• "…there is something far more interesting at work in Heavy Rain: its successful rejection of the primary operation of cinema. The game doesn't fully succeed in exploiting this power, but it does demonstrate it in a far more synthetic way than do other games with similar goals. If "edit" is the verb that makes cinema what it is, then perhaps videogames ought to focus on the opposite: extension, addition, prolonging. Heavy Rain does not embrace filmmaking, but rebuffs it by inviting the player to do what Hollywood cinema can never offer: to linger on the mundane instead of cutting to the consequential." Ian Bogost is smart, and this is brilliant (and also provides a citation for "film is editing", which is something I've blathered about before).
  • "Today the first three production non-Latin top-level domains were placed in the DNS root zone. This means they are live! Here is one newly enabled domain with a functional website that works right now: وزارة-الأتصالات.مصر" Which means we can now have right-to-left domain names as well. Impressive, and clearly very important.
  • "So you want a facebox that shows a form which does an asynchronous submission and updates the facebox with the results of the submission showing error or success messages." Yes, I do. This worked. Thanks, Wes Gibbs.
  • It's a guide to Dudley in SSF4. Looks like a good one, and, given it's a few years since I've played Dudley (and that was in a different game)… much welcome. To read in the near future.
  • "This information describes how Free Range operates, both as a business and as a culture.<br />
    <br />
    We're open-sourcing our business, from the site to the contracts to the philosopy. Value does not come from these things, but from putting these ideas into practice. These ideas are not assets – we, the people, are.<br />
    <br />
    Fork this." Free Range have put their manifesto and operating principles onto Github.
  • And, with their 119th update, Valve helpfully included the list of all their previous patches, as well. Just look at the amount that's changed – and how swiftly. A proper, living game (unlike the stillborn 360 version). Can't wait to play it on the Mac; it's almost like a different game to the one I played at the beginning.
  • "Ben Gimpert is a friend of the Open Library. He and I got together over lunch a few months ago to talk about big data, statistical natural language processing, and extracting meaning from Open Library programmatically. His efforts are beginning to bear some really interesting fruit, and while we work out how we might be able to present it online, we thought you might be interested to hear what he’s been up to." Answer: good things. Ben is awesome, and this work sounds great. (I can't quote a suitable passage, so George's intro will have to do).
  • A few short tips on find; one of the bash tools I use least, and should probably use more.
  • "Diller, Brill, and Murdoch seem be stating a simple fact—we will have to pay them—but this fact is not in fact a fact. Instead, it is a choice, one its proponents often decline to spell out in full, because, spelled out in full, it would read something like this: “Web users will have to pay for what they watch and use, or else we will have to stop making content in the costly and complex way we have grown accustomed to making it. And we don’t know how to do that.”"