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  • Fable 2 Hands On // Xbox 360 /// Eurogamer
    “Lionhead’s system acknowledges the social context of co-op that other games ignore, and the bargaining over who gets to be the hero and how much the henchman is paid is a crucial part of the fun.” It’s all about the context; aninteresting take on co-op.
    (tags: coop fable2 lionhead games play design cooperative social multiplayer)
  • Process Perfection
    “The bottom line is, there are laws on the books in the EU that stand in direct conflict with the needs of Google’s architecture, and no amount of hand waving will make that fact go away.” Smart artcile about the legal issues of cloud computing.
    (tags: architecture google privacy law cloudcomputing distributed computing hosting)
  • Craft
    “Having successfully built a soundchip out of a microcontroller together with my friends in kryo, I wanted to tackle the greater challenge of generating a realtime video signal along with the sound.” Wow. An ATMega88 turned into a demo platform.
    (tags: development microcontroller electronics hardware demo hacking blimey)
  • Dark Knight Shift: Why Batman Could Exist–But Not for Long: Scientific American
    An interview with E. Paul Zehr, whose book, “Becoming Batman: The Possibility of a Superhero”, discusses the matter of the interview. (is it possible for a normal guy to become about as fit as Batman? And can you maintain it?) Some smart points.
    (tags: analysis health fitness exercise batman comics essay science)
  • Blackbeltjones/Work » But it bears repeatin’ now.
    Will Wright: “…the process of play is the process of pushing against reality, building a model, refining a model by looking at the results of looking at interacting with things.“ Jones: “That’s still the mission plan.” Yes.
    (tags: play games modelling design feedbackloops iteration playful interaction)
  • Versus CluClu Land: Rules and Fun
    “The pleasure of video games, it seems to me, comes from our sense that we are collaborating in the realization of the designer’s intentions by learning those rules.” Yes. This is why I loved watching Mission Impossible: every week, a puzzle is solved.
    (tags: rules games play philosophy pleasure mechanics systems)

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