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"A history of Silicon Valley failure written in T-Shirts." Much as I'm trying to wear fewer T-Shirts, wow, there's a lot here I'd wear in a flash, and not out of hipster irony. SSI! Sierra On-Line! Infocom! Microprose! Accolade! Brøderbund! Brilliant.
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"Command line work isn't a separate task that should live on its own—it's an integrated part of your natural workflow. DTerm provides a context-sensitive command line that makes it fast and easy to run commands on the files you're working with and then use the results of those commands." This looks great. Will report back on it.
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"This is where I write about social & political stuff, mostly relating to sex. Yes, there's going to be a book. As an ex-sex worker, you can imagine what my bias is. Nevertheless, I am also a scientist, so will do my best to present the evidence base for each post." Brooke's new blog. This looks like it could be good.
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"We all remember making up stories with our toys when we were young, or our favourite childhood TV cartoon series where our toys seemed to have impossible, brilliant lives of their own. Now that we have the technology to have toys soak in media, what tales will they tell?" Poor Badger.
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"[Mayo is] making a dummy RFID-reader surface for us to mount on a subway turnstile, as well as a companion piece for the MetroCard vending machine. The challenge here is to avoid imposing our own designerly tastes on these artifacts; if we want them to be convincing at that all-important subliminal level, we have to try and imagine them as an extension of the MTA’s existing graphic vocabulary.
And that, in turn, means capturing a certain kind of municipal badness in the design of type and signage: inapposite font selection, clumsy kerning and so on. It’s an odd and demanding kind of discipline — especially for us, with our marked preference for the Vignelliesque."
Realism channeled through suitably ropey implementation.
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Formative military strategist; interesting with respects to systems thinking; but sod that, he also coined Red versus Blue. For that alone: +1.
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"EON has a full-time staff of six, headed up by editor Zapatero (known to his grandma as Richie Shoemaker), who told Wired.co.uk that around two-thirds of the content of the magazine is written by EVE players, who are paid in in-game currency for their work. It acquires the reserves of in-game cash to pay its writers by selling ads to in-game organisations, like banks or insurance companies, which pay their ad bills in the game's currency too. The setup means that gamers who play EVE have more ways to make in-game cash than just mining or trading in the game universe. They can also be a journalist, reporting on galactic events." This is completely brilliant/nuts. Also: I love the idea that people want to collect the historiography of the universe.
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This is beyond brilliant. Not because it's More Hard Fun From The Maker Of QWOP, but because it's actually easier than QWOP, and it tickles exactly the same part of my brain that bouldering itself tickled, and it makes brilliant use of finger-gymnastics and the keyboard, and it's marvellous, really. I just want to go home and play it all night.
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"Deep craft is more than knowledge. It is a set of knowings. Knowing what is likely to work and what not to work. Knowing what methods to use, what principles are likely to succeed, what parameter values to use in a given technique. Knowing whom to talk to down the corridor to get things working, how to fix things that go wrong, what to ignore, what theories to look to. This sort of craft-knowing takes science for granted and mere knowledge for granted. And it derives collectively from a shared culture of beliefs, an unspoken culture of common experience." Craft / scenius / place / knowledge. The W Brian Arthur sounds great, and Matt's point – that building strength in a sector is building culture, and that requires investment in something that won't see immediate returns (rather than "five-year plans" and "strategies") is acute. Very good stuff.
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Lovely, just-right blog from Foursquare's engineering team; a nice mix of clarity and detail. They've got some smart folks there.
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"Jennifer Brook, who makes artists’ books and iPad apps, speaking earlier this year: “Craftspeople are technologists, and technologists are craftspeople; the only difference is the velocity of the material they choose to work.” Humbly, I would add a further qualification, a further dimension. Celerity, or “proper velocity”, is velocity which takes the effects of relativity into account: the observer is travelling too; we are all travelling in time. The material has its own celerity." Oh, gosh, that's marvellous. Both parts.
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Nice lo-fi sound effect tool.
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Totally marvellous: photographs of New Zealand arcades in the eighties. Lovely they're online, as well as in the world, and must get around to that essay at some point.
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"So there's a cosmonaut up in space, circling the globe, convinced he will never make it back to Earth; he's on the phone with Alexei Kosygin — then a high official of the Soviet Union — who is crying because he, too, thinks the cosmonaut will die.
The space vehicle is shoddily constructed, running dangerously low on fuel; its parachutes — though no one knows this — won't work and the cosmonaut, Vladimir Komarov, is about to, literally, crash full speed into Earth, his body turning molten on impact. As he heads to his doom, U.S. listening posts in Turkey hear him crying in rage, "cursing the people who had put him inside a botched spaceship.""
The terrible, sad cost of the space race. Warning: contains a graphic image of human remains in an open casket. Also: is, in many ways, very upsetting. But this is history, and it must be documented.
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Totally lovely montage of arcade-game death/loss animations. Watching this: I really forgot how beautiful Afterburner looked in the arcade.