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"The Unfortunates" as a kind of promenade; marvellous.
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"The small institutions, public figures and spaces that I lament might all seem insignificant but, collectively, used to and still could make a difference, despite capital's determined attempts to neuter their efficacy via co-option and divide and rule. I've often felt elements of the atheist left wing ought to tone down their strident hectoring and remember that social justice is at the heart of many Christian movements, especially Methodism. Similarly, many Christians should consider that Jesus told them to care for the poor, not peer judgementally into people's bedrooms." Amongst other things in this thoughtful, cogent article – which made a nice alternative from the yelling on social media and the yelling on media platforms from, well, pretty much everyone. (Also: Ramsgate Music Hall looks great; I did not even know).
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Amongst many other things, bookmarked for "composing music means building an instrument"
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Filed away for reference. Especially the thing about trace width.
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Bookmarked mainly for its unpicking of that William Morris quote at the top – where it comes from, what he meant, and what he was talking about.
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Really interesting interview with John Frusciante on his move into electronic music; particularly interesting (and good) on the relationship between engineering and art, and an artist's desire to work more closely with his materials.
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"Perhaps “saving handwriting” is less a matter of invoking blind nostalgia and more a process of examining the historical use of ordinary technologies as a way to understand contemporary ones." Fascinating and thoughtful article about the relationship of tools (the fountain pen), materials (ink), and skills (cursive script).
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"I view ValhallaPlate as being closely related to an SM57. Or a hammer. No need to be delicate with the tool. No need to think about things too much. It just works." I liked this line on toolmaking, especially when it comes to music technology.
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Much more Illustrator-like than Sketch is, in many ways, and affordable. Certainly leaps ahead of Inkscape in not being rubbish. Going to use this for lasercutting/frontpanel work, I think.
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Really good article on the realities of installing iBeacons, and, secondarily, the way you develop your own internal processes just to solve workflow. I liked the trolly; I felt for the BKM very much as I read this.
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Translating Gender: Ancillary Justice in Five Languages Alex Dally MacFarlane | Interfictions OnlineFascinating article capturing how various translators worked around their languages to translate not only the absence of gendered language _suggested_ in Ancillary Justice, but also the author's deliberate use of the feminine as a generic case. (Also, how to translate things for different cultures – what they expect and what they intimate).
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Yes, it's a bit heavily focused on copying/emulation, but there's some useful stuff in here and some interesting starting points.
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Thoughtbot's engine for Rails admin UIs, sans-DSLs. Filed away for reference.
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Corrie Corfield on Peter Donaldson. Lovely.
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[this is good] and I will remember more of it in future.
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Wonderful, dense, three-part study of one of GTA V's renderer. I like Adrian's posts because he focuses on the art of the technology, as well as the technology of the art; a reminder that game art isn't just plonking OBJ files into a world, but relies on a whole host of developers, maths, and drawcalls.
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Interesting; the wrapper Github used for Atom, as a platform. Makes building desktop applications for web-folk like me a notch easier, though as ever, I find the Javascript ecosystem baffling.
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Wonderful article from an architect who worked on "The Witness" about the role of architecture practice in game design, and all the rough edges architects see within game worlds. Good on spatial design principles, too.
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"Every gallery project needs an Andy" – and other insights from Tim Hunkin on installation design, following his work on 'The Secret Life of the Home' at the Science Museum. All rings very true for me, and glad to see it's not just me that finds this sort of stuff challenging. Also: very interesting on museum culture.
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Lovely interview between Jeff Bridges and Roger Deakins – on film, and how they get made, and feel. Lots of deep knowledge and affection in this; I really enjoyed it.
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"That's how weird games are — we make things while barely even knowing what they are. Your goal is to be really good at thinking about your own game, and to do that, you have to put in the work of thinking. Remember that there are many ways of thinking about your game, and writing is just one mode." This is all very good, but this particularly.
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[this is good]. And it leaves me with open, not closed feelings: I'm reading so much on a screen, mainly e-ink, and mainly fiction. Do I remember it the same way as print? Do I care as much? Am I missing things? Some days, what matters is that I *am* reading, that wherever I am in the world, there are books; other days, I can't remember what I read where, because they all felt the same, all looked the same: a slab of grey plastic. Lots of thoughts. Mainly, though, that I'm glad there are books in the world.