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A remarkable book – and resource – from Chris Brejon. All on lighting for CG animation, but as usual with this sort of reference, so much to say about cinematic lighting fullstop.
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A deeply personal obit that will likely be lost to the sands of Facebook, but hey.
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Via Phil G, a nice modern boilerplate for HTML pages – notable because of the excellently narrated explanation around it. Always useful to have something like this to refer back to.
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Marvellous writing on one of Infocom's most notably experimental works, and its relationships to the present.
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Electron-based displacement map generator.
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Lovely toy for building three-dimensional fractal structures. Really nice.
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"I view ValhallaPlate as being closely related to an SM57. Or a hammer. No need to be delicate with the tool. No need to think about things too much. It just works." I liked this line on toolmaking, especially when it comes to music technology.
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Much more Illustrator-like than Sketch is, in many ways, and affordable. Certainly leaps ahead of Inkscape in not being rubbish. Going to use this for lasercutting/frontpanel work, I think.
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Really good article on the realities of installing iBeacons, and, secondarily, the way you develop your own internal processes just to solve workflow. I liked the trolly; I felt for the BKM very much as I read this.
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Translating Gender: Ancillary Justice in Five Languages Alex Dally MacFarlane | Interfictions OnlineFascinating article capturing how various translators worked around their languages to translate not only the absence of gendered language _suggested_ in Ancillary Justice, but also the author's deliberate use of the feminine as a generic case. (Also, how to translate things for different cultures – what they expect and what they intimate).
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Yes, it's a bit heavily focused on copying/emulation, but there's some useful stuff in here and some interesting starting points.
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Thoughtbot's engine for Rails admin UIs, sans-DSLs. Filed away for reference.
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Corrie Corfield on Peter Donaldson. Lovely.
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[this is good] and I will remember more of it in future.
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Wonderful, dense, three-part study of one of GTA V's renderer. I like Adrian's posts because he focuses on the art of the technology, as well as the technology of the art; a reminder that game art isn't just plonking OBJ files into a world, but relies on a whole host of developers, maths, and drawcalls.
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Interesting; the wrapper Github used for Atom, as a platform. Makes building desktop applications for web-folk like me a notch easier, though as ever, I find the Javascript ecosystem baffling.
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Wonderful article from an architect who worked on "The Witness" about the role of architecture practice in game design, and all the rough edges architects see within game worlds. Good on spatial design principles, too.
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"Every gallery project needs an Andy" – and other insights from Tim Hunkin on installation design, following his work on 'The Secret Life of the Home' at the Science Museum. All rings very true for me, and glad to see it's not just me that finds this sort of stuff challenging. Also: very interesting on museum culture.
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Lovely interview between Jeff Bridges and Roger Deakins – on film, and how they get made, and feel. Lots of deep knowledge and affection in this; I really enjoyed it.
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JS/webGL sculpting app. Nifty.
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"So many traditions of art-making like music, painting, or carpentry, all involve some sense of rejecting formalist intellectualizing in favor of just… "doing." Try to take joy in doing, collaborate with your computer, embrace messiness." Great stuff from Robert Yang.
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Valve really are incredible; just watching the UI and technology for this in action is a little jawdropping. (Also, one for my friends who work in After Effects/3D prototyping and video…)
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This sounds great: Andrew Collins presenting a 30-minute documentary on a history of 3D – from perspective drawing through early stereoscopy to the present – on Radio 4 this week. Must remember to listen-again/iPlayer/huffduff/whatever it.
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Passion Pit cover Smashing Pumpkins' "Tonight, Tonight".
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"Suicidator City Generator (SCG) is a Python script for Blender… With it, you can automatically create entire, three-dimensional modern cities in a matter of seconds by adjusting various parameters, such as city size and complexity, rather than creating each building, each street, and each texture manually." Lovely; the preview video should give you a good idea of its capabilities.
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"…now we know the [Nintendo 3DS'] 3D will have little to do with tracking technology, but Looksley's Line Up (as Attakoreda has now been released as in the U.S.) still might've made a nice showcase title for the new tech." Attakoreda – that funny 3D hidden word game of a few months back – is getting a western DSI release. Excellent.
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"Red Dead Redemption is fully aware that our view of the Old West is more social construction than historical knowledge. I happen to think its main character is also intended to be a construct, a man who is a fiction in the world of the game. That is, the John Marston we play is the man as imagined by his son, Jack." That's an interesting take, although this article feels a little crit-heavy to me; I'm not convinced that the writing is as sophisticated as this criticism makes out.
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"Hitotoki stores literary 'sketches' of moments you experience every day. No check-ins. No bullshit badges. We think the most interesting stuff happens in the space between places. Hitotoki is built to help you capture those moments."
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Bookmarked because I'm fed up of watery allusions to this (last seen: Malcolm Gladwell, Freakonomics (which is annoying because it's watery despite Levitt having *worked on the paper*)). $5 for the *actual information* seems far more interesting than any volume of popular economics books.
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Hard to explain, but a must-watch; lovely spatial music sequencer/toy. (And: I miss Offworld :( )
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"The picture clearly shows the path of the sun through the sky over the last six months." Brilliant. (And: so simple!)
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"Philip K. Dick fans from around the world have contributed to this scanned collection of over 650 PKD book covers." Some of these are awesome, from the crazy french covers for VALIS to the German editions of The Three Stigmata of Palmer Eldritch – retitled as "LSD-Astronauten".