Funbags. Bags of fun.

18 August 2004

Well, that was a busy weekend. I’ve been helping my best beloved move house, 900 miles in all – though not all of it covered by me – and blimey if it ain’t tiring. It’s also very, very stressful.

It’s also worth it. Slowly but surely, I’m settling into the whole co-habitation thing. I’ve also got lots of new things that give me delight. A radically upgraded kitchen, with more pots, pans, baking trays and a microwave. A DAB radio, which gives me 6Music flavoured happiness. A funny little coffee-table that I’ve discovered I love to sit and work at – the creativity/happiness boost working on this surface gives me is remarkable. Lots more books. Lots more cushions. Lots more comfort, really; the house is busy but not crowded.

Bags of fun, alltold. Nearly finished the sorting and hiding, though wireless cards and Windows ME have been driving me insane. Creative writing, cooking, and coding is only just around the corner. As is an eight-hour bus trip to Scotland…

Quarter Circle Towards

02 August 2004

Down

I first played Streetfighter II, I think, when I was about 9 or 10, on a friend’s Amiga. It was already legendary, from the arcades at bowling allies to the legendary SNES port owned by friends. It had a strange allure; the cast of characters, some more peculiar than others; impressive visuals; and, perhaps, the chance to beat the living daylights out of your friends. It was wish fulfilment, basically; grudges taken out with a stick and six buttons. What was irksome was that it was harder than it looked. How did you do those special moves? We spent ages jiggling sticks, pushing buttons, whilst the characters on screen produced entirely arbitrary actions in response. We didn’t even know what blocking was. I always used to pick Blanka (who was rubbish, back in the days of World Warrior) for no other reason than his electricity move looked cool.

I always got beat, by someone who could never work out how they did it.

Down-forwards

After II comes a succession of patches. Not quite sequels, more just different flavours; Championship Edition, Turbo, Super, Super Turbo, Hyper Fighting. Not to mention a succession of home console ports. Still the same game.

My first encounter with a flavour other than vanilla was on a ferry to Austria. There was a cabinet playing Championship Edition; the main feature of this was the ability to play as the same character as the other player, and to play as the bosses. We took these new features as new rules, and fought match after match, every player as Vega, just because we could. Terrible character. Nightmarish special moves. But we were both being a boss character. We’d never done that before. And still, deep down, the catharsis of beating the shit out of someone.

Forwards

Ryu is a constant. Ryu has been in every game, from I to III: Third Strike, not to mention Alphas and VS games galore. He’s unchanged, balanced to hell and back: a ranged attack, a rising close attack, and a distance covering attack. The cursor falls on him by default, and the player automatically picks. This isn’t like chosing Liu Kang, who fulfilled the desire to be a badly dubbed Bruce Lee, or Akira, who looked like Ryu but fought nothing like him, and confounded beginner after beginner; this is Ryu.

Ryu is a constant in the young man’s life. The skills learnt on a SNES joypad translate years later, when a friend pulls out a dreamcast. I may be Chun Li, I may be Captain America, I may be Terry Bogard, I may be Twelve or Q; you are always Ryu.

You might, of course, be Ken, Ryu’s palette-swapped twin. Ken was the hotheaded American to Ryu’s cool, calm Japanese. Ken was the close-in brawler; Ryu was superior at the distance. Ken was popular with jumpy, excitable, rough-and-ready types; latent xenophobia shining through, perhaps. Ken was good, but there was no competition, really. All the cool kids picked Ryu.

Ryu is the first, the default, the constant. One night, last year, a friend and I sat playing Marvel vs Capcom 2. I was getting hammered. Another friend arrived, a veteran of years of Street Fighter 2, both SNES and chipshop; he was coaxed into taking up a pad. He stared blankly, at the sea of characters, all waiting to be picked.

“Can I be Ryu?”

“Yes”.

Punch

The motions of SFII supers are like nothing else. They are not the random sequence of pushes favoured by Mortal Kombat, nor the endless strings of numbered buttons Tekken players know and hate. It is not even the graceful flicks of Virtua Fighter.

It is a dance; sticks held back and then released, rolling, circling motions capped by button presses, the right hand stabbing at buttons, the left stirring digital custard. It takes ages for a ten-year-old to master. Once inbuilt, you never forget it.

You never forget your first fireball. The grace of the system is finally revealed. No longer floundering, executing moves by random; the player realises the extent of his control, and demonstrates it.

Grasp the stick. In a neat flowing motion, with me: down, down-forwards, forwards, punch:

Hadouken!

AAARGH

02 August 2004

Last week there were 41 comments on this website.

Today there are 829.

I do not want to look at most of them. I need to reinstall Blacklist. I hate the world.

Update: well, I reinstalled MT-Blacklist, though that still didn’t help. It was still broken. in the end, I discovered (thanks to my kind hosts) that MT plugins aren’t quite compatible with the new version of Perl they installed on my server a few weeks back. Which is why Blacklist doesn’t work. The trick, according to my kind hosts is to add the following line:

$Storable::interwork_56_64bit = 1;

under the line ‘use Storable qw( freeze thaw );‘ in the file {MT dir}/lib/MT/PluginData.pm. Bob is your uncle, and you nail the last 300 comments (having already deleted 500 manually).

Eat. That.

Torrents of spam

28 July 2004

Raining down, all around me. First my email is slowly acquiring more, and Mail.app appears to be taking stupid pills or something as it misses them all. Now I just got hit by a jet of pure filth in my MT comments, and MT-Blacklist just decided to die on me and probably could do with a reinstall. Why me? Why now? Da fug?

Note to self: re-installing MT-Blacklist and messing with chmod is not the sexy thing to do the evening your girlfriend turns up.

My New Favourite Band

27 July 2004

…for the time being, at least, is the mighty Goldie Lookin’ Chain. Twelve white boys from Newport form a hip-hop collective. Simmer with witty production, slick-as lyrics, a wicked sense of humour and a kicking pair of trainers (well, Hi-Tec Silver Shadows, anyhow), and there you go.

Buy their single next month. It’s called Guns Don’t Kill People, Rappers Do, and it’s very good. It makes sense. You knows it, razzle fuckin’ dazzle…

Not entirely convinced

22 July 2004

By this re-design, I mean. I mean, I love the Gill Sans, and I’ve been slowly ironing out wrunkles in the code (though the amount by which the whole site won’t validate is hilariously large), but I’m just not convinced. I’m not sure where to begin; I’ve been reading so many beautiful sites recently and I just cannot see where to take this one. For a start, I like the black and white, and introducing colour to it will be nightmarish. I tried it with a colourful top image, which I liked, but am not sure where to go from here.

Simialrly, the piece-of-paper-on-a-table is OK but not entirely convincing. I might return to being borderless; I kind of liked the expanse of white. Of course, really, I’d like something with borders and colour and lots of whitespace and beautiful text.

But that’s not going to happen.

Possibly, it’s just because creativity is at a low point. Music, writing, design, code; all are stagnating. Life has been very hectic at work, I’m getting fractionally less sleep every night, and it’s really beginning to get to me. Thankfully work is less hectic now, but there are other stresses to add to the picture. I’m not sure whether everything is down to the fact I am a useless designer and have zero web-coding skills, or simply because I’m not in the right frame of mind to deal with stuff like this at the moment. Probably the latter. I hope.

Roll on August. That should be good.

Not scared any more

20 July 2004

Follow the paper trail, it’ll all fall into place. One thing after the other. Just remember to get off before you end up going round in circles.

Still, glad I discovered I had that Plastikman. Had forgotten that entirely.

Mummy, I’m scared.

19 July 2004

Interconnected‘s gone funny on me. I thought this was a glitch, but it looks like a trend. What really scared me was that whilst watching the text judder on mouseover, whilst googling for the Wargames references, I was listening to Plastikman’s Closer.

Ritchie Hawtin + Matt Webb = fear. There’s a higher intelligence behind both, but sometimes I’m darned if I can figure it out.

Not because I want to live there, but just because the standard of Apple support is light years ahead. Got a problem? Go to the nearest Apple Store, or phone them up, and have it sent elsewhere in the country you live in. Got a problem in the UK? Pack it up and send it to Holland, never to be seen again.

Matt has been having dreadful trouble with his new Powerbook. This is not good. Apple UK/Europe have been fairly crap about the whole thing.

Which is why I always feel a little nervous as my PB takes a little longer to wake and sleep, and why the fact it won’t pair with my phone even since I upgraded to 10.2.8 fills me with deep fear of the next upgrade I make.

I bought this computer to make life more pleasant. It shouldn’t leave me on tenterhooks every time it threatens going wrong. The main fear is sending it away. It is my main computer. I have no other Apple. Unlike many people, I can’t carry on as before without it.

Damnit, this sucks.

I went to the Bill Brandt retrospective at the V&A on Saturday. It was an interesting experience; I think the last photography exhibition I went to was the Ansel Adams/William Egglestone pairing at the Hayward, which was fantastic.

This, as I said, was interesting; mainly because it showed the fascinating development of Brandt as a photographer. Above everything else, brandt is a master of composition. At times, his developing is a little weak (though that may be down to print decomposition), giving otherwise great images a grey cast; this is something he improves on later. But throughout all his images, from his early staged-documentaries, through his landscape work, to his portraits, it’s the composition that shines through. I think this is partly down to the strong influence of the Surrealists on him. Even when taking landscape shots for Lilliput and Vogue, that surreal influence is somewhere in the image. As he’s given freer reign, and he develops as an artist, he becomes less constrained; one of my favourites in his nude sequence is the image right – just an ear, and a beach, but with the bizarre proportions his ultra-wide angle lenses constrain the image into.

His portraits are unusual – as much an analysis of setting and scene as of the subject. You often get the feeling that Brandt’s subjects are trying to hide from the camera, shying away, and that Brandt simply works around this. He’s more interested in forms. The exhibition placed his famous nude sequences towards the end, and it demonstrated how perfect a culmination they are: a culmination of the photographer’s appreciation for form, light, and the female figure.

Even though some of his early work is hit and miss, the hits really score. Brandt loves light as another aspect of form – the shapes light produces, the way it influence representation. His blackout pictures, shot by moonlight, are wonderful examples of this. Similarly, his Jarrow landscapes, harsh and dark-grey are lightened not by shade but by form – clouds overhead, coal-piles, smoke from a chimney stack. His shots of eyes are Escher-like in their fascination with form. He’s less interested in the subject in in the surface of their skin. Or, perhaps, he’s just as interested in the subject, but just feels that this is all you need to know. Looking into the eye, into the eyelid, the skin around the socket, is looking into the soul. Maybe.

Of all the pictures of Brandt’s I found online, this portrait of Francis Bacon perhaps sums his work up best for me. Yes, it’s not one of the marvellous nudes, but this represents the various angles of his work best. It features the fascination with form – the trees on the skyline, Bacon offcenter, the sky dodged into blurry smudges, and the path just hinting at texture. It features the surreal angle – the subject seemingly disinterested, the lamppost at an angle that seems unrealistic. His command of the camera has matured, developed – look at the developing of Bacon’s face. And yet somehow, the whole thing works far better as a portrait of Bacon than him just sitting, staring at the camera. It captures the subject not only in the representation of the man, but the landscape around him.

Writing that, I seem surprisingly enthusiastic. Initially, Brandt’s sloppy developing, formulaic composition, seems unremarkable. But as his skill and experience progresses, he develops in an unexpected direction. It’s a great exhibition – thoughtfully laid out, even if the photos are a little too close together – and provides a wonderful cross-section of Brandt’s work.