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"That's how weird games are — we make things while barely even knowing what they are. Your goal is to be really good at thinking about your own game, and to do that, you have to put in the work of thinking. Remember that there are many ways of thinking about your game, and writing is just one mode." This is all very good, but this particularly.
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[this is good]. And it leaves me with open, not closed feelings: I'm reading so much on a screen, mainly e-ink, and mainly fiction. Do I remember it the same way as print? Do I care as much? Am I missing things? Some days, what matters is that I *am* reading, that wherever I am in the world, there are books; other days, I can't remember what I read where, because they all felt the same, all looked the same: a slab of grey plastic. Lots of thoughts. Mainly, though, that I'm glad there are books in the world.
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This looks like it could be a really lovely thing – what a piece of machinery, too. (I'm always convinced that sound is one of the simplest and most useful ways to illustrate analogue electronics, sometimes).