Awesome: you’re a tank. You can’t die, but you are the weapon – so you ricochet around the screen from explosions trying to bump into enemies. As you level up, you increase the *number of enemies* which makes big combos easier. Silly, addictive, fun.
“the more sophisticated applications of interactive data visualization resemble games and toys in many ways, and… game design can contribute to the solutions to several design issues … in the field of data visualization.” Kars on top form at NLGD.