  • DM's Esoteric Programming Languages – Chef – Hello World
    "This recipe prints the immortal words "Hello world!", in a basically brute force way. It also makes a lot of food for one person."
    (tags: chef recipe programming program bonkers )
  • Chris Heathcote: anti-mega: blown
    "I still consider glass to be an extreme craft – you’re working with and fighting gravity and momentum in those 60 seconds before it starts to harden – but you learn to take your time, even if there are lots of moments of extreme concentration to keep a piece from disintegrating." Chris writes up his glass-blowing course; sounds great.
    (tags: glassblowing chrisheathcote teaching course art learning glass )
  • GameSetWatch – Braid's Blow: 'How To Make Games That Touch People'
    "Perhaps the problem is that we so deeply rely on reference points like film, which require stories progressing over time, when we could be referring to things like sculpture or painting, which require no timescale and people find just as moving." Some good thoughts from Jonathan Blow; I think his point about games' unique ability to challenge is an important one.
    (tags: games art braid jonathanblow migs talk presentation challenge difficulty )
  • Future of Video Game Design – Jason Rohrer's Programming Online Games – Esquire
    "Rohrer is trying to make art in a medium that most people don't even think is capable of art. He can create this space of pure freedom, as artists have done in the past — isolation, introspection, ascetic poverty. But ultimately he has to send these works out into the world, and people have to respond to them. And right now the audience doesn't know what to do with them." Fantastic writing from Esquire; mature, sensible, and at no point apologist.
    (tags: games jasonrohrer design writing esquire art )
  • Keith Stuart: Do game reviewers really understand innovation? | Technology | guardian.co.uk
    "The 'better sequel' mentality is damaging both to the games industry and to the quality of games journalism. It is a deferral of critical responsibility, a patronising pat on the head for the developer who dared to dream and fell short in some mythically vital way. I don't want to be frustrated by dodgy controls either, but then I'm willing to blunder through if I'm going to get an experience I never had before." And this is why I've been sticking with it; I think Keith is on the right lines with this quotation.
    (tags: games innovation criticism writing keithstuart review mirrorsedge )
  • Tabs, Pads, and Boards (and Dots)
    I really like the dot/tab/pad/board delineation, and the fraction/inch/foot/yard scale that accompanies it. A nice way of framing these issues.
    (tags: ubicomp interaction design hci )
  • Avant Game: These Games are Experience Grenades
    "Someday I hope game designers really are seen as trusted personal trainers, and that we have the chance to take people through proven processes that pay off in the long run. More gamesight, a surprising social safety net and support system, a more engaging environment, a higher quality of life." You trust a good designer to deliver good experience, regardless of the pain they put you through.
    (tags: education learning games pain pleasure play design experience )
  • chewing pixels » Second Hand Memories
    "Unknown games are always the best ones… They are always stronger, funnier, cleverer and better-executed than their realities and so that walk home from the store, when the game is tangible in your hands but still imagined in your mind, is oftentimes the most potent moment in the videogame experience." A lovely piece from Simon on what the end of a certain kind of retail experience will really mean.
    (tags: games simonparkin writing retail shops purchasing anticipation )
  • rodcorp: All that is solid melts into lair
    "Steve Rose notes that the recent films have seen Bond visit and destroy as much villain-architecture as ever ("The villains are the creators; Bond is the destroyer. He's basically an enemy of architecture"), and suggests this can be traced back to Fleming's difficulties with Modernist architects." Rod on Bond is always good, and bonus points for the punning title.
    (tags: rodmclaren bond kenadam jamesbond architecture )
  • An ABC of R2 | Help | guardian.co.uk
    "A series looking at different aspects of guardian.co.uk's rebuild and redesign project, which ran from October 2005 to September 2008." Looks like there's going to be some good stuff emerging from this; great to see the Guardian making it so public.
    (tags: architecture software development design guardian publishing online blog )
  • urban knitting: the world's most inoffensive graffiti
    "there's a new form of graffiti in town, and it's extremely pleasant. so pleasant that i can't imagine even the harshest critics of regular graffiti getting wound up. i mean, who in their right mind would come face to face with a sweater-wearing tree and do anything but smile?"
    (tags: urban street art knitting inoffensive harmless gentle hipster )
  • Lost Garden: Fishing Girl: Game Prototyping Challenge
    "…there are dozens of talented programmers who live outside of Seattle who can’t participate in our weekly chats. This makes me sad. So I decided to share some of our graphics as part of a brand spanking new game prototyping challenge. Free graphics + new game prototyping challenge = Happiness." Lovely idea. Wouldn't mind trying this at some point.
    (tags: flash games design project danc prototype )
  • chewing pixels » Guitar Hero: Mars Tour
    "There are many reasons one might want to book a commerical space flight, but fleeing Earth just to reclaim rights on a crappy thrash metal midi track you made in Guitar Hero: World Tour when you were 16 and had way too much free time is never going to be one of them." EULA fail.
    (tags: eula guitarhero activision moneygrabbing greed games rights )
  • YouTube – Little Big Planet – Mirrors Edge
    It's something a bit like the first 2-3 minutes of Mirror's Edge. But in LittleBigPlanet. People are great.
    (tags: mirrorsedge games ugc creativity littlebigplanet )
  • cityofsound: Wi-fi structures and people shapes
    "I mapped the strength of the wi-fi signal across levels 1 and 2 of the Library, the primary areas that the Library’s wi-fi is used. By taking readings across the floor of both levels, using standard wi-fi-enabled consumer equipment in order to mimic the conditions for the average user […], I was able to construct a snapshot of the wi-fi signal strength across the Library." Some lovely work by Dan Hill.
    (tags: visualization technology wifi space architecture behaviour buildings activity mapping danhill )
  • “Man is only 90% water, but On The Hour is 100% news” | On The Hour
    "After a sixteen year wait, one of the most highly acclaimed radio programmes of the nineties, featuring a uniquely talented combination of acclaimed comedy writers and actors, will finally be released in 2008." Oh, yes please.
    (tags: radio chrismorris armandoianucci onthehour comedy satire warp via:brandonnn )
  • Prinny: Can I Really be the Hero – Trailer
    It doesn't get much more niche; long-suffering Prinny finally gets a break from being tossed around and exploding and given his own game. The first trailer is mainly about how much Nippon Ichi exploit him in their office. It's like one big in-joke… and it's getting properly localized! NIS are good to us, dood.
    (tags: prinny dood games trailer nipponichi funny )
  • How people really use the iPhone – SlideShare
    Some interesting user research, especially when it comes to understandings of the device, and perceptions of the App Store. It's amazing how people's attitude to price changes when you've got a small screen, a market saturated with cheap goods, and a product that isn't in a box.
    (tags: usability userexperience design interactiondesign research iphone interaction )
  • YouTube – 歯車のハート Gear's heart
    Just so beautiful. Now: I just need a video of it rotating on loop, please.
    (tags: wood engineering mechanics beautiful model heart gears )
  • Who Stole My Volcano? Or: How I Learned to Stop Worrying and Love the Dematerialisation of Supervillain Architecture. « Magical Nihilism
    "[The modern supervillain's] hidden fortress is in the network, represented only by a briefcase, or perhaps even just a mobile phone…. for a “4th generation warfare” supervillain there aren’t even objects for the production designer to create and imbue with personality. The effects and the consequences can be illustrated by the storytelling, but the network and the intent can’t be foreshadowed by environments and objects in the impressionist way that Adam employed to support character and storytelling." The network as fortress and ideology all at once.
    (tags: design architecture comics culture kenadam mattfraction gobag network infrastructure mobility )
  • Cocoa Is My Girlfriend » Cocoa Touch Tutorial: iPhone Application Example
    Now the NDA is gone, this looks like a good starting point. Honest.
    (tags: tutorial programming cocoa objectivec iphone )
  • MEX – the strategy forum for mobile user experience – Is it time Blyk was re-classified?
    "Content is an expensive, messy business and fraught with quality risk. Network resources like minutes and texts are an attractive commodity and one where the wholesale price is falling all the time." Interesting analysis of Blyk.
    (tags: mobile advertising media content network blyk )
  • Blog ~ huddle ~ The world's workspace!
    "Ladies and gentleman, Hello World 2.0 uses no fewer than 7 messages queues, three command line applications (which can be executed on physically separate machines), and two Inversion of Control frameworks (but I’m fixing that tomorrow)." Huddle look at moving towards message queues.
    (tags: huddle engineering architecture queues messagequeuing )
  • Surfin’ Safari – Blog Archive » Web Inspector Redesign
    Web Inspector gets an overhaul; it's looking pretty nice, now.
    (tags: webkit safari web browser development tools debug )
  • Home – Pencil Project
    "The Pencil Project's unique mission is to build a free and opensource tool for making diagrams and GUI prototyping that everyone can use." Hmn.
    (tags: design prototyping wireframe web interaction wireframing )
  • Media Molecule – we make games. » Blog Archive » LittleBigBang : The Evolution Of LittleBigPlanet
    "Here is a video which gives some insight into how Little Big Planet ( and Media Molecule! ) evolved from next to nothing into what it is today!" MediaMolecule put the LBP repository into codeswarm, and then published the video. Lovely.
    (tags: mediamolecule codeswarm versioncontrol development games software littlebigplanet )
  • Rososo, the peaceful newsreader
    "Rososo shows you which bookmarks have updated, and hides the rest. It is a good alternative to newsreaders, which, like your email inbox, tend to accumulate obligation and guilt." Not sure about only showing sites, rather than content, but I like the idea of peaceful software a lot.
    (tags: web feedreader feeds rss news reader )
  • geoblogomatic
    "The Geoblogomatic is little machine that turns blogs into maps. It's in beta" "If you have a blog about places, or things in places, the Geoblogomatic can make a map of your blog posts." Awesome. Another fun thing from Tom.
    (tags: geo location blogs locative maps )
  • No More Gamers Anymore: An Exhaustive Analysis of 8-bit Mega Man Music
    "This is the funny thing: appreciation of Mega Man music is a microcosm for the kind of snobbery you see in indie-music-loving white people. It's also a microcosm for the popularity of the series as a whole." Definitely exhaustive, and quite sweet. (Also: Michael's blog's tagline is pretty much spot on).
    (tags: games music nes megaman 8bit )
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