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"I suppose the point I was driving to that I let myself get derailed from is that all these trends in western cinema developed over time. It moved in eras of film, from the silent film, to the beginning of the talkies, to the pulp westerns, to their revival with Stagecoach and the classical period of westerns, to the revisionist and spaghetti westerns to the brooding psychological westerns of today. What RDR fails to pick up on is that these are all products not only of the time they were set, but the time they were made." This is a good post on one of my problems with the (generally very good) Red Dead Redemption: rather than trying to be *a* Western, it tries to ape *all* Westerns, and thus is all over the place tonally. Better examples in the full body – worth a read.
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"Thinking about what defines a particular game medium, one doesn’t always consider elements like the player’s physical posture, and where they sit relative to their fellow players. But the experience of playing a digital game with a friend on the iPad proves quite different than that of sitting side-by-side on a couch with Xbox controllers in hand, or sitting alone with a mic strapped to your head. Your sense of posture and presence is part of the game’s medium, as much as the material of the game’s manufacture. Playing Small World gave me a frisson of novel confusion, marrying the player-interactivity of a board game with the board-interactivity of a computer game. I felt the seam that joined them, but it felt right. This was something new, comfortable, and fun." Jason McIntosh on how tablet gaming is similar to the "cocktail" cabinets of old.
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Today's Guardian, from Phil, which is brilliant, for all the reasons explained in his post about it.
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"Although the finished site looks nothing like a newspaper I think it has more in common with newspapers’ best features than most news websites do. The sense of browsing quickly through stories and reading the ones that catch your eye, feels similar." Phil is smart. This is good.
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"Smells like Dwarf Fortress". An illustrated account of a the nightmares of one particular fortress of dwarfs. Pretty, funny, and I still can't quite get my head around that game.
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"Money is just a type of information, a pattern that, once digitized, becomes subject to persistent programmatic hacking by the mathematically skilled." (Lots of other good stuff here, but I wanted to note this one down).
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"Oddly, it feels a bit weird to watch the videos from inside MAST. There’s something about the combination of these being taken in the visible light spectrum inside a reactor, at super high speeds, with a CCTV-like aesthetic, makes me feel like I shouldn’t be able to observe what’s going on. Somehow reams of sensor data is fine, but watching the actual reaction feels… wrong. Like you’re looking into the soul of something amazing."
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"High time resolution video of a MAST plasma showing the L-H transition (transition from low to high quality confinement) and ELMs (a form of instability in the plasma)." Wow. And: this is visible-light spectrum. Double-wow.
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A short story by Jon Ingold. When I first read this, in a Cambridge May Anthology, I thought "this chap must write Interactive Fiction". It turns out he does, and writes very good IF. He's also a maths teacher now, I believe – but he also wrote this several years ago, and it's a lovely little short story about all the things you can only do in writing.
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Ooh. Turned-based multiplayer, from the looks of things, which would be ideal for a nice, long, slow, PBM-style game.
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"…Bing Destination Maps [bing.com] seems quite interesting as a new way of rendering geographical maps in a more visually simplified, understandable and accessible way. In other words, imagine one can now create a sort of information-optimized summary maps, similar to those you would quickly draw yourself on the back of napkin." It is slow and a bit beta, and the loading graphic is crackers… but otherwise, this is superb.
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"One of the three typographic styles that is used in Japan is essentially phonetic, and is called Katakana. We’ve been attempting to find ways to incorporate phonetic sounds with the Katakana letterforms." Brilliant.
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Fantastic. If you're like me, and use One Gmail Account To Rule Them All, but use Mail as your email client, you can only use the main email address to send from. This allows you to pick a from address, making your mailing lists work again, and allowing you to pick the From address on send.
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Microcontrolled Lego printer, running off some kind of postscript driver, I guess. Properly awesome – and, of course, the most important thing is all the little chaps that keep it working.
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Nikon IR intervalometer, hooked up to an Arduino, without even needing another remote. Definitely interested in building one of these.
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"This is short film I worked on a while ago called "Avatar Days"… It follows 4 MMORPG players taking about their online persona's. As they tell their stories we see them go about their everyday lives against the mundane backdrop of city life…but as their Avatars." Lovely.
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"What this magazine requires," he said, "is red-blooded, one-hundred-per-cent dynamic stuff, palpitating with warm human interest and containing a strong, poignant love-motive." "That," we replied, "is us all over, Mabel." "What I need at the moment, however, is a golf story." "By a singular coincidence, ours is a golf story." Lovely short Wodehouse about the coming of Gowf to a far-off land.
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"Perhaps we should be turning up at the cinema expecting more stories about resilience, or reports from the future where the problems are what to do with limitless energy, or Japanese consciousness multipliers, rather than dustbowls and gasmask hipsters. Authors: is that nihilism really what you want to leave behind? Your silhouette a stoop, rather than a hurrah?" Jim, quite rightly, likes his "shiny retro shit".
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"An 11 minute documentary exploring the merits and impact of pixel art, animation and chiptune music." Nice interviews, careful, and thoughtful.
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"Our original inclination was to put game content under "~/Library/Application Support/Steam", along with the other support files Steam uses. The problem is that uninstalling an application is meant to be as simple as dragging it from the Applications folder into the Trash. However, uninstalling Steam this way will leave all of your game content on the drive, which could easily be quite a few gigabytes of wasted space. Our solution was to put the content in a very visible and often used location so users could easily find and delete the game data if they didn't want it anymore. That's right, we chose the Documents folder specifically because it was visible and often used — the very reasons users don't want it there." Well done, Valve, for explaining this in the short term, and providing a solution in the long term. (And: their thinking wasn't so woolly, really).
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"The route of the [Metropolitan] line between Paddington and Bayswater (opened in 1868) necessitated the demolition of 23 and 24 Leinster Gardens, situated on a long, upmarket terrace of five story houses, and it was decided to build a 5ft-thick facade which matched the houses either side of the break."
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Back in 2006, early on a Saturday morning, artist Julien Berthier installed a new door in the city of Paris—but it was a fake door, leading nowhere, on an otherwise empty wall in the 3rd arrondissement… Unbelievably, Berthier adds, "Almost 4 years later, the address still exists. Regularly graffitied it is even cleaned by the city service.”
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"Outside of the novel setting, the individual multiplayer games have nothing substantial to offer a person other than progression. This is pretty ordinary stuff.<br />
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There are so many things to do in the actual game that you'd want to do with other people: you'd want to play horsehoes, or Poker, or Blackjack. Even those would be diversions, though. You'd want to drive cattle, or steal them; you want to cut a slice of that country out and see what you could make of it – or get yours riding rough over the smaller towns. As it stands, you're given desperately limited access to a sterile, stricken place without heart or memory." (RDR is great, no question of that, but I think Tycho's right about the missed opportunities of Free Roam. More on this in a proper blog post, coming soon). -
"Now, the cordial racist shopkeeper and I have a relationship. Every five days I return to Armadillo; he warmly greets me, and I kill him. I've even found ways to avoid tedium. Sometimes a single shot to the head does the trick; other times I lasso and hogtie him before letting him have it. If I've had an especially bad day on the range, I let him tell me about the Jews before plugging him multiple times in the piehole, courtesy of my Dead Eye slo-mo skill. Occasionally I even shoot up the store. I guess you could say I'm a loyal customer." And still the myth of Rockstar's "open-world" is punctured by rendering players impotent against things they – rather than their character – have a problem with.
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"Do you see this? It's the world's tiniest open-source violin." Yes.