• "She is omnipotent. She can conjure up an army of parkour chimney sweep ninjas! But she also has to come and go with the weather, and where there is technology, if you like, it does not always do what it should. It plays up. The umbrella handle is a bit shitty with her. The toys don't always clean themselves up at her command." I always like Schulze on Mary Poppins, and whilst it's quotable, it's probably not the most representative quote of this marvellous article. The main reason I use it is this article, more than many I've read, explains what being in a room with Jack at work is like. It's also lovely to see all the threads, some of which I saw beginning, come together. Good photos, too, of what work looks like.
  • Charming. My favourite thing about this is that it's a picture of home, and, weirdly, it arouses the same emotions in me as it would if it were a poster of a real place.
  • "Use PiP to show video from any webcam on your screen, nicely integrated as "Picture in Picture" which makes it ideal for live presentations, screencast recordings and in the educational sector." Or filming your hands…
  • "In this post, I want to pay tribute to my favorite “games” of 2012 – specific performances, instances, and events that really meant something to me. The list is admittedly idiosyncratic, subjective, and a little self-indulgent. And that’s the way it should be, I feel (um, unless you’re a journalist or something), because games, at their best, are deeply personal affairs. Games generate memories, and I want to share some of mine with you." Doug is smart.
  • "I think it’s valuable to have an understanding of assembly language. Assembly language is the lowest level of abstraction in computers – the point at which the code is still readable. Assembly language translates directly to the bytes that are executed by your computer’s processor. If you understand how it works, you’ve basically become a computer magician." I don't, and this looks like a lovely way to learn. Also: I think I finally get this. Nine-year-old me sure didn't.
  • "EasyMotion provides a much simpler way to use some motions in vim. It takes the <number> out of <number>w or <number>f{char} by highlighting all possible choices and allowing you to press one key to jump directly to the target." This is very clever.
  • An excellent post by Priest on lists, and canons, and why you sometimes share your own. Also, strikingly, so much of this is the sf I have grown to love as an adult – the Le Guin, the Pohl, the Dick, and especially the Roberts. You make the list to stop it becoming sacred.
  • "Now that we know some of the problems, how does Curiosity solve it? The answer is: it does not. It saddens me but the game does not even appear to have realized what the problem with the design might be. The cleverness in the execution seems to stop after realizing that transmitting all the blocks at one time is a bad idea. Instead of looking at this as a form of interesting engineering problem nobody thought anything at any point…" Ouch. Great analysis of the problem, depressing analysis of the implementation. You'd really have thought game developers building a game around these very issues would have thought they'd have been critical to solve. Hey-ho.