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  • Fullbright: Quick Critique: Braid
    "I don't begrudge Blow an attempt at addressing important historical events, but the weight of the atomic age seems too much to address with a few lines of text that feel incongruous with the rest of the production." This is, I think, a worthwhile point. I'll be returning to the whole "atomic bomb" question in a blogpost soon, I hope.
    (tags: braid games play critique criticism )
  • Games Convention 2008: Team Fortress 2 Updates Coming To Xbox 360 Later This Year
    "Given that Valve is being forced to charge for the update, they wanted to ensure that 360 owners were getting their money's worth." Such a shame they have to charge for it – but still, more TF2 on 360, and that's a good thing from my perspective.
    (tags: valve microsoft live downloadablecontent dlc tf2 teamfortress2 )
  • Everyday GIT With 20 Commands Or So
    A nice simple explanation of what using Git is really like.
    (tags: git versioncontrol vcs scm sourcecontrol tutorial tips )
  • Games Without Frontiers: Games Give Free Reign to the Douchebag Within
    "What the hell is wrong with me? There are a lot of ways to win at Civilization Revolution that do not involve taking a happy, peaceful city and reducing it to a smoldering gravesite filled with radioactive trinitite." Clive Thompson on a case of Walter Mitty syndrome.
    (tags: games psychology play choice wishfulfilment escapism )
  • Blue Moon for Mac OS 10.5
    "Keldon Jones has published an artificial intelligence opponent for the game Blue Moon with an user interface written with GTK+ toolkit. This is a native Mac OS 10.5 version of the game written with Cocoa, so there's no need to install X11 and GTK+ libraries. It runs straight out of the box (on Leopard)." Heck yes.
    (tags: bluemoon boardgames macosx ai games play cards cardgame knizia )
  • thisplacement » Adventures in Urban Computing
    "This is a write-up of my diploma project in interaction design from the Oslo School of Architecture and Design. The project is entitled ‘Adventures in Urban Computing’ and this weblog post contains a brief project description and a pdf of the diploma report." Well worth a read, and beautifully presented. I need to chew over this more.
    (tags: ubicomp urban computing behaviour change interactiondesign design project )
  • The Brainy Gamer: Is this what we want?
    "It's a shame to me that a game with Braid's narrative, artistic, and aesthetic aspirations is inaccessible to so many people hungry for exactly those things." Yes. Much as I adore it, Braid can be awful hard at times. A smart game for smart gamers, alas.
    (tags: videogames play criticism art braid difficulty accessibility )
  • Agile Game Development: Agile values – Responding to change over following a plan
    "A popular misconception about agile is that it doesn’t allow for plans. This isn’t true. Agile focuses on the activity of planning rather than focusing on a fixed plan."
    (tags: agile software development projectmanagement programming project )

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