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  • Doug McInnes :: Craken
    "This [plugin] is called Craken. In a nutshell it manages and installs rake-centric cron jobs. Coupled with Capistrano goodness it is the answer to your recurring task needs in Rails."
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  • LIGHTING ESSENTIALS : For Photographers – Using Your Small Strobes for Professional Results: Part One
    Wizwow makes a light-meter out of a length of string, which helps to learn how to estimate the power output of your small flash.
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  • Play This Thing! | Game Reviews | Free Games | Independent Games | Game Culture
    Race For The Galaxy gets reviewed on Play This Thing. This is probably next on my list of boardgames to get.
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  • Diaroogle.com – The Premier Toilet Search Engine
    "Diaroogle helps you find quality public toilets from your mobile phone. It's for the discerning, on-the-go defecator who is brave enough to use a public bathroom, but still demands a hygienic and private bathroom experience. It is also a community authored database of New York toilets."
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  • GameSetWatch – In-Depth: Bungie On Eight Years Of Halo AI
    Matthew Kumar writing up Damián Isla's session from Develop, on the evolution of Halo's AI. It was excellent: technical and experiential enough all at once.
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  • Versus CluClu Land: Three Methods of Game Design
    "Nintendo's staked its empire on the joys of mere motion a few times already, and won. Now, it's funny to remember how we doubted that this was a winning proposition." Pliskin on games-out-of-worlds versus worlds-out-of-play.
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  • GameSetWatch – Column: 'Homer in Silicon': Betraying the Protagonist
    "if the player identifies with the protagonist and is motivated by the desire for the protagonist to "win" or "succeed", how can satisfying interactive tragedy exist? Won't the player always be trying to avoid actions that propel the story to an unhappy conclusion? What can an interactive tragedy offer to the player in place of traditional metrics of success?" Emily Short on making tragedy playable.
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