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  • Cruise Elroy » Who needs to win?
    "As I listened to Wil’s surprisingly impassioned speech, and the protestations of the other party members, a thought popped into my head: role-playing is when you make poor gameplay decisions on purpose." Dan values narrative success over ludic, rules-based success.
    (tags: games play gameplay roleplaying success failure drama narrative )
  • tweenbots | kacie kinzer
    "Tweenbots are human-dependent robots that navigate the city with the help of pedestrians they encounter. Rolling at a constant speed, in a straight line, Tweenbots have a destination displayed on a flag, and rely on people they meet to read this flag and to aim them in the right direction to reach their goal." And, it turns out, you really can rely on the kindness of strangers. If you're a cute robot. And boy, are the tweenbots adorable.
    (tags: robot robots interaction cities urban social kindness generosity )
  • A layman’s guide to projection in videogames. « Significant Bits
    "Oftentimes when a videogame has a skewed, overhead point of view, we call it isometric. That’s rarely the accurate term, though, and it’s not just pointless semantics." A not half bad guide to the different kind of projections used in 3D – and pseudo-3D – games. And, of course, a reminder that most isometric games aren't, and that the projection in Ultima VII was *bonkers*.
    (tags: 3D projection graphics games isometric notisometric )
  • YouTube – オオカミはブタを食べようと思った。Stop motion with wolf and pig
    Beautiful. And: insanely time-consuming; it's not just stop-motion, but two separate pieces of stop motion put together. I love it when they go swimming.
    (tags: animation video stopmotion beautiful wolf pig japanese )
  • Inside Scoop – SimCity.com
    "I'm going to give you the answer right away and the answer is yes. The only difference between SimCity's 3D and a first-person game's 3D is that SimCity uses "orthographic projection" and limited view freedom. The intent of this article is to explain both of these differences and the reasons for the decision to implement them. Along the way I'll briefly mention some of the rendering techniques and used in SimCity 4 and the issues that come with them." Rather good article explaining about optimising 3D for fixed projections.
    (tags: games 3D simcity rendering projection graphics )

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