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"From Liverpool 1995, to Nevada 2035, to a PlayStation somewhere near you. Once upon a time, I helped to write the world of WipEout." Nice article from the writer who helped write a lot of the texture and world for Psygnosis' Wipeout. Glad that writing like this is still somewhere, even if it's in the furthest recesses of fansites.
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"But these arguments aren't getting us anywhere because the problem isn't the games. The problem is the _play_. When we engage with games, we _play_ with them. We don't read them; we don't attend them; we don't view them in a gallery. We _play_ them. And that's a big problem."
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"This has to be the most quick-and-dirty data visualizer out there: I wrote an ascii art plotter script that takes a column of numbers on stdin and throws out a plot on your console." Oh, that's going to come in handy.