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"Today, I made a little application using the Spore API." Specifically, rendering the skeletons of creatures in Processing. Nice.
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"LSL is a 2-D arena shooter featuring a robot that falls in love with several lovely female robots each with her own unique abilities and atmosphere… The longer our heroes stay together, the more their relationship will evolve, making them stronger; but this increases the difficulty of the game, too. When they "break up," the enemies are cleared, but so is the score multiplier. Throughout the game, the robot recalls memories of a love before…" This sounds – and looks – delightful.
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"For use on days with uninteresting skies." I should like one of those very much.
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"Majini have gone through a small part of London, leaving behind a trail of remnant body parts from their victims. Find the bodies on the morning of Thursday March 12th and win a vacation to Africa." Um. Really not sure this is the best kind of live event, chaps.
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Seriously, the UI customisation that some players go through amazes me. And yet: the level of customisation possible also amazes me. There's some good stuff in here not just on customising your UI, but also making it look functional and useful; UI design is still possible in the sea of plugins.
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"Just because a line is functional doesn’t mean it can’t be clever, funny, insightful, or dramatic. The real art of videogame writing is being aware of the context: understanding how, when and where the line is going to be used, and how to compensate for the times you have no control over when the line is played." A nice piece on writing for games, and brevity (or a lack of it).
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Touché.