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  • "The Curious Job of Kevin Cornell" – A classic Bearskinrug Article.
    Kevin Cornell has been working on a graphic novel adapatation of "The Curious Case Of Benjamin Button".
    (tags: fscotfitzgerald kevincornell comic graphicnovel )
  • Beerdolier, Go Commando!
    Hell yes.
    (tags: beerdolier beer carrying accessories awesome )
  • Ajaxian » Prefer Ruby syntax? See Red, and your Ruby will convert to JS
    "I am a fan of Ruby, and when I saw Red the framework that allows you to write Ruby and get JavaScript out the other end I was excited." By contrast, when I saw this, I wanted to punch somebody. Seriously guys, don't cross the streams.
    (tags: javascript ruby punchable highlypunchable progammers lazyprogrammers )
  • BYTE.com > Graphics Programming Black Book by Michael Abrash
    "Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal)."
    (tags: graphics programming pdf book download )
  • witchboy.net » Blog Archive » Finished Braid
    "Every inch of Braid is a painting; every game dynamic makes music. Unlike most platformers, Braid is forgiving; when you miss a jump, you simply back up time, and the visuals and audio cues associated with this mechanic are pleasing of themselves, aesthetically, while also supporting the underlying fiction." Harvey Smith on Braid.
    (tags: braid harveysmith games play mechanics story narrative )
  • Using Progressive Enhancement to Convert a Select Box Into an Accessible jQuery UI Slider | Filament Group, Inc.
    Some really nice code to make decent sliders in jQuery without compromising the underlying HTML.
    (tags: ui jquery javascript interface interaction design forms )
  • The 18-Hour Bossfight | Rock, Paper, Shotgun
    "That’s almost an entire day spent fighting one boss. And they still didn’t beat him. I feel physically ill just thinking about it. How did anyone ever think that’s good game design?" Scary.
    (tags: mmo ffxi finalfantasy mmorpg online guild )
  • Penny Arcade! – For Your Consideration
    "You read a lot (in incandescent threads devoted to the topic) about how ten dollars is the "sweet spot" for Live Arcade titles, and that may be the case, but we should entertain the idea that its creator wasn't trying to make an "Xbox Live Arcade Game." Perhaps he was trying to make a good game, the best game he could, and Microsoft's Broadening Initiative For Digital Content was the last thing on his mind." Tycho is pretty much right; the whole Braid-pricing issue isn't just a non-issue, it's maddeningly stupid, and people – including Microsoft – need to get over it.
    (tags: braid microsoft dlc jonathanblow games pricing economics pennyarcade )
  • Versus CluClu Land: Minigolf with a Story
    "Narrative, like play, is one of the most basic tools we posses as human beings for coping with experience. And just as play can be fundamentally empowering, there is something distinctly empowering about using the tools of narrative to throw a net of meaning over our lives."
    (tags: narrative story games play design storytelling mechanics )
  • Big Contrarian → Divide.
    "The idea of there being these two separate things has to be forced away from our thinking. They are one team, which produce one product. Stick their desks together and see what happens." Yes, yes, yes, yes, yes.
    (tags: engineering design management productivity process creativity )
  • The Tombs of Asciiroth
    "The Tombs of Asciiroth is a free, open source game you can play right now in your browser. It has arcade, puzzle and exploration-style game play in an extensive world of font-based abstraction. If it looks a little old school, it's only because I've been trying to make this game since 1980. But other things kept getting in the way. Hope you have some fun with it."
    (tags: web rpg roguelike opensource games )
  • Sexy Videogameland: SVGL's Mailbox: Discussing <i>Braid</i>
    Leigh Alexander publishes some conversations about Braid, and opens up the floor. Some good discussion here.
    (tags: braid games play leighalexander discussion )
  • Lego-based time-tracking – data visualization & visual design – information aesthetics
    "an alternative way to represent time schedule tracking by stacking different lengths of Lego blocks as a way to convey different sequential time periods. stacking hourly rows on top of each other builds up the whole day, while color represents the different projects at hand. a whole week of time tracking is created by setting up a series of rainbow-colored days." Awesome.
    (tags: lego timetracking projectmanagement management )

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