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More short stories I've been enjoying recently.
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"It’s not always about writing more words or drinking more coffee. Sometimes getting to the end of a novel simply takes remembering that the world is more complicated than we know, and then sticking some of those complications into the story." Applies to lots of things.
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"This post is a look at the biggest downfalls of distributed startups – specifically the rise of monoculture, siloing of the workforce, isolation of management, expense of communication and loss of group context." Lots of great points, and well-observed counters; useful reading if you only ever work from home occasionally, let alone all the time.
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"…no book exists that cannot be improved with elephants." This is true.
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"The Lulzbot is being driven specifically to produce a certain frequency of sound with its stepper motors. The results of a few different songs are what’s hanging on the wall to the right. You can hear it printing Bizet’s Carmen in the clip after the break." I'd been thinking about this; glad someone's already implemented it.
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Lots of exercises for bad backs.
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"It's the music which has surrounded us our whole lives, but which most of us have never quite heard let alone listened to… and nearly all of it made in the UK." Two years old now, but this is a lovely little documentary about library music, with lots of interviews with composers and collectors alike; so nice to contextualise this stuff. (And: a reminder why secretly I always wanted to be a session player).
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"A blog featuring stills from films and their corresponding color palettes." Lovely.
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"Annoyed to have been following someone else's path, "you hop off the bus, grab a cab… and head straight back to the bus station, looking for another platform". Three years later, something similar happens. "This goes on all your creative life: always showing new work, always being compared to others." What's the answer? "It's simple. Stay on the bus. Stay on the fucking bus."" Yeah, that. Been feeling that a lot, recently.
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"Someone smarter than me once described game development as jumping out of an airplane with nothing but a needle and a silkworm." Brendon makes good games, and this is a good post. But I really liked this quotation.
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"In class I do this drawing of this big mountain, that I call Hemingway Mountain. And talk about how, early in my writing life, I just wanted to be up there near the top. And then I realized: Shit, even if I made it to the top, I'd still be a Hemingway Imitator. So then you trudge back down—and look, there's Kerouac Mountain! Hooray. And then it's rinse, lather, and repeat—until the day comes when you've completely burned yourself out on that, and you see this little dung heap with your name on it, and go: Oh, all right, I'll take that—better to be minor and myself. So that is painful. Especially at first. But it's also spiritual, in a sense—it's honest, you know. It’s a good thing to say: Let's look at the world as it is, as opposed to the way I'd like it to be. Let's see how the world seems to me—as opposed to the way it seems to me, filtered through the voice of Hemingway (or Faulkner, or Toni Morrison, or Bukowski—whoever)." This whole interview is great, but as a creator, I liked thinking about this.
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"What did The Hustle™ accomplish? I gained weight. I wasn’t spending enough time with my (now) wife. I felt like shit. I began to resent my work, and the work I was producing clearly wasn’t my best. I started cutting corners. I went from a mindset of shipping with quality and integrity to “when is this going to be over?”" I've almost never worked like this – but every time I have, it's always been as terrible as I've suggested it will be beforehand. Mainly on the software end of things, but not always. And the hustle is short-term thinking: the long-term damage is usually so much worse, including, but not limited to: technical debt, RSI, ill health, weight gains, emotional exhaustion, damage to relationships, friendships, and family. I am not only convinced that nothing is worth that; I know it.
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Really excellent technical article on the development of Novation's Launchpad S. It's not that remarkable a product in many ways, but this is a super-detailed post about some of the thought and improvements that have gone into what looks, on the surface, like a most incremental upgrade – but is in fact surprisingly comprehensive and affects many things at low levels. Really clear, well explained – as is the rest of Focusrite's engineering blog.
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"Mark V Shaney is a synthetic Usenet user whose postings in the net.singles newsgroups were generated by Markov chain techniques, based on text from other postings. The username is a play on the words "Markov chain". Many readers were fooled into thinking that the quirky, sometimes uncannily topical posts were written by a real person."