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Opensource alternative to Mou, which feels a little neglected – good to know there are alternatives (with richer features, too).
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"The lesson games have for design is not really a lesson about games at all. It’s a lesson about play. Play isn’t leisure or distraction or the opposite of work. Nor is it doing whatever you want. Play is the work of working something, of figuring out what it does and determining how to operate it. Like a woodworker works wood. By accepting the constraints of an object like a guitar (or like Tetris), the player can proceed to determine what new acts are possible with that object. The pleasure of play—the thing we call fun—is actually just the discovery of that novel action." Not just this quotation, but all of this article, really. So good. Immaterials, again.
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Lovely interview with Sean Hellfritsch on music, sound, and process. Just great – inspiring in the warm, meaningful ways, not the flippant euphoric ones.
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Lovely, lovely documentary by Olivia Laing on Arthur Russell.
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Lovely documentationn of a live performance by Suzanne Ciani and Kaitlyn Aurelia-Smith.
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I've been thinking a lot about pianos and electronics, and this is a nice exploration of the lines I've been thinking along. I think the piano manipulation could be more interesting, but it's certainly in the ballpark of what I'm interested in attempting.
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CDM on Buchla – lots of great links and videos, great explanation of why we all care so much.
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The Guardian's Buchla obit.
Don Buchla – Obituary in the Guardian
19 September 2016
Don Buchla died. This is the Guardian’s obituary.
Although Moog is often credited with having invented the first modular synthesizer, Moog even admitted during his lifetime that Buchla was the first to have a full concept of how to put all the modules together to add up to an instrument. Buchla tended to avoid the term ‘synthesizer,’ preferring to use terms such as ‘electronic instrument.’
That is, I guess, the neatest summation of what I valued most about Buchla – who I came to late. Not just neat synthesizers with tangles of wire, but a clear understanding of how they were instruments. Whilst the System 100 and 200 are all obviously hugely important, for me, nothing summed that up more than the Music Easel. I might still write something about how perfect the Easel is as an electronic instrument; I’ve found that the more I stare at Buchla’s instruments, the more cleverly put together they are. (Not to be a downer on Moog, but some days, I’m sad how dominant the Moog-subtractive East-Coast model is. It’s a great model for synthesis, but god, therea re so many others.)
This also reminds meme of the work I did on Twinklr, and the work I’m continuing to do on something like an instrument:
“…if a designer expects to design legitimate instruments, he has to design them from the outside in,” Buchla continued. “He has to build the outside of the instrument first. This is what the musician is going to encounter. You cannot become obsolete if you design a legitimate instrument from the outside in.”
It was all there, right from the start, and he kept playing and making throughout his life. As somebody pointed out on Twitter: even if you don’t know his instrument or name, his influence is in every music studio in the world, every softsynth, every EDM track. It was all there.
Then again, maybe the most pertinent quotation from the obit is Suzanne Ciani:
“He never wore matching socks, but oddly, as an enthusiastic tennis opponent, always wore pristine tennis whites.”
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On the real life Firewatchers. Lovely.
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This chimed with me, and I enjoyed it – it nails much of why I enjoy the game, why I haven't really enjoyed other survival/crafting games, and I particularly nodded along with its more nuanced take on NMS as a post-colonial artefact.