• "I’m excited to announce that I’ve been contracted by O’Reilly to write a book about the Microsoft Kinect. The book is tentatively titled Making Things See: Computer Vision with the Microsoft Kinect, Processing, and Arduino. My goal is to introduce users to working with the Kinect’s depth camera and skeleton tracking abilities in their own projects and also to put those abilities in the wider context of the fields of gestural interfaces, 3D scanning, computer animation, and robotics." Nice. Joining this stuff together is *hard*, and getting it into the hands of designers, rather than programmers, is very important.
  • "Certainly as delivered through mobile devices, contemporary AR imposes significant limits on your ability to derive information from the flow of streetlife. It’s not just the “I must look like a dork” implications of walking down the street with a mobile held visor-like before you, though those are surely present and significant. It’s that the city is already trying to tell you things, most of which are likely to be highly, even existentially salient to your experience of place. I can’t help but think that what you’re being offered through the tunnel vision of AR is starkly impoverished by comparison — and that’s even before we entertain the very high likelihood of that information’s being inaccurate, outdated, or commercial or otherwise exploitative in nature."
  • GameMaker-like tool for OSX and Windows – that outputs Flash games, built out of Flixel and Box2D. Niiice.
  • "Cole Phelps has no health bar, no ammo count, and no inventory. He doesn't write journal entries, and has no safe house or property. He doesn't eat, doesn't sleep, doesn't smoke or drink or sleep around or go out with his friends. I have seen nothing of his wife and children, his passions, his hates or his desires. He walks into a crime scene and barks his introductions like a dog, rude and abrasive; petulant and bullying. He carries himself like a child playing dress-up, weak-chinned, pale, and aimlessly angry. Cole Phelps is kind of a prick.

    But when I look at what's going on around him, I can't really blame him. What to make of this Truman Show-esque existence, this vast, toothless city? If I were trapped in such a purgatorial nightmare, I'd probably behave badly, too." This is good, and expresses in poetic and critical terms one of the many reasons I just don't care about LA Noire.

  • "The One Page Dungeon Contest is level design contest for creating a scripted RPG adventure that fits on one 8.5×11 page. All information, the map, story, encounters and more have to fit in one page. Sort of writing a haiku, short and sweet.

    The dungeons are RPG-system neutral and vary greatly in style. Several are classic hack-and-slash dungeon-crawls, while others involve mysteries, horror, solitaire play and lots more." Sounds great.

  • " For our project, we had to find three scenes from any movie or TV show and use physics to find out if something was or wasn't possible. I got 100% on it." In this case: 'Physical Impossibilities in My Little Pony: Friendship Is Magic'. He's really not wrong about the animation.
  • "Prototypes for Mac turns your flat mockup images into tappable and sharable prototypes that run on iPhone or iPod touch." Nice.
  • "My dream cloud interface is not about booting virtual machines and monitoring jobs, but about spending money so my job finishes quicker. The cloud should let me launch some code, and get it chugging along in the background. Then later, I would like to spend a certain amount of money, and let reverse auction magic decide how much more CPU & RAM that money buys. This should feel like bidding for AdWords on Google. So where I might use the Unix command “nice” to prioritize a job, I could call “expensiveNice” on a PID to get that job more CPU or RAM. Virtual machines are hip this week, but applications & jobs are still the more natural way to think about computing tasks." Yes, this. And: lots of people _think_ the cloud works like this, but it really doesn't, yet. Parallelization/adding computing power is more practical, but it's not been made easy like a bunch of other things have (so far).
  • "I have this colleague of mine who is an avid rock climber, and I’m trying to get him to play GIRP. He says that what I’m saying is like, “I’ve come up with this new formula of crack that’s ultra-addictive; why don’t you try this new crack I’ve cooked up?”" Wait, Bennett GIRP/QWOP Foddy was in *Cut Copy*?! Awesome.
  • "…another Monorail Society Exclusive!" The decision, you might have guessed, is turning down a monorail. Does sound great, though, and easy material for writing alternate-pasts.
  • "Unlike the movies that influence it, LA Noire takes place in a world where editing hasn't been invented yet." Really good writing from Tom Chick; this was perhaps my favourite quotation. I genuinely wonder how many people playing this game have never played a "proper" adventure game – be it an old Sierra point-and-click, or something from the Phoenix Wright/Hotel Dusk school. Chick's line about the matchbook is exactly the thing adventure gamers got fed up with in the *late nineteen-eighties*. We don't need the bad parts of Sierra coming back to haunt is.