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“There is no way to remove workout data from the nikeplus website”. Be thankful they only have cadence, and not location/geo…
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“UbiGraph is a tool for visualizing dynamic graphs. The basic version is free, and talks to Python, Ruby, PHP, Java, C, C++, C#, Haskell, and OCaml.”
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“The team invested months of research into the differences between European and American gaming preferences, so much so that there will be two different color palettes for Arcania: North American (bright and beautiful) and European (muted and gritty).
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Interesting looking socially-oriented, UK-based, second-hand book sales. Probably need to poke this a bit more.
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“This led me to investigate the evolution of game controller over time, a topic already addressed by others.” Some nice, detailed graphical analysis of the mess that is controller design over the years.
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“[Dangin] is, more than anything, the consigliere for a generation of photographers uncomfortable with, or uninterested in, the details of digital technology.” Great article on the king of retouchers; whatever you think of his art, he’s clearly sharp.
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“Every day, we have our team meeting and on one of the walls is a white board containing the heading ‘Scary List’. When someone catches whiff of a problem or rumor that could potentially sink the projects, we jot it on the list.”
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Fabulous panel-by-panel commentary on Matt Fraction’s first issue of Invincible Iron Man from the man himself. Spoiler warning, obviously, but otherwise, it’s great.
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An unofficial fanblog. About a creditcard. What’s the world coming to? (Although: some interesting insights into the experience design of a service).
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“Widgetfinger lets your clients edit their websites without touching the code.” Congrats to the Thoughbot team for getting this out there.
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Blimey, John.
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30 Rock: Tracey wants to make a porn videogame. Frank tells him you can’t, because of the Uncanny Valley. “Explain it to me with Star Wars”. Priceless.
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Rather liked these adverts for BloodBuster.
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Leah Buley’s IA Summit talk. Lots to take away from – a bit of a kick up the arse for me in regard to my failings as a designer. Ah well.
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“One-Sheeters are quick and easy marketing tools for information architects. They’re like mini brochures to advertise IA deliverables and promote the IA practice in your company.”
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“OE-CAKE! is demonstration software for 2D-based multi-physics simulation.
In a way similar to drawing images using paint software, users create objects and can see them move according to the laws of physics. “ -
Ah, yes. The age-old problem of rhythm-music games…
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“It’s not quite a game, and while it does have branching, it doesn’t allow the reader to affect the outcome of story – only their own experience of it.” Adrian Hon on writing something better than Choose-Your-Own-Adventure. Some lovely visible thinking.
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“it’s the deep understanding you develop for the content, the organisation and ultimately the domain where I think the real value lies.”
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“RailRoad is a class diagrams generator for Ruby on Rails applications.” Much like MattB’s original .dot generator, but perhaps a bit more advanced. Useful!
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“I got this idea to stuff Javascript in a PNG image and then read it out using the getImageData() method on the canvas element.” Blimey.
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“”When people tell me about playing a game and tell me what happened to them, then I hear how different their stories are,” he says. “To me, that’s an indicator of how good the game is.”” Will Wright hits the nail on the head.
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“The Actor shall throw two ten-sided dice & add thirty-nine to obtain the Persona’s amount of Rage. He shall throw two ten-sided dice & add thirty-nine to obtain the Persona’s amount of Despair.” And so it goes on. Frankly, hilarious.
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“What about “the big now,” though? It’s shorthand for the enhanced and deepened sense of simultaneity – of the world’s massive parallelism – that certain digital artifacts lend us.” Back to the heartbeat of the world.
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19th century Mormon Lawmen policing Utah. An RPG that picked up a lot of interest at Gamecamp – seen it several times before, but it’s obviously worth a link.
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“I think we need to change our philosophy of what a magazine is… We need to reinvent ourselves as a luxury item that people want and are willing to pay for… How long can we buy at a premium and sell at a discount? We can’t.”