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I could, charmlessly and redundantly, expand on that to say: when life surprises us, making the everyday strange and wonderful, our first impulse is to make stories. These are of course personal stories: the volcano itself is too remote, too vast, to fit into our little narratives. Like Vonnegut’s glaciers, they just exist: human lives happen around them.
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"An inquisitive family have uncovered a bizarre church which has been hidden under their Victorian home in Shropshire for 100 years. The Farla family made the discovery while investigating what was under a metre-long rectangle metal grid in their hallway." Wow. Via BLDGBLOG
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Lovely interview with Danny Trejo about many of his roles. If you like movies, totally worth a read. He's really quite a guy.
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Mecha-choreography, filmed in Armored Core 4 Answer. Pretty, and I'm not really one for Machinima, but there's something about the jet-trails that just works.
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"Die Hard asks naive but powerful questions: If you have to get from A to B—that is, from the 31st floor to the lobby, or from the 26th floor to the roof—why not blast, carve, shoot, lockpick, and climb your way there, hitchhiking rides atop elevator cars and meandering through the labyrinthine, previously unexposed back-corridors of the built environment?" Marvellous, marvellous article, citing that Weizman piece I always end up citing, and looking how John McClane traverses the Nakatomi Plaza tower not through its corridors and elevators, but by literally infesting it.
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"As computer technology has evolved to make artificial images look ever more real – so that the latest generation of shooter and war games will look as realistic as possible – ajpeg is intended to go the opposite way: Instead of creating an image artificially with the intent of making it look as photo-realistic as possible, it takes an image captured from life and transforms it into something that looks real and not real at the same time." Beautiful.
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"Landscaping overgrows, walls develop mildew, ceilings cave in—a building can be shut down, but that doesn’t make it go away. Brian Ulrich’s photographs of closed-down malls and big-box retail stores reveal the potential ghost towns lying inside successful shopping complexes all across America." Wonderful pictures; striking, strange, and sad all at once. And: all a little bit "Dead Center".
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"Everyone seems to be compiling lists of the best games of the decade, so here, with minimal special pleading or argumentation, is mine." Steven Poole's list is good, though two entries for the MGS series is one too many, IMHO. I'd swap one of them for something Harmonix-flavoured.
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"This is a list of old game releases. These games were priced at nearly $50 a year ago, now probably a lot less. Why buy a new game when there are plenty of fun games out there worth renting or buying for less?" Games released twelve months ago this week, by Andre Torrez. He's right, you know – games don't have to be about nowness all the time.
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"It’s pretty difficult to talk about what you’ve got wrong. When you’ve been working on something like School of Everything very intensely for two years you can’t really blame the mistakes on anybody else. But the truth is that we need to rethink because we haven’t managed to make the idea financially sustainable yet." And so they're doing out loud. It's a big move; I hope it works out OK for them, because they're definitely Good People.
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"In the desert 100 miles northeast of Los Angeles is a suburb abandoned in advance of itself—the unfinished extension of a place called California City. Visible from above now are a series of badly paved streets carved into the dust and gravel, like some peculiarly American response to the Nazca Lines (or even the labyrinth at Chartres cathedral). The uninhabited street plan has become an abstract geoglyph—unintentional land art visible from airplanes—not a thriving community at all."
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"On the contrary, the quick wins of some big ticket consulting sessions sell our discipline short by pretending that design is some magical elixir that can be poured into a situation and zammo everything is fixed up. Like accounting, medicine, and just about every other profession, design is a practice which is persistently useful at regular intervals. If anything, during this transitional period where business and government are slowly coming to terms with the potential yield of having design as an integral part of the conversation it behooves us to collectively seek longer engagements, not shorter." Some excellent stuff from Bryan Boyer.
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"As a real-life pro skater, you might spend three hours out of every day practicing. Three hours trying new tricks, screwing up and the ground abruptly slipping out from under you. Imagine living your life in that fog of frustration, embarrassment, adrenaline and pride. Now let's imagine you got really sick, swallowed, like, nine Paracetamols and passed out in bed. THPS2 is what you'd dream." Quinns goes misty-eyed over THPS2, and he is right to do so. It was wonderful.
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"It’s pretty common to want SQL queries against a particular table to always be sorted the same way, and is one of the reasons why I added the ordered scope to the utility scopes gem… Well now you can specify default ordering, and other scopes, in edge rails directly in your ActiveRecord model." Hurrah!
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"With the recent addition of dynamic scopes, however, you now have a way to both quickly specify query logic and chain further conditions. The naming works in the same manner as dynamic finders and the chaining works in the same fashion as conventional named scopes." Ooh. New in Rails 2.3, and passed me by a little.
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Really rather good series of tutorials on the FCE4 basics.
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"So here's my theory: WoW doesn't resemble a film. It resembles, rather, a medieval cathedral. And a magnificent one: it is the Chartres of the video-game world. Like a cathedral, it is a supreme work of art that is, on a brick-by-brick basis, the creation of hundreds of artisans and craftsmen, many of whom will be long gone by the time it comes to completion; indeed, since WoW is in a state of permanent expansion, it may not ever be "complete". All those programmers are the modern-day equivalent of stonemasons, foundation-diggers and structural engineers."
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"This December, the Eisner-winning artists behind such acclaimed projects as "Sugar Shock," "Umbrella Academy," and "BPRD: 1947" will present "Daytripper," their first original title from DC Comics' Vertigo imprint… The comic, which jumps around moments in the life of Brazilian aspiring novelist and newspaper obituary writer Brás de Oliva Domingos, will follow the main character as he explores and evaluates his own existence and attempts to discover the answer behind the mystery of the meaning of life itself." Oh. This sounds good!
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Jones has the keys to the helicarrier: "in summary: Schulze is spending the week in zero-g combat training, Tom is playing with an orangutan genome that he got from some guy in Zurich and I’m building a laser-harp."
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Really rather good, from what I've read so far, especially for prototyping.
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Really excellent presentation on the basics of SPARQL – lots of good examples, lots of hands-on stuff, and clear. Worth going back to.
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"Designed by London architect Julian Hakes, the Mojito shoe is made of carbon fiber—to give it strength and spring—and laminated with rubber on the bottom and leather—from furniture manufacturers in High Wycombe, England—on top." Gorgeous.
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"Here is a needlework sampler I’ve made based on the tradition of needlework samplers and the processes used by producers to create contemporary musical compositions."
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"Seems to me people help people go through stuff, life and things. Technology and infrastructures are not the only tool we have and social interactions count more in my opinion. When technology fails, you’ll still have to ask for directions whether you like it or not :) and whether you think your laptop is user-friendly or not is absolutely not related to your gender."
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"Briefs is a framework for packaging concept screens & control schemes that run live on the iPhone and iPod Touch. This allows you to experience the feel of your concept without the expense of development." Ooh.
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"rush is a replacement for the unix shell (bash, zsh, etc) which uses pure Ruby syntax. Grep through files, find and kill processes, copy files – everything you do in the shell, now in Ruby." Equal parts "ooh" and "hunh?", I think.
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"So much city thinking seems mad keen for a return to city states; autonomous islands, connected to each other through finance and fibre but not to land that surrounds them. It's a little bit collapsist; let's wrap the city around us while we still can. But maybe we could think about network technologies as a way to reintegrate rural and urban rather than accelerate the dominance of one over the other. Perhaps all this brilliant city thinking could lift its eyes a little and look beyond the city walls – I'd love to see what we'd come up with then."
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"Stacey is an easier way to create a portfolio site. No database setup or installation files, simply drop the application on a server and it runs. Your content is managed by creating folders and editing text files. No login screens, no ‘cms’." Elegant – perhaps even more so than some of the stripped-down Ruby static-site management tools I've seen.
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"There is a tension between the Royal Mail as a profit-making business and the Royal Mail as a public service. For most of the Royal Mail management – who rarely, if ever, come across the public – it is the first. To the delivery officer – to me, and people like me, the postmen who bring the mail to your door – it is more than likely the second." Excellent diary in the LRB from a Royal Mail postman, which at least helps explain a lot of the problems inside the postal system, as opposed to just the ones I experience outside it.
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"FuckYeahSubways is a tumblelog." And it does exactly what it says on the tin: pictures of subways and metro systems, inside and out, from around the world. Really good.
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"Ah – The Big Meg, where at any moment on the mile-high Zipstrips you might be flattened by a rogue Boinger, set-upon by a Futsie and thrown down onto the skedways far below, offered an illicit bag of umpty-candy or stookie-glands and find yourself instantly at the mercy of the Judges. If you grew up on 2000AD like me, then your mind is probably now filled with a vivid picture of the biggest, toughest, weirdest future city there's ever been." Jones on future cities, collating and refining thoughts into a lovely piece of structure and rhetoric. Also, the sentence "wrapping himself in Tokyo to form a massive concrete battlesuit".
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"Corridors make science-fiction believable, because they're so utilitarian by nature – really they're just a conduit to get from one (often overblown) set to another. So if any thought or love is put into one, if the production designer is smart enough to realise that corridors are the foundation on which larger sets are 'sold' to viewers, movie magic is close at hand."
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"Thunderbirds is Rescue Fiction. All kids respond to rescue scenarios. Rescue Fiction is emotionally maturing – it removes the wish for magic, religion or flying people to zoom in to save the day; it confirms that it is a far more glorious and dazzling thing to invent ways to rescue ourselves."
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'"We studied these online gangs at the same time I was looking at the offline gangs and it turned out the model we were developing to explain the behaviour of the online guilds began to coincide with the offline gangs," says Johnson. "We could explain the data using the same mathematical ideas."' Which all makes sense, you know, but it's still interesting to see this stuff being done and taken seriously.
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"In this project, we consider the problem of reconstructing entire cities from images harvested from the web. Our aim is to build a parallel distributed system that downloads all the images associated with a city, say Rome, from Flickr.com. After downloading, it matches these images to find common points and uses this information to compute the three dimensional structure of the city and the pose of the cameras that captured these images. All this to be done in a day." Woah.
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"This is my boot fetish Pong game". I first saw James at OpenTech demonstrating his prawn-sandwich powered BBC Micro clock. It is good to know he is still building brilliant things. And: more Ellie Gibson interviews in the world is never, ever a bad thing.