• "I'm super happy with the resulting portrait of where the studio is now: 13 people, working in a garden in the middle of a vibrant city, a strong ethic, and maps and visualizations in active use by the public." A lovely description – it's a brilliant office to be in. Also, they totally have a piano. And: how lovely to see the maps laid out: seeing this issue, it reminds me just how beautiful many of them are, and how well they stand the test of time – Cabspotting, for instance, is increasingly iconic.
  • "What was quite nice is seeing the piles of paper at the end of the day. It’s very visible that Work Has Been Done Here. The sawdust, as Bridle points out, that’s missing from software development. You get to see the failed experiments and the changing versions printed throughout the day which would normally be hidden away in git." It was a fun day, and this is a nice thought from Dan. I kept all my sawdust, which I'll be writing about when I get a minute.
  • "Parametric models indicate how a change to one component of a structure causes ripples of changes through all the other connected elements, mapped across structural loads but also environmental characteristics, financial models and construction sequencing. FC Barcelona's activity is also clearly parametric in this sense. It cannot be understood through sensors tracking individuals but only through assembling the whole into one harmonious, interdependent system: the symphony and orchestra, rather than the midfield string section, or Lionel Messi as the first violinist." A brilliant article from Max; finally, he's written his long-promised article on 'realtime sports graphics' and it's really excellent: insightful about football and data visualisation alike. Top stuff.
  • Valve really are incredible; just watching the UI and technology for this in action is a little jawdropping. (Also, one for my friends who work in After Effects/3D prototyping and video…)
  • "If you ever needed a thorough introduction to the series or the new stuff in Final Showdown, look no further. What top American VF player LA Akira teaches in his appearance on UltraChanTV is more than spectacular. More than 4 hours of video goodness fit for beginners as well as more advanced players." So. Much. Virtua. Fighter. (That tip about holding G+P for both blocks and auto throw escapes is a useful one. Throw escapes got so much easier!)
  • Excellent slides from Paul with some super-solid points, and a few tools I'd not encountered (Papertrail, notably).
  • "My interest in materials… is like my interest in tools. What can be made with this? What can this do that other materials cannot? Materials with special properties are cool because they can open new possibilities in manufacturing, design, or even behavior. Additionally, they’re such an amazing cultural artifact. Where and how something gets made says so much about us as people, as a species, even. In a beautiful fabric, the simplest thing can be magic."
  • "Another common hack I use is to hire people on oDesk and other freelancing sites for various tasks. There is no programatic way to shift my Amazon Wishlist to my local library. I could spend hours figuring it out, do it manually or just pay someone $1 in the Philippines to do it for me. Typically the latter option is the most efficient for all kinds of tasks. I experimented with having an hourly admin in Texas reply to all my email. Unfortunately the higher cost of having someone speak English natively outweighs the efficiency of not having to touch email today. The calculus will change over time." SteveC on outsourcing tiny tasks.
  • "I’ve just released a little Mac app I’ve been working on for a while. It’s called Satellite Eyes. It’s pretty simple. It just sits in your menu tray, and changes your desktop wallpaper to the satellite image or map view from overhead." I've had a preview build for a while, and this is just lovely. Well done, Tom.