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Jason Rohrer has a new puzzle game out, designed primarily for iPhone but also available for OSX/Windows/Linux as ever. The UI is very thoughtful, for something finger-driven; the game mechanic is complex, but I think I'll get a handl eon it soon. I hope.
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"As I watched the gunfire on screen, I should have been wondering what it was like to actually be in the shoes of those soldiers. But as I sat staring, I instead wondered whether the Marines had bothered to observe that building for civilian inhabitants before demolishing it. I wondered how any Marine that got shot in Iraq could endorse a game based on Fallujah where you can be hit by a hail of bullets and walk away. By the end, I was left wondering what Konami was thinking." A strong article from Nick Breckon on the problems already showing with Six Days In Fallujah. Thoughtful, well-reasoned, and not at all knee-jerk. I, too, am already concerned.
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Lovely: Creature Comforts meets "Hey There Little Fella". Totally charming.
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Ocean Quigley has a blog, and whilst all the stuff on Spore and Sim City 4 is super-nice, what I really like are his paintings and sketches, which are just lovely.
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"Daily deep-dive analysis of a specimen from the modern world's most exciting communication medium for penis humor."