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"Designer Marian Bantjes has created a stunning graphic design for Wallpaper magazine’s Laser sailboat. For the boat, Bantjes played with the Dazzle camouflage patterns that were prominently used by naval ships in the two World Wars." Brilliant. Bit pricey for a Laser… but still brilliant.
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Can't disagree with many of these.
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"Two of these books finish with one particular poem, “Distance Piece”, which as his final printed words are tough to read through." Sadly, they are.
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"First, he says, think of the player as your worst enemy, and then create the most devious puzzle possible. But then from there, try to work with the player as your friend, so that you can give them the right clues. Start with tough stuff, then scale back." I am not really convinced by this – I find Limbo erring on the side of the cruel and unfair, and think that "thinking of the player as your worst enemy" is a pretty bad rule of thumb, no matter how you later ease off the pressure.
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"…what Civilization provides is a story with a beginning, middle, and end, which is three times more than what you probably started with. If you play the game in particularly interesting way, then you can be rewarded with a delightful, surprising experience that you can’t help but weave into a story, inventing characters and lovers and intrigues all round. This story might tug at you so insistently that you begin to jot down notes and timelines, writing diary entries and newspaper reports of battles. Eventually, you might join all those pieces up, rewrite them, throw it all away, and rewrite it again – and then you might call yourself a storyteller." And this is one of the kinds of storytelling that games are best at: collaborative tales weaved between ruleset and player, between man and machine.
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Wow. One to return to: a super-comprehensive look at Pac-Man, including its AI routines and collision detection.
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"It now seems morally important to me to do without minor characters in a story. Any character who appears, however briefly, deserves to have his or her life story fully respected and told."
Off Reservation
07 August 2010
In about an hour, I’m jumping in my little car with hiking kit, camera gear, and a stack of books. I’m off to a little village in the Brecon Beacons for a week of walking, eating, reading, and recharging.
So: off-grid, by and large, for a week. Can’t wait. Crossing many fingers about the weather. See you soon.
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Nice post on future interfaces, but primarily bookmarked because I can *never* find that GITS:SAC still when I need it, and it's *brilliant*.
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This looks like it could be great – very Karateka-esque take on duelling. Bonus points for a "throw sword" move and the slide; it's all just-Douglas-Fairbanks enough.
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"…how does Charland describe his own work? He says, "Its like 5th grade science mixed with sculpture. Its about being curious and playful. There is still a lot to wonder about."" Lovely, lovely long-exposure work, proving again that in very long exposures, you can wander around and not really show up. My favourites are the most elegant – the final image, of a candle burning down over an hour, is stunning.