• "Occasionally, as we discuss designs and possibilities, Nick gets a look in his eyes, like he’s going to have punch physics in the brain. Physics looks back at him like a spoilt four year old teasing a doberman. It’s the best stand off you’ve ever seen." I have seen this look.
    (tags: berg weeknotes )
  • “I guess you could ask people to make recommendations on LinkedIn,” said Scott. Scott and I both work in information technology. “ 'Working with Cynthia was an amazing experience as she always made deadlines and was incredibly prepared for meetings and she is as good as her word when it comes to not dropping a deuce on your floor.'” Marvellous writing, as ever, from Paul Ford.
  • "I’d really like more week-long exercises in fiction delivered to me via Twitter. The problem with other accounts for fictional characters – including, say, The West Wing’s Joshua Lyman and Donna Moss – is that they’re continuous, shapeless roleplay. I want a planned narrative that ends."
  • "It has been interesting to watch the rise of the subsequent discourse on gamification, because to me, the focus on "achievements" and such misses the real power of games: they teach us dynamic system models. The instruments we build at Bloom will each provide a different "physics of information," or game-like rule set that maps the variables from the data the user is viewing (how many followers does my friend have) into a set of rules that govern the behavior and presentation of the data (how big is the dot that represents that friend). Once users learn how these rules work, they can perform the system like they might perform a video game, zooming through structures, using tools, and interacting with the environment. Play is the way humans learn how new environments work. We'll let people play in countless environments built by their own network data and resources." Dingdingding!
  • "Games of every hue are mental anchors – lumps of code that occurred at regular intervals in your life that you can hang your memories around. The reason retro gaming has such an appeal is because it provides a direct and unchanging channel to your past self – someone probably very different to the person who struts around with your body hanging off him today. For many (and overall, of course, for me) the skies weren’t only bluer, the grass wasn’t only greener and the world wasn’t only simpler in games of yesterday – so too our memories of our lives while we played them." Gosh, coverdiscs. So many memories.
  • "Design, host and share your own custom maps." Interesting – tile hosting, tile creation.
  • "Sony's statement suggests that it was actually storing sensitive information in plain text format, which defies belief. The only other explanation is that hackers only got access to the hashes and may have compromised a small minority of passwords by running this data through something like a dictionary look-up. However, from the tone of Sony's apology this does not appear to be the case." Good god; they're certainly transmitted as plaintext to PSN – according to the IRC log referenced in this article – so the incompetence required to store them as plaintext is already evident. Appalling.
  • "At a time when the artworld has become a bloated thing like a celebrity based branch of the stock exchange, it is very satisfying to make a real and seriously thoughtful transaction." Tom Phillips' Word Cross is now in a parish church in Kent. Great.
  • "
    hen I finally got around to playing Portal, I was a bit surprised at how much the Internet loved the companion cube. Sure, the cube is pretty great, but in my mind it pales in comparison to the turrets, the real scene-stealers of the game. In fact, they inspired a Veruca Salt-esque covetousness in me. I wanted one. Badly. And, of course, it just wouldn’t be the same if it didn’t talk…" I had forgotten how much I loved the turret dialogue. You monster.
  • "The recent generation of young turks is doubtless having fun with data scrawling but at some point it will pass people by unless there is a purpose or utility to it. They've got the engagement sorted. These things are mostly usable. What they are not is useful.

    That is where people like Few come in. They work in analytics – using data for decision making. They are ideal real-life mentors, solving real life problems. They can point the way to thinking of these apps as tools for whatever outcomes." Max is right – it's a great blog. Good spot.

  • Ooh – a local luthier. My electric is in need of a set-up, so good to know there's someone local who comes recommended.