• "Currently your Arduino can only beep like a microwave oven. Mozzi brings your Arduino to life by allowing it to produce much more complex and interesting growls, sweeps and chorusing atmospherics. These sounds can be quickly and easily constructed from familiar synthesis units like oscillators, delays, filters and envelopes.

    You can use Mozzi to generate algorithmic music for an installation or performance, or make interactive sonifications of sensors, on a small, modular and super cheap Arduino, without the need for additional shields, message passing or external synths." Ooooooh

  • "In the interim, Defense Distributed’s hack is interesting as a provocation. They’ve taken the world’s categories and grabbed and twisted the kaleidoscope. Suddenly, Maker movement adherents find themselves uncomfortably on the side of gun owners, which is a place I suspect few of them wanted to be or realized they were in the first place. Sales people and advocates for 3D printers promising that these new machines will let us make anything are learning that weapons are things. Now they find themselves standing shoulder to shoulder with gun enthusiasts arguing that a tool is just a tool and you can’t ban a thing just because of a few bad apples." A good article by Tim Maly: I really liked this nugget, though. The problem is: when you can make anything, who is to say what a thing is? Utopian idealism crashes into a reality; we're wobbling briefly through some turbulence. We'll probably make it out the other side, and we'll see which way things are heading. I also really liked the Deb Chachra quotation in this article.
  • "Xray is the missing link between the browser and your app code. Press cmd+shift+x (Mac) or ctrl+shift+x to reveal an overlay of what files are powering your UI – click anything to open the associated file in your editor." A lifesaver, if only for working with other people's code.
    (tags: rails views tools gem )
  • Truly beautiful: a games console built around patchcords, in Eurorack format; the system exposed to the user, and directly manipulable. The direct manipulation of the physics is kind of brilliant, the more I think about it. Just wonderful.
  • "Aside the proportions and general ‘80s cuteness, I get obsessed with the PC Engine’s moulded details. Such fine relief work doesn’t seem to appear on modern consumer electronics; it’s all transfers, printing or stickers these days. I personally think really good relief moulding is something of a lost art so it’s nice that the PC Engine has a surprisingly large amount of such details." Which Tony goes on to describe and photograph at length. Lovely post about a beautiful little piece of hardware – but which Tony loves for its stains, scorching, and dust.
  • "i'm tired of feeling like i'm writing to 17 year olds when i write about games. if we can't accept a base level of validity to the thing we're talking about without having to constantly feel shame and prove and defend its existence, then i'm not interested in participating in discussions surrounding games. it's stupid and boring to have so much of the talk be constantly channeled through that. who cares what Roger Ebert or whoever else who never played a videogame thinks or has thought. games are games and they can do good or bad things depending on how they're used. they're only just one tool." Yes, all of this post, and this in particular. I like games; I also like books and films and art an all manner of things. Culture is culture, and I engage with it all in a pretty similar way. A nice piece of writing expressing that, though, and reminding us of the ways we _can_ engage with our cultures and media.
  • "Though I lost the original notebooks, I still have the journal. It stood in a complex relationship with, and served as a feeder for, the actual writing of Climbers, which went on concurrently elsewhere; also as a record of one of happiest and most productive times of my life. The pages were carefully numbered. The photographs, especially polaroids, have become faint and dark-looking at the same time, tinged with purples and greens not present in the lived scene." Beautiful documentation of work in progress.
  • "Truth be told, I’m a bit tired of pixel art, but work like this aspired to transcend mere pixels. And I think that’s why it still packs a punch for me today. It’s evidently not content with the paltry colour depth and resolution it’s forced to use. It’s not about celebrating its form, unlike today’s pixel art, which is all about the form and evoking aesthetics of the past without quite nailing their fundamental nature. Instead, these backgrounds are all about what they depict – little scenes, ripe with little stories and humour, and inflected with travel pornography." Great writing from Alex, and a lovely cherrypicking of the selection. I am not a huge SNK fan, systemswise, but I adore their background art – and have a particular fondness for the whole package of Garou: Mark of the Wolves. This post does a lovely job of explaining why.
  • "That is how the internet first appeared to me: as shared experience of make believe and dreams. And while much has changed in the decade since: that slipperiness, those mutable boundaries, the capacity for experimentation and imagination still is here. The internet is made of dreams."