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A detailed and thoughtful analysis of an old wargame – and, specifically, how it focuses on simulating actual possibilities, rather than improbable fantasies; the asymmetry of the design (and the things it strips out). Sounds great. I also like the notes on computer-aided boardgaming.
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"Stealth Cell Tower is an antagonistic GSM base station in the form of an innocuous office printer. It brings the covert design practice of disguising cellular infrastructure as other things – like trees and lamp-posts – indoors, while mimicking technology used by police and intelligence agencies to surveil mobile phone users." Very good, Julian Oliver.