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"Planbeast is a free service that lets you find people to play your favorite Xbox 360 games with online. Planbeast allows you to schedule and join new online events for any Xbox Live-compatible title." And there was me all ready to build this (albeit just for Left4Dead)… and now somebody's gone and done it already.
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"This is a series of lessons on Blues Guitar." Simple, but thorough, and with some score/tab as well. Probably worth plugging through.
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"BUGFIXES: Fixed a bug that would sometimes cause characters other than Ken to appear on the Character Select screen during online play." Damn, that one's been affecting me too.
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"It is probably safe to say that, despite decades of ever more spectacular Hollywood visions of extra-terrestial domination, humanity in its worst nightmares never imagined it would have to contend with spawn-camping aliens." Chris Remo documents the end of Tabula Rasa from the frontlines.
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"One [memory] always stuck with me was him showing a moody, uplit black-and-white press portrait of Richard Meier in the cliché black-turtleneck and severe glasses in front of venetian blinds – eyes directed up and away in search of the future – very fountainhead. Kaplicky rumbled: “This is not design”. He pointed at me to click the slide carousel forward. An image of a carpark full of Boeing employees, from design engineers to HR to office cleaners in 777 project t-shirts waving at the camera. Kaplicky, now beaming, crookedly: “This. This is design.”" Sounds about right to me.
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"Multiplayer Design Lead Tyson Green checked a week ago in with a lengthy explanation of the melee system in Halo 3, how it’s different from Halo 2’s what worked about both versions, what didn’t work and how it’s being addressed by the auto update. here's a reminder of what he explained." Via Offworld, this frankly excellent explanation of a Halo 3 patch from early 2008, explaining the problems latency brough to melee combat, and why Bungie implemented their solutions as they did. Clear, educational, and it feels like the right answer. More writing like this, please, games industry!
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Playground for Google's Ajax APIs. Well implemented, and very useful.
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"Isla Lyddle End lies on the far east of the British Archipelago. It is the largest of the eastern islands in what was once the continuous land mass known as Hornbyshire. Isla Lyddle End celebrates the Golden Jubilee of The Grand Iman of Britain HH Patel bin Windsor with a minaret clock tower, constructed of hard-pack, molded synthetic carbon nodules in full compliance with the Rock and Soil Conservation Act of 2038." Julian's Lyddle End 2050 entry is excellent.
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"It’s easy to roll your eyes at the people who look at an Xbox 360 controller or Dual Shock and say it’s too complicated. “Left 4 Dead” proves there are hardcore experiences — not just Wii and DS games — that can draw them in…but the controller remains a challenge that won’t be easily overcome." I'd never roll my eyes; modern pads are very complicated, and twin-stick move/shoot is one of the hardest skills to acquire. Still, a nice piece of commentary on what learning to use a controller looks like, and a healthy reminder.
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"So when I play Fallout 3, and I think this is probably true for most people who are over forty, some part of me is always wondering if this is what it really would have been like. Not in terms of enemies, but in the way that humans banded together into small groups to create enough order to survive." Bill Harris on a perspective on Fallout 3 that I'll never have.
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Click "CM Gallery". Watch. In order to illustrate the xiao's ability to not only take but also print photographs, Takara Tomy really pushed their anthropomorphic metaphor to the limits.
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"Yes, it's true that at no time while playing Prince of Persia did I feel any of the frustration that I felt on a regular basis in Mirror's Edge. But neither did I ever feel the joy of doing something right, of stringing together a perfect series of vaults and wall-runs and feeling like it was based on my own skill. Can one exist without the other? Is it impossible to create joy without difficulty? I don't know. But Prince of Persia lost something significant." I'm a bit worried about the new Prince, especially having read this; the challenge/reward balance is hugely important to it as a series, especially since the marvellous Sands of Time. Also, more worryingly: are developers shying away from letting players fail any more?
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"The Facebook Republican Army, based on Brighton's tough Whitehawk estate, looks for parties on Facebook. The gang boasts it travels nationwide – and has even bought its own coach." Oh boy.
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"As the about page says, if you live exactly 6 minutes from Sunset Tunnel East Portal, 8 minutes from Duboce and Church, and 10 minutes from Church Station you may find it useful too." Bespoke tools for yourself that might happen to be useful to others. I like this a lot.
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"The Firefox add-on "Pirates of the Amazon" inserts a "download 4 free" button on Amazon, which links to corresponding Piratebay BitTorrents. The add-on lowers the technical barrier to enable anyone to choose between "add to shopping cart" or "download 4 free". Are you a pirate?" Almost certainly not the first example; perhaps one of the best realised.
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"That's how I got here. How long will it be before someone builds a raft and sets sail in space? Bill Gates has over fifty billion dollars. What if Richard Garriott had fifty billion dollars? If he wanted to, would that be enough money to build a rocket to get him into space, and a self-sustaining environment in which he could live? Would he want to sail away and never come back? … No matter what happened in our future, [whoever built that raft] would forever be the first. A thousand years from now, people would remember his name." Bill Harris is awesome.
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"The point here, is that the flickr team did not wake up one morning and think: “You know, if we captured THIS kind of data, we could create this mashup; so let’s create an application.” Instead, they re-used data they were already capturing, and brought out something very interesting indeed. By creating tools which match their data (and could be used with other data of the same kinds), flickr is able to expose layers of value from the rich-pickings of their own data-cloud. The good stuff is where the data are." Yes, it is.
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"Some people love this kind of aggregation. Good for them. I, however, am human and my eyes glaze over when trying to comprehend a chronological stream of equally-weighted events, a format only robots could love. This is rubbish… There must be better ways of showing such “here’s what I’m up to” information." Phil talks about some problems he's been trying to solve with dashboard displays.
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"A magnificent, huge orca-like beast, swimming calmly through the vast ocean beneath my smoke-belching craft. She was a beauty. And she instantly became my Moby Dick. “I’m coming back for you”, I thought. Big Shirl is a reason to reach level 80. I have no doubt the grind will get to me before too long, or that the thought of repeatedly running the same dungeons or battlegrounds come level 80 will turn me off all over again… In these early days though, before everyone in it knows everything, it’s an explorer’s paradise. That’s why I play MMOs." A nice, thoughtful article from a first look at WotLK from Alec Meer
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"Wow. Ever get the feeling you've been thrown for a loop? I did just that, when I worked out that GSW commenter and erudite game blogger, PixelVixen707, appears to be not just a smart game blogger, but a fictitious front for some kind of damn weird ARG/online story." Down the rabbit hole we go, again.
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"SourceForge is about projects. GitHub is about people… This is a pivot of the traditional open source project website. A pivot from project to programmer. I love the pivot."
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"At the start it seemed reasonable to think that Mirror's Edge could stand entirely on the merits of its brilliant core concept, and not need to include extraneous and negligibly attractive features to appeal to as many people as possible. But, no, this is the video game business." This is the stuff that's scaring me most about Mirror's Edge.
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"…in recent years, [the stage has] moved away from those practices. Today, we better understand the importance of offering kids the very best we can do. They are no different from the rest of us. They respond positively to quality, and they quickly grow bored and restless with mediocrity… We might consider a similar approach to video games. If we want our kids – heck, if we want all of us – to enjoy quality games, we must pay attention to and promote those games that deliver quality."
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From Duncan Harris; postcards from post-apocalyptic DC.
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Course notes from Stanford's Cocoa programming course.
Five pages to print off
24 August 2006
Matt Jones asked us what we’d print out from the Internet when it went down for good. I spent a while mulling this over; like Tom, I came to few conclusions. But I wrote some ideas down.
Anyhow, it’s now August 24th, and I’m going to Barcelona for a week tomorrow (because I desperately need a holiday). So I thought I’d just put up what
1) Something on how to make batteries
– Jones has stolen all the useful stuff, and besides, books still exist. Electronics may be dead, but electricals are going to be very useful. Batteries aren’t so hard to make (although they’re not exactly going to be Energizer standard), and might turn out handy. Also, it’s the kind of knowledge I can trade for more useful things.
2) Having remembered to use Flickr properly, dump out a nice flickrToys page of my favourites.
3) Print out everything unread in my RSS account.
4) Print out the huge single page which is every blogpost I’ve ever made (and which, for the sake of argument, resides in secret on my server.
– so, I was racking my brains about what to print out from the Internet that wouldn’t be available in any of the many libraries. I had a really hard time. Most things I was thinking of were available elsewhere – it’s just I came to them via the Internet because, well, it was more immediate, it had search. So there’s not much that only exists in Wikipedia, or Gutenberg, or even the web. And what I can think of that is uniquely online is either experience – be it Flash, or something like Flickr (where the value is not in the content, but the interactions; not in one page, but in the social links and relationships represented across many) – or things like the cartoon strips I read that would never really get published apart from on the web.
Hence why I’m printing out my social interactions – my memories of “the Internet” as a place, rather than any unique information it could offer me. Silicon may be dead in Matt’s dystopia, but books aren’t. I’m planning to ransack the Cambridge University Library pretty much the second the bombs start falling – hopefully it’ll be a less popular target than the British Library.
(Talking this over with Alex, she also said that actually, in an Internet-free-world, that was a great idea; she wanted a wing in the Library of Congress or the British Library just for blogs – everyone prints their own blog, binds it, and hands it over. It’s not about saving the high-value content – it’s about saving all the content people make, just like any copyright library does with books. If the internet’s gone, we should be saving as much of the unique content on it as possible, rather than stuff that might just exist somewhere else; if everyone chose a blog as one of their five pages (because you can probably dump the entire contents to one, massive, page), we’d save so much – not just in the content, but in the blockquotes, in the excerpts, in the criticism, in the memes, in the anecdotes, and in the stories. I’m glad it wasn’t just me being egocentric, then).
5) The original Yahoo homepage. (Actually, the original is a bit too spartan, but this one is a better bet
– Possibly my “slightly up-oneself” entry. I’m interested in this because before the search engines, the web wasn’t searched; it was explored. Yahoo found you things by cataloguing what was out there. Very Dewey-Decimal way of thinking. But I want that original list of categories, if only to remember that this was the structure that much of the Web began with; this was how somebody imposed order on the system in the early days. It’s easier to extrapolate from an ordered beginning. So I want to keep that fragment of the early architecture of the web so that I can remember how it all began – when that was “all it was” – and remember that it all grew from there.
After all, silicon may be dead, and the world might be ending, but once you’ve had widespread shared knowledge, it’s hard to go back. Somehow, we’ll work out how to build another Internet – even though it might be slower, mostly-off, and not very neutral. When we do, I want those categories, just to compare the new effort to.
To conclude: it’s a bloody hard question and I feel my answers aren’t really so good, but at least I tried. And I think it does prove that right now, the Internet is more about the interactions we make than the data therein. Which is Web 2.0, right? So it’s not that the sites themselves are “2.0” or not; maybe it’s the users who’ve demanded more, who’ve been upgraded.