• "We’re more willing to grant intelligence to things that we’ve built ourselves than to non-human species, even though it’s increasingly obvious that primates, cephalopods and trees have forms of intelligence that we should maybe be listening to. So how do we take this sudden decentring of the human with regard to AI? It’s like a Copernican moment when suddenly we have to acknowledge there are other forms of intelligence present. And then suddenly go, “Oh shit, there have been incredible amounts of intelligence here all along, and we’ve completely ignored them." This is very good.
  • Nice interview with Tim, largely on _Infinite Detail_, for which there are some spoilers. And I liked this, on how important sound is to the book, and why:

    " It comes from a bunch of places. Mainly wanting to always write a book that addressed the science fictionality of Black electronic music. And to me it’s impossible to separate the music I’m writing about – and love – from the heard environment, the two are entwined."

  • "Here is, instead, the first reading that occurred to me, looking at these reimagined vistas set among the tall columns of RIBA headquarters: the idea that videogame architecture is essentially a folly, something that takes the form of a building that has a physical function, but which cannot meaningfully fulfil that function and which instead uses its simulated practicality to fulfil, say, an emotional or aesthetic or wayfinding purpose. I read Playing the Picturesque as suggesting that we might use the existing centuries of design and discussion around follies, and the long related history of arguments about the “picturesque”, to usefully inform the ways that we look at videogame architecture."

    Lovely writing – dense, detailed, and shrewd – from Holly about a show I must go and check out.

  • "So much of design culture is occupied by people that take themselves so very seriously. When thinking about our conversations in the Newsbar about magical realism and surrealism, it became apparent to me that the level of imaginative freedom allowed in the world of experimental fiction, would struggle to exist in contemporary design culture (and academia) because there’d be some form of backlash about how it wasn’t ‘real’… that the work didn’t address the world’s real issues or problems… that it would never succeed in the ‘real world’. We are a discipline that is reliant on our creativity and imagination, but have become terrified of the imaginary."
  • "A one-person business is an exercise in long-term anxiety management, so I would say if you are already an anxious person, go ahead and start a business. You're not going to feel any worse. You've already got the main skill set of staying up and worrying, so you might as well make some money.

    Running an online service solo puts one in the coffin corner between the Dunning Kruger effect and impostor syndrome. On some days you feel the correct but paralyzing sense that you are in way over your head. On other days, you'll feel like you're surfing on waves of liquid competence, doing flips, until you destroy something important.

    In between the two is a zone of narrow, focused productivity that I hope one day to find."

    Happy birthday to my favourite software as a service.