• "As Hecker suggested, though, that crucial consideration of the "why" of game development — along with related questions like "What are you trying to say to people?" or "What influenced this?" or "Are you trying to say anything at all?" — seems to be less important in this medium than it is elsewhere. That's understandable, since "fun" can be pursued for its own benefit, and to great and impressive effect. Surely we've got that covered by this point, though, and there's bandwidth for more." Chris Remo thinks out loud for a bit.
  • "On the last day of tutoring, I asked my 15-year-old student if he knew that he had a chance to woo and win Bastila. “Really?” He thought he’d known everything about the game, but the dialogue option never registered as flirtation. His face, usually so focused with youthful liveliness, grew wary. He frowned and blinked. He wasn’t quite sure how he felt about the fact that his beloved game would contain something so foreign. So adult. " Marie Mutsuki Mockett – what a name! – writes about KOTOR, Carth Onassi, and a little bit of magic.
  • "The alien tripods are decimating the city with ion cannons. Wild one-eyed dog-pigs with irritatingly high voices are roaming the streets, mutilating the populace with their fire breath, doing their best to keep their pet radioactive zombies in check. Meanwhile, you – the only one who can do anything to stop this genocide – are in stuck in a medical pod, being instructed by some asshole lab assistant on how to move your head up and down." Hardcasual don't like tutorials.
  • "It boils Digital Britain down to three Ms – media, music and movies – myopically ignoring the pioneers of new technology, and ?
    showing a blind spot for all creativity outside the so-called creative industries… Instead of empowering digital Britons, the bill follows the lead of music and movie corporations, who already apply a presumption of guilt to their customers. Instead of treating the web as a platform of possibilities, it recasts it as a tool for mass theft." Excellent, excellent leader from the Guardian on the frankly scandalous digital economy bill.
  • "…maybe this is the best of both worlds. An audience that, having crossed the barriers to entry, is by its nature more invested in our work; a public profile by which we have the means to occasionally reach into the mass consciousness, but which affords us the freedom to continue experimenting with subject, form, and style; an industry which is truly international; which is capable of producing both multi-million dollar blockbusters and single-creator labors of love (and releasing both on the same platform); which manages to be neither too big nor too small, and is the more vital, unique and exhilarating for it. We are a medium for us, and while there are more and more of us every day, we'll never be for everyone. In a way, that's beautiful." I think Steve's about right.
  • "In the Dark Carnival campaign of Left 4 Dead 2, you can win a garden gnome at the fairground near the start – and there’s an achievement for carrying it all the way to the end. It is, in fact, the same goddamn gnome I carried through Episode goddamn Two, for the same goddamn reason: there was an achievement for it. By the end of that ordeal, I prayed I’d never set eyes on his (”stupid fucking”) face again – but here he is, and here I am, and here we go." Tom Francis gets the gnome achievement in L4D2, and lives to tell the tale.