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  • Developer strikes it rich with iPhone game – CNN.com
    "Demeter quit his bank job two months ago and has launched a company, Demiforce, to develop more electronic games. Now he has a salaried staff, five games in development and two coming out by Christmas, including a spinoff to "Trism" called "Trismology."" I hope his success continues; scaling up always seems scary, but Trism was – and is – superb.
    (tags: programming iphone cocoa trism demiforce games development )
  • Kevin Kelly — The Technium
    "The conundrum is that no path, no vision of progress – technological, social, moral – will be plausible today if it does not include the complexity of costs, yet it will not be desirable if it does. That makes our society blind." Some good, if dense, Kevin Kelly.
    (tags: scfi future dystopia futurism progress development society )
  • Thinking of the numbers — Techbelly
    "I wrote a script that lets you see what this money could buy if we weren’t throwing it at second-rate comedians or third-rate bankers. What if we spent it on schools, or teachers, or wispas instead? My script lets you see that by altering the text of Guardian articles as you browse." Ben's hack was brilliant in its simplicity, and really does change the way you read the news.
    (tags: ghack1 guardian hackday numbers greasemonkey script context )
  • TURF BOMBING
    "Turf Bombing is a location-based turf battle game which rewards and encourages traveling and learning about different neighborhoods." Location-based game that forces you to travel out of your normal areas, and potentially explore transport networks. Also: not designed around specific devices, just laptop+wifi.
    (tags: urban locational gaming play space geo locative )
  • GameSetWatch – Opinion: Fallout 3 – Escape From Vault 101
    "Fallout 3 is a tribute to intent. It's not a rallying cry for any cause or even a cautionary tale about the hypothetical horrors of nuclear holocaust. It's a statement on the worthlessness of inaction. It's about not staying in the vault."
    (tags: vault fallout3 games writing bethesda criticism )
  • Far Cry 2's slow burn | Procedural Dialogue
    "Far Cry 2 doesn’t so much attempt to define a memorable experience and effectively communicate it to the player as it does to define a set of rules and an environment in which memorable experiences are likely to happen, letting the player loose in that world." One of my favourite pieces of writing on FC2, if only because it captures the nature of the game so well.
    (tags: farcry2 criticism games emergent openworld )
  • Insult Swordfighting: Gamestop.com User-Submitted Previews: Left 4 Dead
    "Oddly, although Left 4 Dead only comes out today, Gamestop.com has already switched from their previews to reviews. You'd think that wouldn't be enough time for their users to appraise the game. You would even think that they'd want to play the full game before trumpeting their thoughts and throwing around phrases like "game of the year." You would be wrong." Mitch is harsh but fair.
    (tags: mitchkrpata reviews left4dead games internetpeople )
  • Fallout 3 Capital Wasteland – Planet Fallout
    "See what's been discovered by the Wasteland inhabitants!" Collaborative slippymap of what people are finding in the DC Wasteland in Fallout 3.
    (tags: fallout games fallout3 maps mapping ugc )
  • Apple – Support – Discussions – Pictures automatically attach to e-mail? …
    "Images don't automatically attach to emails. I hope you and your husband can work things out though." Oh dear.
    (tags: iphone apple adultery unfortunate forum thread )
  • Custom fields? We don't need no stinking custom fields
    "For all the prioritizing and severitizing (which costs a lot of time during bug input) the best method of bug sorting was human communication." Yes. Too much time has been lost in too many custom installs of JIRA.
    (tags: bugtracking bugs jira customfields projectmanagement prioritisation )
  • Boing Boing: Offworld
    "Hi everybody, I'm Brandon, and this is Offworld." Oh! This could be good.
    (tags: brandonnn boingboing games blog )

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