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This might come in handy sometime.
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"Restore harmony by clicking the tiles until no open end is left over."
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Excellent interview with Yoshi Ono on some of the design challenges and nuanaces of Street FIghter IV. The stuff about when to skip frames (and when not to) is particularly interesting.
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"Maybe it's the tusks, and the horns. Running with a dangerous crowd. You have to admit, dark elf boys are kind of wuss. And let's not even talk about gnomes. Or maybe it's part of the separation process. Getting away from your parents. For sure I can't ever visit her in the Undercity."
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"Marketing is a strategic function about delivering customers what they want. It isn’t a jazz hands and rubber chicken and t-shirts. It is the heart of successful companies…"
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A few notes on Flickr's queueing systems.
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Cultured Code do a large behind-the-scenes look at how they designed their Things iPhone UI. Lots of detail, lots of working shown. Even if you don't agree with the choices they made, it's excellent to see somebody sharing at this level of detail.
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"Still, it’s 110 days (or 2,663.18 hours) that I’m sort of responsible for taking from a girl’s life. Phileas Fog circumnavigated the globe in less time than that." A lovely piece of writing from Simon Parkin, tracking down a digital life he sold long ago.
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"…one final achievement, ‘Remember September ‘44′ rewards players with no less than 50 achievement points for simply playing the game at some point on September 17th, the anniversay of the events depictied in the game. As you have to be connected to Xbox Live at the time, there’s no way to cheat by fixing the time on your console’s clock, meaning that gamers who want the full 1000 points on offer will have to hang on to the game for close to a year from now…"
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"Turn photos of your designs into real life things." Fabbing based upon photographs or illustration. Blimey.
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"The rumblings you've been hearing in the criminal underground since July indeed are true: At long last, we are seeking new applicants to the League." Eeeeexcellent.
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"The Wireframe Graph Paper Notepad is made for visual designers, interaction designers, and information architects… These pages are great for sketching, but also work well when producing high fidelity drawings. The grid consists of 24 columns with gutters, so you can easily divide your canvas into common divisions…" Oh, yes please.
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"this portion of moby.com, 'film music', is for independent and non-profit filmmakers, film students, and anyone in need of free music for their independent, non-profit film, video, or short… the music is free as long as it's being used in a non-commercial or non-profit film, video, or short. if you want to use it in a commercial film or short then you can apply for an easy license, with any money that's generated being given to the humane society." Moby is smart when it comes to licensing his music. I think this is a really good move, and not something you'd expect from a major recording artist.
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"For one, there's an undercurrent of a siege mentality in journalism right now, with newsrooms cutting staff and print operations frozen stiff in the headlights of the internet. The focus on narrative and story gives a softer edge and an escape valve, though – this group is not primarily a tech-driven community, but they catch on to new developments quickly and bend them into the service of storytelling." Interesting round-up from Mike, particularly with respect to the NYT's election coverage.
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“You know what a sign of love is, in this family? It’s if you come home and the elevator is on the ground floor,” says Linda. “Because that means whoever came home before you walked up twelve flights of stairs.” Fantastic article about Jay Maisel's house.
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"When NASA's last scheduled Space Shuttle mission lands in June of 2010, the United States will not have the capability to get astronauts into space again until the scheduled launch of the new Orion spacecraft in 2015. Over those five years, the U.S. manned space program will be relying heavily on Russia and its Baikonur Cosmodrome facility in Kazakhstan." Wonderful pictures of spaceflight, Russian-style.
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"Journalist Kareem Shaheen was attending at GAMES 2008 convention in Dubai, and asked us if we fancied writing anything about gaming in the Middle East. And we said HELL YES, as we like capitals." A nice, if brief, piece from Shaheen about a sector of gaming I know nothing about.
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Make Iced Tea!
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"Now noisy makers can assemble and modify their own light controlled analog noise friend!" I want an analog noise friend.
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"Over the weekend, students from NYC's Parsons School worked for twenty four hours continuously with LittleBigPlanet. Their challenge? To create a level from scratch using early copies of the PS3-exclusive.. one level stood out as the single best level — one created by Team Sportsmanship. We've lovingly dubbed the level "Shadow of the LittleBigColossus." Watch the video and see why." Amazing. Intensive, over-difficult, but still impressive.
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"People think the interface is the game, and I think that is kind of backwards. I think the game is the game, and we should be thinking what are the many interfaces to it… you touch Twitter in many ways, you touch Facebook in many ways." Raph Koster. But you guessed that, right?
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Wonderful.
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"There's a weird conceit in here, that the activities and practices of normal human beings will involve data processing and algorithms of some sort, which is an awfully big assumption. So big, in fact, that it has distilled down to a way of seeing the world as consisting of bits of data that can be processed into information that then will naturally yield some value to people… Design for people, practices and interaction rituals before the assumptions about computation, data structures and algorithms get bolted onto normal human interaction rituals."
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"Recently I had been wondering what the complete list of HTTP status code symbols was in Rails. Searching through Rails didn't yield any results for a symbol like :unprocessable_entity… Rails defines the symbol to status code mapping dynamically from the status message. The symbol used is an underscored version of the status message with no spaces." Quick list of clear textual shorthand for returning HTTP status.
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"Let’s no longer think in terms of selling them a game. Let’s instead think of selling them an experience." A nice article on the changing shape of game design, particularly when it comes to narrative and participatory hooks.
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"Every year on or around the same day … at the same time of day and from the same position a photograph is taken at each of the twenty locations on this map which is based on a circle of half a mile radius drawn around the place where the project was devised. It is hoped that this process will be carried on into the future and beyond the deviser's death for as long as the possibility of continuing and the will to undertake the task persist." Tom Phillips project, as mentioned in Reading the Everyday.
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"Boxer is a DOS game emulator for OS X, built around the powerful DOSBox. Boxer aims to make it easy and painless to play your DOS games."
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"Microsoft may very well not be broken. The world needs reliable bureaucracies that mollify the needs of corporations and individuals in the center of the market. But if it is broken, advertising isn't going to fix it."
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"Some people believe that there's no correlation between quality and sales, and thus think that the way to make money is to make things that are easily marketable (read: licenses). Game developers themselves usually argue that sales above a certain level require a game to be sufficient quality. I decided to see which of these perspectives was correct for the Playstation 2 era." Datanalysismachinego!
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"Of course, to get the most points, your band needs a bassist. And nobody wants to play bass. So if you want to lead a full band, you're going to have to play bass yourself. And this is like life!" Lovely article from Torpex' Jamie Fristrom.
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"After replacing the old plist, you can use your Hori stick with MacMAME!" Fantastic. Six-button fighter action agogo.
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"A version of the match-three game is set to launch next Thursday within the World of Warcraft MMO (massively multiplayer online), letting players kill time with puzzles during raids and long stints farming rare items." Oh god no. Don't cross the time-sink streams!
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"And if there was a "prize" in this lottery, it was not so much the object itself, but the letter and the awesome mysteries of unfathomable spiritual connections, and the very gesture itself from this dear, dear person and the timing!" What a story.
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"Introduced by Dr John C.Taylor, Invenit et Fecit" – or, to translate, he invented it, and he built it. Video explaining some of the finer points of the chronophage. Stunningly beautiful.
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"He calls the new version of the escapement a 'Chronophage' (time-eater) – "a fearsome beast which drives the clock, literally "eating away time". It is the largest Grasshopper escapement of any clock in the world." Stunning new timepiece for the Corpus library. Breathtakingly beautiful.
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"Computer Entertainment Thirty-Five Years From Today: A solo spoken word performance by Bruce Sterling" Wonderful, surreal, exciting; Sterling's keynote from Austin GDC. Good stuff, and worth a read for gamers, futurists, and designers alike.
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"This is something I said about Spore a while back, actually. I thought Spore could be a little like what Understanding Comics is to Comics. As in something from the form which uses the form to explain the form." Oh, I like that as an idea. He can be a smart one at times, that Gillen.
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"I've just finished attending the AIR tour and during the final (particularly funny) presentation, I completed a TextMate plugin that has full API completion support." Useful – some syntax completion, and a shortcut for application preview.
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"We hijack innocent tweets, subject them to our patent pending penisization process by replacing certain words with 'penis', and republish it for your entertainment. We find it funny."
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"I was at Aperture Foundation a Tuesday to see a panel about collecting photography, and I haven't been able to get this image out of my mind since." Oh wow.
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"You might argue that an iPhone without connectivity is, well, an iPod, but its not. To state the (obviously overlooked) obvious – it is a phone without connectivity and that over time the ease and evolving practice of disconnecting fundamentally changes our assumptions of what we can expect from a phone, which in turn alters our expectations about the connectivity of other people." Jan Chipchase on pause buttons and understandings of what "social" means. Excellent.