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"Kars does a lot of prototyping, which he explains in some detail. He also said some pretty interesting, and uncoventional, things about the relationship between design and understanding of, and involvement in, the technologies of implementation."
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"Despite all this growth, however, Deering warns that current development costs, currently in excess of $10 million for major titles, are unsustainable, given that less than 3 out of 10 games actually recover their costs." I knew it was bad, but I'd never thought of it like that.
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"Chatroom is a short game designed to simulate an IRC chatroom… The story is set in the year 2097, where your character is holed in an underground military bunker with only a working computer to use as means of contact with the outside world."
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"[Titanic] was one of the worst experiences of my former life. Since I stepped into the shadows of the Hell House, things had been pretty easy. Then I found Chrono Trigger." Not the SNES RPG; no, a Chinese-knock-off NES version. Full of horrific brokenness, Derrick plays through it for us. It feels like pulling teeth.
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"Titanic 1912, the RPG, made me cry blood, pluck my arm hairs, contemplate suicide and mumble incoherently in my cubicle as I held the fast-forward key." Chinese NES RPG based on Titanic. Great writeup; awful game.