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"Another common hack I use is to hire people on oDesk and other freelancing sites for various tasks. There is no programatic way to shift my Amazon Wishlist to my local library. I could spend hours figuring it out, do it manually or just pay someone $1 in the Philippines to do it for me. Typically the latter option is the most efficient for all kinds of tasks. I experimented with having an hourly admin in Texas reply to all my email. Unfortunately the higher cost of having someone speak English natively outweighs the efficiency of not having to touch email today. The calculus will change over time." SteveC on outsourcing tiny tasks.
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"I’ve just released a little Mac app I’ve been working on for a while. It’s called Satellite Eyes. It’s pretty simple. It just sits in your menu tray, and changes your desktop wallpaper to the satellite image or map view from overhead." I've had a preview build for a while, and this is just lovely. Well done, Tom.
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Some really good "show everything" in this post about a new Stamen project.
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"It was a sunny, tunny spring day in the Hundred Acre Wood, and Pooh and Piglet were walking along the trail, looking for something. They had forgotten what they were looking for, but decided to keep looking anyway, in case it was there. As they debated whether it was or wasn’t or could be, they came across Eeyore, who was kicking his iPhone with his hoof." Some magic from McSweeny's.
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"Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve." Excellent idea, O'Reilly, and lovely cover, too!
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Paul Ford is always a joy, but this is a particular joy. To be savoured, and to let filter through you. There are lots of pithy quotations, but what sticks is what lies between the lines.
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"The real Grim Meathook Future, the one I talked about back when I wrote that thing and the one I see now, is the future where a relatively small slice of our species lives in a sort of Edenic Eloi reality where the only problems are what we laughingly refer to as White People Problems, like being able to get four bars’ worth of 4G signal at that incredible pho joint that @ironicguy69 recommended on Twitter, or finding new ways to lifehack all the shit we own into our massive closets…while the rest of the world is reduced to maintaining our lifestyles via a complex process of economically-positioned indentured servitude and clinging with the very tips of their fingernails onto the ragged edge of our consumer leavings, like the dorky dude who shows up the first day of school with the cheap K-Mart knockoffs of the pumped-up kicks the cool kids are wearing this year. In other words, the Grim Meathook Future is the one that looks like the present, the one where nothing changes."
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"In my philosophy, Street Fighter is a game, but really it's a tool. It's like playing cards or chess or tennis: it's really about the people. Once you know the rules it's up to the players to put themselves in the game, to choose the nuance of how they play and express themselves. I think fighting games flourish because it was this social game. If it had been a purely single-player thing, it would never have grown so popular."
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"Greg tweeted ‘Markov Guybrush Threepwood’ the other week. I thought that was a good idea so I spent a bit of Sunday making Markov Guybrush. It’s a Twitter bot that generates random Guybrush-ish Tweets." Excellent work by Basil.
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"At the moment, however, the prevailing wisdom seems to be that audiences have to be tricked into buying digital toys. Toys have to be disguised as something else. They don't yet have the framework of expectations around them that allows people to decide whether the proposition is worth it on its own or not, whatever that phrase really means. They're yet to feel entirely legitimate." Lots of lovely stuff in Christian's article here, but this stood out particularly: having to disguise toys to sell them to current expectations and the current marketplace.
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"Over the past few months I have been collaborating with her to curate her first ever career-spanning exhibition. Retrospective Posy Simmonds: Essentially English opens on June 12th at the beautiful Art Nouveau, Victor Horta-designed Belgian Comic Strip Centre in Brussels and continues until November 25th 2012. I’ll be adding photos from the exhibition shortly, but below are the texts I have written for the explanatory graphic panels." Paul Gravett on Posy Simmonds – some great sketches in here and details of early work.
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"[Bradbury] told them about a child he had watched, teased by his friends for wanting to enter a toy shop because they said it was too young for him, and how much Ray had wanted to persuade the child to ignore his friends and play with the toys." That, forever.
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"Have thought about this a lot. The SYN/ACK of an acoustic coupler is like a tattoo that got written on the inside of my head, sometime in the 80s. For me the greatest transition over these 20 years hasn’t been to broadband connectivity, but to persistent connectivity, without that little handshake to say hello, are you with me?"