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"OS have found equivalent materials for each of the key terrain types in their maps. Motorways are built in diamond, for instance, and B Roads from pumpkin." 2013 is pretty great.
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Natalie Silvanovich is reverse-engineering modern Tamagotchi – Tama-Gos – and discovering how their tiny 6502-based hearts beat, and what makes them grow up to be who they are. (Mainly the distance of time between button presses, you'll discover). Super-fun.
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Lovely article about the lengths you can go to in order to rescue data – and what the meaning of that for computer art is. Super-glad people know this sort of thing.
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"I think as experienced game developers / engineers / artists / makers, we don't realize how we've developed strong senses of "vision" — the ability to visualize and maintain this thing in our head, and gradually work to realize that thing into existence despite countless obstacles. Frequent failure is expected! But this kind of emotional intelligence, to be patient with yourself and your work, takes time to cultivate. People have trouble grasping this if they are new to making things, and maybe it's our mission to help them own their constant failures." This is a really good way of expressing this issue. And, in particular, spending time understanding what's going wrong, rather than throwing hands up at the first error message. Those tracebacks, however weird they may seem to begin with, are designed for the reader, and they help with the journey.
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"…we thought it’d be useful to document what we achieved: automatically running Chromium, full-screen, with a single kiosk-mode web-page." Yep, that will be useful, I'm sure.
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"…we thought it’d be useful to document what we achieved: automatically running Chromium, full-screen, with a single kiosk-mode web-page." Yep, that will be useful, I'm sure.
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It turns out that all the Tale of Tales interviews I found problematic possibly came down to Michael; this interview, between Robert Yang and Auriea Harvey, is gentle, charming, and insightful. Not what I expected at all; really worth reading if you're interested in a different approach to game/level design.
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Yet another entry in the weird, wonderful world of "why I like fighting games and their community". The vast amount of jargon that the streams lead to is weird, hilarious, and entirely befuddling for an outsider. McCormick's article is nice because it captures the excitement of the weird end of the community, and explains it to an outsider well.
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"The miniE shield is designed as an Arduino shield that holds all required hardware components to sport the miniEngine motion-control-system for timelapse photography." Iiinteresting. (Motor control / camera control all at once).
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"There doesn't have to be a binary choice between hiding networks and revealing networks to be evil and hegemonic. We could decide to materialise technology infrastructure and demonstrate that it is marvellous, powerful and useful. Maybe that would encourage people to try and make it their own things with it rather than just run away."