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Always love seeing the state of modern CSS explained clearly, and this is great from Una Kravets. Also: new to me is "clamp", which is a lifesaver…
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Curated and ongoing set of links to resources around the topic, from the Serpentine. Will be highly useful for future teaching, although god, my ongoing exhaustion around much of the AI discourse doesn't seem to be dissipating. Most excited to go over some of the interviews an and lectures.
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Queerness, masculinity, Icarus, Breughel, Pro Wrestling, David Cage, and fumblecore, wrapped up in a single game, and this marvellous essay by Robert Yang about his latest creation, _Hard Lads_. I love Robert's essays about his own work.
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Nice-looking CSS framework; I like that it's at least a little bit semantic, as oppose to the mess that is Tailwind. (For a bunch of what I do, shortcuts like this are handy).
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GUI/control panels for Javascript, similar to things I used to use in Processing back when. Linked so I don't forget it in future, when I need it.
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Good set of examples; I hate dealing with IAM in all its forms on all platforms.
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Aha: a course for people who can program already! Good; Python is my Umpteenth language and I can just about bodge it together, but it'd be nice to know it better. Might hammer at this over some evenings.
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"…he doesn’t strike me as someone that Hubertus Bigend would hire. He strikes me as somebody that Hubertus Bigend would trick an opponent or enemy into hiring.”
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"Folders is a language where the program is encoded into a directory structure. All files within are ignored, as are the names of the folders. Commands and expressions are encoded by the pattern of folders within folders… Folders is a Windows language. In Windows, folders are entirely free in terms of disk space! For proof, create say 352,449 folders and get properties on it."
Endless, recursive, screaming.
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Paul Ford is writing again. It's a joy. And here, he explores Sting's _All This Tiime_, from back when multimedia CD-rom sets by artists were things we wanted to own (and back when David Bowie had an ISP, which I had forgotten).
It sounds _dreadful_
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I like reading Robert Yang write about games. In particular, I like how he separates out "lessons learned" from analysis – the two can exist independently – and I enjoyed seeing him point out when you coudl "probably stop" playing a thing. Completion is sometimes overrated.