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On the real life Firewatchers. Lovely.
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This chimed with me, and I enjoyed it – it nails much of why I enjoy the game, why I haven't really enjoyed other survival/crafting games, and I particularly nodded along with its more nuanced take on NMS as a post-colonial artefact.
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In absolute agreement with Michael Cook: this is a great article about what procedurally generated sound is like – the answer being, a lot of up-front work on parameters before procedure kicks in; the role of the sound designer being in designing systems and simulations as well as sound (rather than *just* the sound); and most importantly, something that can be explained to a lay audience with truthful language, rather than hyperbole. A good piece of technology journalism.
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Turns out rvm-shell might be handy.
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Excellent interview from the Landsat Science site with James. Also: nasa.gov domain!
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Simple notes on using Monit to run daemonised processes.
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Likelihood of needing this advice = quite high.
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Lovely toy for building three-dimensional fractal structures. Really nice.
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Great overview of a history of library music, with some nice notes on Trunk Records' involvement in picking a lot of it up later. I love all this stuff.
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Simple guide on using the whenever gem to both a) schedule tasks and b) update upon deploy.
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Nice overview of eye, which might work well for me at a project level – and this includes both sample configs *and* sample Capistrano recipes.