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In absolute agreement with Michael Cook: this is a great article about what procedurally generated sound is like – the answer being, a lot of up-front work on parameters before procedure kicks in; the role of the sound designer being in designing systems and simulations as well as sound (rather than *just* the sound); and most importantly, something that can be explained to a lay audience with truthful language, rather than hyperbole. A good piece of technology journalism.
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Turns out rvm-shell might be handy.
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Excellent interview from the Landsat Science site with James. Also: nasa.gov domain!
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Simple notes on using Monit to run daemonised processes.
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Likelihood of needing this advice = quite high.
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Lovely toy for building three-dimensional fractal structures. Really nice.
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Great overview of a history of library music, with some nice notes on Trunk Records' involvement in picking a lot of it up later. I love all this stuff.
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Simple guide on using the whenever gem to both a) schedule tasks and b) update upon deploy.
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Nice overview of eye, which might work well for me at a project level – and this includes both sample configs *and* sample Capistrano recipes.
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On the optical similarities between UV maps and Rayographs; rendering process and machine-techniques as cultural products.
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Lovely, detailed explanation of generating artificial names that sound like they come from the same (nonexistant) language. Fun.
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"Landscape in fiction is never just background, or you’re wasting your opportunities. Let the landscape do as much of the work of informing the reader of your intentions as possible. Entangle your ideas & meanings with the setting. Fold them into one another."