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Great article from Jeff Minter on the journey from 70s vector art, 80s vector games, through to the (excellent) Tempest 2000 – including some great stuff on embracing the Jaguar's chips and instructions to make beautiful weirdness – and onwards through Nuon and Space Giraffe to TxK on the Vita. A really lovely balance in the article of coding voodoo, focusing on gameplay, and always wanting to make things both weirder and prettier. (Incidentally: I loved T2K when I first played it, but playing an original Tempest cab at Ground Kontrol was a special moment – striking how much a spinner changes that game). Definitely recommended.