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  • Leapfroglog – Cities, systems, literacy, games
    A nice post to end the year from Kars – it feels like a top-trump of so many things that have risen to the surface in my head in 2008.
    (tags: games play design space ubicomp cities karsalfrink systems everyware place systemsliteracy readwrite )
  • Katz Got Your Tongue? » Rails and Merb Merge
    "Today is a fairly momentous day in the history of Ruby web frameworks. You will probably find the news I’m about to share with you fairly shocking, but I will attempt to explain the situation." Yehuda Katz weighs in with a great, informative post.
    (tags: programming development ruby rails rubyonrails web software merb )
  • Riding Rails: Merb gets merged into Rails 3!
    "Merb and Rails already share so much in terms of design and sensibility that joining forces seemed like the obvious way to go. All we needed was to sit down for a chat and hash it out, so we did just that." No, really. Not an April Fool. It sounds like the architecture changes that are going to be made are going to be a big win for Rails 3. Looking forward to it.
    (tags: programming development ruby rails web frameworks merb )
  • AlternateIdea: Textmate Vibrant Ink Theme and Prototype Bundle
    Not concerned with the Javascript bundle, but the Vibrant Ink syntax-highlighting link is lovely.
    (tags: programming development theme textmate syntaxhighlighting )
  • Left 4k Dead
    "Left 4k Dead was made by Markus Persson, for the 2009 Java 4k Competition. The entire game is less than 4kb." Impressive, and even a bit fun.
    (tags: games programming java left4dead small challenge )
  • Gamasutra – Persuasive Games: Windows and Mirror's Edge
    "Mirror's Edge is not a perfect game, perhaps, but it is something more important: it is an interesting game. It can be played and experienced on its own terms, for its own sake, if players would only allow themselves to take a single videogame specimen at face value rather than as yet another data point on the endless trudge toward realistic perfection." Ian Bogost taking a considered approach to Mirror's Edge.
    (tags: games play gamasutra innovation experience mirrorsedge ianbogost seeing looking )
  • Dubious Quality: Fire
    "'Why do you build your own computers?' Gloria asked earlier this week. 'Why don't you buy just buy one that's already built?' … It's because computers are fire… If I was a caveman (I'd be dead, because I can't see clearly two feet in front of myself without glasses, but that's not the point), I wouldn't go to the guy who discovered fire and ask if I get a light off his torch. I might let him explain the process–documentation, as it were–but then I'd go off, hold the torch backwards, cut myself with the flint, and generally do it wrong."
    (tags: technology analogy progress computers billharris fire )
  • Headspace
    This appears to be some kind of 3D-tinged mind-mapping software; Flatblack were behind the rotoscoped look of Waking Life and A Scanner Darkly; this is clearly an interesting digression for them.
    (tags: 3D iphone software management productivity mindmapping spatial )
  • The Offworld 20: 2008's Best Indie and Overlooked – Offworld
    The Offworld 20 "…isn't just a list of independently made and under-appreciated games, it's a list of the games that celebrate what makes Offworld Offworld: the beautiful and the bizarre, and the games trying to push the medium forward and give us something we've never seen before, in whatever incremental way." Smashing. I love Offworld already, and this is a lovely list.
    (tags: games writing blogs offworld )
  • Monopoly Repackaging | Andy Mangold
    "Monopoly, in spite being the classiest of all board games, unfortunately is packaged just as boringly and uncreatively as every other garbage board game on the shelves. So, I decided to repackage it… turning the class up to 11." Very pretty, but I miss the original typeface: the 30s-style sans-serif was very important to the tone.
    (tags: games toys design product monopoly )
  • Versus CluClu Land: It's the Little Things
    "…my feeling is that the barriers to verismilitude in video games aren't technological– lighting effects, texture work, mocapping– but /technical/. They're matters of technique, mastering the extant toolset in order to produce the novelistic details that make for the feeling of authentic transport. Game design doesn't need a better camera, or a holodeck. What it requires is old-fashioned artistry and imaginativeness, an obsessive and nerdish Flaubert who will come along and show us how games work."
    (tags: games storytelling narrative design technique iroquoispliskin )
  • Sci-Fi Hi-Fi: Weblog: (via bradleyallen) If it looks like a leaderboard, and quacks like a leaderboard…
    "…it’s become apparent to me that social software is a medium turns all communication into a self-representation game whose ultimate goal is popularity."
    (tags: play design representation socialsoftware score statistics leaderboard popularity )
  • GameSetWatch – COLUMN – Chewing Pixels: 'The Nightmare Before Christmas'
    "I am a terrible gaming evangelist. Every time I think I’m onto something my mind’s invaded by Marcus Fenix and his sweaty, homoerotic pecs, by Cloud and his implausible sword and cod-philosophy and, most poignantly, by me, in my pajamas aged nine playing Tetris on the toilet and by me, in my pajamas aged twenty-nine, playing Tetris on the toilet." And Simon powers straight into /my/ favourite games writing of 2008. Bravo.
    (tags: games play writing culture videogames excuses evangelism )
  • GameSetWatch – COLUMN – Chewing Pixels: 'The Nightmare Before Christmas'
    "I am a terrible gaming evangelist. Every time I think I’m onto something my mind’s invaded by Marcus Fenix and his sweaty, homoerotic pecs, by Cloud and his implausible sword and cod-philosophy and, most poignantly, by me, in my pajamas aged nine playing Tetris on the toilet and by me, in my pajamas aged twenty-nine, playing Tetris on the toilet." And Simon powers straight into /my/ favourite games writing of 2008. Bravo.
    (tags: games play writing culture videogames excuses evangelism )
  • The weird science of stock photography. – By Seth Stevenson – Slate Magazine
    "I was startled to realize that stock photo and video purveyors actually create material in anticipation of demand… These suppliers of the world's commercial imagery are making bets on what life will look and feel like in the near future." But of course.
    (tags: advertising marketing photography prediction stock future stockphotography gettyimages )
  • Twitter-enhanced Derivé « Magical Nihilism
    "The city is here for me to use, and it tells me so." Indeed.
    (tags: ubicomp towerbridge twitter riverthames messagingbus )
  • LRB · John Lanchester: Is it Art?
    Lanchester writing about games, from the point of view of a smart person who's actually played the games he described. I certainly don't agree with all his points, but I don't disagree with them all, and he's not mouthing off: he's making smart connections and indicating more than a passing familiarity with the medium. Might write a tad more on this.
    (tags: games writing culture criticism art lrb johnlanchester )
  • Cabestan: Winch Tourbillion Watch (Monoscope)
    "1352 components driven by a 450 link chain and nickel silver drums, prices range from $275k–$400k." Ignoring the price: do want very much.
    (tags: engineering beautiful watch horology clockwork cabestan )
  • SEGA :: GAMES :: OutRun™ Online Arcade
    It's basically Outrun 2 SP, but in hi-def, and on XBLA and PSN. And it looks like it has all the music intact. Very exciting!
    (tags: games awesome download sega driving xbla outrun2 magicalsoundshower sumodigital psn )
  • Achievement Unlocked | Armor Games
    The metagame is the game. Use the elephant to earn achievements. Apart from earning slightly /too/ many instantly at the beginning, it's a lot of fun. Don't reach for the hints too early.
    (tags: games play flash reward achievements metagaming )
  • Weightbot – Tapbots
    Yes, it's an app about weight loss. But: the UI is superb in its touchability and suitability for task at hand, and the reporting functionality is solid (and looks like it'll get much better).
    (tags: interaction design application iphone ui usability weightloss )
  • Bill Higgins :: the Uncanny Valley of user interface design
    "I’d recommend that if you’re considering or actively building Ajax/RIA applications, you should consider the Uncanny Valley of user interface design and recognize that when you build a “desktop in the web browser”-style application, you’re violating users’ unwritten expectations of how a web application should look and behave. This choice may have significant negative impact on learnability, pleasantness of use, and adoption." Yes.
    (tags: interaction design web ux usability aesthetics billhiggins )
  • YouTube – STS-124 Launch w/ Sound
    Video from the side of a solidrocket booster from a shuttle launch – through launch, into the atmosphere, separation, and back down to splashdown. Incredible; hypnotic; magical to think that we made that.
    (tags: video space film beautiful awe shuttle atmosphere earthfromspace earth )
  • makezine.com: Maker Faire Newcastle 2009
    "The first UK Maker Faire will take place in Newcastle 14-15 March 2009 as part of Newcastle ScienceFest – a 10 day festival celebrating creativity and innovation." Never been to Newcastle. That could be exciting.
    (tags: hardware innovation make makers newcastle )
  • r a t l o o p
    "Don't be stuck staring at the screen! Mightier's unique puzzles are designed to be solved by hand with pencil and paper." You print out the puzzle, solve it with a pen, take a webcam picture of it… and the in-game laser carves the path you drew. Wow.
    (tags: games play interaction design innovation camera windows mightier )
  • Jökulhlaup – Wikipedia, the free encyclopedia
    Because I've never known how to spell it until now, and it's one of my favourite words.
    (tags: glaciers flooding jokulhlaup )
  • Rolando
    Very beautiful, and, so far, very sensible implementation of touch interactions. Looking forward to playing much more of this over the holidays.
    (tags: games rolando iphone touchscreen )
  • Lookspring » Snapping point
    "Tears shouldn’t be our goal. Stories don’t need to be our tools. The majority of art forms don’t rely on narrative for their emotional impact. Stop and think about that for a second. The games industry tends to draw on such an amazingly limited roster of inspirations that it’s easy to forget it. But our obsession with linear, story-based – word-based, even – non-participatory art at the expense of all the other forms makes life so much harder for games, and it makes me crazy."
    (tags: games art narrative story emotion )
  • Periodic Table of Awesoments
    "Modern day awesominers know there are actually 118 fundamental "awesoments" that compose all good things. The Periodic table of Awesoments can be a very useful tool. It's designed to show the relationships between awesoments, and often one can even predict how awesoments interact simply by their positions on the table."
    (tags: humour visualization awesome dorky periodictable )
  • Improve your jQuery – 25 excellent tips
    Very good – some good stuff around how the library works, but also lots of basics around how to optimise Javascript.
    (tags: javascript programming development tips jquery advice )
  • Left 4 Dead Review | My Chemical Romance
    Gerard Way reviews Left 4 Dead on My Chemical Romance's (totally excellent) blog.
    (tags: games awesome review left4dead mcr mychemicalromance dontcrossthestreams )
  • Haiku | My Chemical Romance
    "Left 4 Dead is out
    Friends kill zombies together
    Is it worth getting?"
    Yes Gerard, it is.
    (tags: games left4dead haiku mcr mychemicalromance )
  • How I Turned Down $300,000 from Microsoft to go Full-Time on GitHub
    "If you want a recipe for restless sleep, I can give you one. Add one part “what will my wife think” with 3,000 parts Benjamin Franklin; stir in a “beer anytime you damn well please” and top with a chance at financial independence."
    (tags: microsoft development business software github )
  • Rails Metal: a micro-framework with the power of Rails: \m/
    "Rails Metal is a thin wrapper around Rails’ new Rack middleware support." Which means you can process requests outside of ActionPack, which is useful for the odd performance boost in certain places. Interesting to see concerns separating out within Rails like this.
    (tags: programming rails rubyonrails ruby rack middleware )
  • Brighten the Corners/Shop/Victor & Susie
    "A modern tale about caring, mending and letting-go, drawn with letters and punctuation marks." Oh! This is just beautiful – a short story about a girl, and a snail, composed entirely out of type.
    (tags: design story typography illustration children book )
  • kewlchops: Not quite what I had in mind.
    "Not what I had in mind at all." George Oates on how her firing from Flickr played out, which was pretty horrific as it turned out – she was on the other side of the world, presenting on behalf of the firm. I am really not sure what Yahoo! hope to gain from many of their recent redundancies, and least of all this one.
    (tags: flickr yahoo redundancies firing idiocy )
  • HARDCASUAL EXCLUSIVE: Activision CEO Writes Satan Over “Dante’s Inferno” « Hardcasual
    "You want to hear some gluttons eternally force-fed cake and chocolate milk? I don’t know what else XBox Live microtransactions were made for, broseph. " Hardcasual, I love you.
    (tags: games humour funny ea bobbykotick harcasual activison dantesinferno )
  • Eric Kaltman's blog | How They Got Game
    Eric Kaltman is blogging the Cabrinety Collection, and he's doing a great job so far.
    (tags: games blog history archive collection historiography cabrinety )
  • Cabrinety Videogame Collection
    "The Stephen M. Cabrinety Collection in the History of Microcomputing at Stanford University consists of several thousands of pieces of computer hardware and software. Dating primarily from the 1980s and 1990s, the collection chronicles the formative era of personal computing, specifically computer gaming." Amazing.
    (tags: games gaming archive collection historiography )
  • Games Without Frontiers: Why We Need More Torture in Videogames
    "Psychologists know that torture causes, among other horrid things, lasting mental-health problems. But 24's frantically violent fairy tales are typical of what passes for mass-cultural debate about torture. We're not encouraged to think about what happens next, so we don't. It is a massive failure of the public imagination. Which is why we need more torture in videogames." Clive Thompson responds to Richard Bartle's issues with that WoW quest, and he makes some sensible points, although I still have some issues with the Blizzard implementation.
    (tags: games psychology ethics torture wow worldofwarcraft morals )
  • SPACE DEADBEEF
    Lovely – and, amazingly, free – shmup for the iPhone. Move the ship up/down with the direction of your finger; drag over enemies to lock; release to fire. Pretty, fast, and not crippled despite your finger being in the way.
    (tags: games spacedeadbeef iphone shmup )
  • Matthew's non theme based fancy dress party
    "The problem I have with the note is not that he was having a party and didn't invite me, it was that he selected a vibrant background of balloons, effectively stating that his party was going to be vibrant and possibly have balloons and that I couldn't come." David Thorne knows how to wind people up.
    (tags: humour writing story anecdote party davidthorne )
  • Farewell: Maggie Has Left the Tower
    Bye, Maggie Greene. You made Kotaku a much, much better place, and you'll be missed. After your sabbatical, please get back to writing about games somewhere.
    (tags: games writing criticism blogs kotaku maggiegreene )
  • Dante's Inferno : The Divine Comedy Video Game : EA Games
    This is for real, people. Redwood Shores or not, I'm scared.
    (tags: games ea books adaptation dante uhoh )
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