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  • Versus CluClu Land: Trash, Art, and the Games
    “…the price of acquitting ourselves of the charge of infantilism is the disavowal of what is vital and compelling about the games themselves.” Pliskin on applying Pauline Kael’s criticisms of film criticism to games.
    (tags: games criticism paulinekael infantilism childishness art trash)
  • Softies on Rails: Script/console tip for the lazy
    “Yes, that’s an underscore character in front of the .collect. In irb (and hence, script/console), an underscore is a kind of global variable that holds the last result.” I did not know that. Useful!
    (tags: rails console irb ruby programming)
  • Transcendent Interactions: Collaborative Contexts and Relationship-based Computing
    Oh my. Slides from Ludicorp’s presentation in which they launched Flickr at ETech 2004. So much that’s still so relevant, still not always understood. Wish I could just throw this at people at Develop instead of my talk.
    (tags: design community architecture software relationships social flickr people)
  • bmabey’s rspec-story-tmbundle at master — GitHub
    “Textmate Bundle for RSpec plain text stories”. Some nice snippets and solid syntax-highlighting, which is just what I need.
    (tags: textmate bundle rspec story storyrunner syntax)
  • Fiddler HTTP Debugger – A free web debugging tool
    “Fiddler is a HTTP Debugging Proxy which logs all HTTP traffic between your computer and the Internet. Fiddler allows you to inspect all HTTP Traffic, set breakpoints, and “fiddle” with incoming or outgoing data.”
    (tags: http ajax debugging web internet browser)
  • James on Software: Introducing ActivePresenter: The presenter library you already know.
    “ActivePresenter works just like an ActiveRecord model, except that it works with multiple models at the same time. Let me show you.” Ooh – a Presenter class that doesn’t seem like too much effort. Duly noted.
    (tags: rails rubyonrails presenter pattern module plugin)
  • My Quest to Build the Perfect Burger: Chefs + Restaurants : gourmet.com
    “Our challenge now is to keep a very close eye on the mise en place, because if one cook changes even a little detail of one of the key ingredients—the width of the tomato slices, the amount of mustard on the bun—the harmony of these burgers is lost.”
    (tags: food preparation construction burger process)
  • Versus CluClu Land: O Tempora! O Mores! (pt. 2)
    “…by stringing together “first-order” desires for loot and approval, these games train us to be passive pursuers of one desire after another rather than engaged critics.” Part 2 of Pliskin’s analysis of Benjamin Barber’s “Consumed”.
    (tags: branding brands games consumerism book review)
  • potlatch: the politics of Wetherspoons
    “Wetherspoons is a model of market efficiency. Prices are low, economies of scale are passed on to consumers and people are offered real choice, on the assumption that they are intelligent enough to deal with it.”
    (tags: critique society wetherspoons pubs policy economics community)
  • The Brainy Gamer: GLS – Battling the curse of more
    I like some of Lipo’s design ideas – Pillar Values, Pillar Verbs – but I’m not convinced by the examples he uses; I always get scared of this development-by-list idea. Still, more on focus on limitations, and the “resources without meaning” point is good.
    (tags: games design planning management)
  • The Brainy Gamer: GLS – Beyond Games and the Future of Learning
    “When asked if she planned to pursue her interest in fashion, she said no. ‘I want to work with computers because they give you power.'” Some great stuff on “Passion Communities” as an alternative means of learning and education.
    (tags: games learning education teaching community passion engagement)
  • MTV Multiplayer » “A Higher Standard” — Game Designer Jonathan Blow Challenges Super Mario’s Gold Coins, “Unethical” MMO Design And Everything Else You May Hold Dear About Video Games
    Gosh. Long, detailed, smart, wonderful interview with Jonathan Blow. I can’t even begin to find a suitably quote for this box so: please, just *read* it.
    (tags: design games time fiction narrative industry medium reward risk braid play interview)
  • Community (Spore Prototypes)
    “One of the ways in which we explore possible design directions is by building simple, playable prototypes that we can play around with to get a sense for a particular system.” … and so EA have released them to play with. Nice.
    (tags: spore ea games play prototype development design sculpting)
  • Love is blind
    “Dark Room Sex Game is an award-winning multiplayer, erotic rhythm game without any visuals, played only by audio and haptic cues. The game can be played with Nintendo Wiimote controllers or a keyboard.” Um, wow.
    (tags: videogames wiimote interaction sonic aural sound sex)
  • IBM Slides
    “It’s 1975 And This Man Is About To Show You The Future. (Scenes From An IBM Slide Presentation)” Such typefaces; such hair.
    (tags: advertising art brand computing business corporate presentation slideshow ibm)
  • Grade (bouldering) – Wikipedia, the free encyclopedia
    “The scale is similar to many other systems in that it does not take danger or fear into account.” Too right. I am going to stick to my V0 and V1 routes until I’m a lot more stable.
    (tags: bouldering climbing wikipedia grades)
  • Seedmagazine.com | A Place for Science | Labs At Night
    A beautiful series of photographs of labs at night; lovely interface to browse them, too. Science is awesome.
    (tags: photography science labs laboratories)
  • First Fridays at the Guggenheim
    Blimey. A sea of hipsters.
    (tags: dance music hipsters guggenheim)
  • chewing pixels » In Search of a Miracle
    “Where did we lose our nuance? When did we all become so beastly that we forgot how to have a conversation? Or was it always like so?” Some lovely writing from Simon Parkin.
    (tags: religion belief journalism writing lambethconference absolutes)
  • 365 days of free games | GamesRadar
    365 free games – download or flash or otherwise – collected by the PC Gamer staff, and now free on Games Radar. Only looked at the first page, but there’s loads of good stuff. I mean, it *starts* with Kenta Cho…
    (tags: flash games download free list)
  • QA Deathmatch » “Hello World” – The SlickEdit Developer Blog
    “Too often, developers only test their features and don’t go outside that box. […] when you are in scoring mode, you’ll take the time to check out all the new features to see what you can break to score big.” Rules for turning QA into a game.
    (tags: bugs qa development process software programming game play rules)
  • McSweeney’s Internet Tendency: Physical Theories as Women
    “Cosmology is the girl that doesn’t really date, but has lots of hot friends. Some people date cosmology just to hang out with her friends.” Link of the day, no question. Funny, and just-right-enough to make it funnier.
    (tags: physics list analogy mcsweenys humour)
  • I-Fluid – Accueil
    “In I-Fluid you will experience our everyday life from the eyes of…a drop of water!” Stunningly beautiful physics-oriented Windows puzzle game. Makes me want to buy a PC right now.
    (tags: water game play games physics simulation droplet)
  • Versus CluClu Land: O Tempora! O Mores! (pt. 1)
    “…arguments of this exact form have been raised against nearly every distinctly modern art form.” Barber’s book sounds interesting, if flawed. Pliskin’s criticism is, as ever, good. It’s getting exhausting linking to him.
    (tags: culture criticism consumption consumerism writing marxism benjaminbarber games play childishness society)
  • Font Conference – CollegeHumor video
    “You’re insane! No-one uses Microsoft Works any more!” Jolly good. Better than good, in fact: mailbox. Open mailbox.
    (tags: type typography fonts video short humour awesome design)
  • lixo.org :: Git Iterator
    “I wanted to generate some visualizations of our project’s growth, so I decided to put together a little shell script that looked at the output from git log to spit out some metrics.” Ooh, nice one, Carlos!
    (tags: git visualisation infographics information sourcecontrol metrics version)
  • check out the size of this compass rose | deputydog
    “…the compass… measures a whopping 1.21km in diameter. according to wikipedia, ‘it is inclined to magnetic north (around 13 degrees east of true north) and is used by pilots for calibrating heading indicators’.” Blimey. That’s big.
    (tags: navigation flight photography geography marking illustration terrain huge massive enormous)
  • The Medium – Stet – The Internet’s Typographical and Grammatical Morass – NYTimes.com
    “I am stumped by how to excerpt the language on message boards and blogs… My problem with message-board language brings up a prior problem in journalism: the difficulty of translating spoken language into written language.”
    (tags: quotation language writing internet online journalism transcription dialogue speaking)
  • Versus CluClu Land: Gamers are Maximizers of Utility
    “I thought this decision to attach a reward to the choice represented a failure of nerve on the part of the designers … wedding a gameplay-reward to a decision that ought be governed by one’s sense of character and motivation.”
    (tags: iroqouispliskin criticism games writing gta4 narrative gameplay storytelling reward)
  • Aza’s Thoughts » Firefox Mobile Concept Video
    Some really nice ideas in here, that I need to think about more: notably, the use of edges (or are they seams?) to give control over the page in the middle, and context for it related to other pages. It’ll be interesting to see it on real devices, now.
    (tags: fennec firefox mobile concept video demo design interaction browser)
  • Click Nothing: Ludonarrative Dissonance in Bioshock
    “By throwing the narrative and ludic elements of the work into opposition, the game seems to openly mock the player for having believed in the fiction of the game at all.”
    (tags: games story criticism narrative bioshock storytelling interaction play design)
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