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“…by stringing together “first-order” desires for loot and approval, these games train us to be passive pursuers of one desire after another rather than engaged critics.” Part 2 of Pliskin’s analysis of Benjamin Barber’s “Consumed”.
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“Wetherspoons is a model of market efficiency. Prices are low, economies of scale are passed on to consumers and people are offered real choice, on the assumption that they are intelligent enough to deal with it.”
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I like some of Lipo’s design ideas – Pillar Values, Pillar Verbs – but I’m not convinced by the examples he uses; I always get scared of this development-by-list idea. Still, more on focus on limitations, and the “resources without meaning” point is good.
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“When asked if she planned to pursue her interest in fashion, she said no. ‘I want to work with computers because they give you power.'” Some great stuff on “Passion Communities” as an alternative means of learning and education.
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Gosh. Long, detailed, smart, wonderful interview with Jonathan Blow. I can’t even begin to find a suitably quote for this box so: please, just *read* it.