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  • Wonderland: Turbine's MMO 2.0 pres
    Detailed write-up from Alice of a presentation from Turbine – the stuff on where to draw boundaries between game and web is really, really interesting.
    (tags: turbine web games mmo play social socialsoftware )
  • BigRedKitty: Hunter-pets in 3.0.2 – WOW Insider
    Oh god, pets now have talent trees. Why does the game get complex just as I've begun?
    (tags: wow worldofwarcraft patch reference hunters pets )
  • Kongregate Labs
    "Making games is easy! Well, okay, maybe it's actually kind of hard, but starting out is easy at least! Especially when you have Kongregate's shootorials (shooting tutorials) to guide you through the process." Tutorial on making a 2D shooter in CS3. Awesome!
    (tags: tutorial flash games kongregate programming )
  • Data Scraping Wikipedia with Google Spreadsheets « OUseful.Info, the blog…
    "So to recap, we have scraped some data from a wikipedia page into a Google spreadsheet using the =importHTML formula, published a handful of rows from the table as CSV, consumed the CSV in a Yahoo pipe and created a geocoded KML feed from it, and then displayed it in a Yahoo map." Wow, etc.
    (tags: yahoo google wikipedia cloudcomputing web tools scraping )
  • russell davies: design engaged the second
    "The dataspace of the well-tempered environment will soon be invaded by logos, credits, banners and offers. The financial temptations will, I suspect, be too hard to resist." Loads of excellent stuff in here besides this, though. Can't recommend enough.
    (tags: ubicomp spimes design spam cities totalexperiencedesign data visualisation information advertising )
  • YouTube – Samsung Omnia (i900) Unboxing
    This is wonderful "wilfully fictional" advertising: an affectionate pastiche of the geek's love of unboxing videos, with some wish-fulfillment as to what unboxing ought to really look like.
    (tags: youtube samsung marketing wilfullyfictional advertising unboxing pastiche )
  • chewing pixels » Death of a Gamesman
    "And if all videogames could ever aspire to was being big, dumb, blockbusting escapism, does that even matter? Hasn’t every generation that ever lived created make-believe worlds to climb into and take refuge? I don’t know. I don’t know. I just wish we’d asked each other the questions a bit more fifty years ago." Too many quotations to choose from in this; wonderful writing from Simon Parkin.
    (tags: games culture play writing simonparkin )
  • Announcing the New York Times Campaign Finance API – Open – Code – New York Times Blog
    "The upcoming presidential election has seen record fund-raising by the candidates and a host of new donors. Now we want our users to be able to analyze and reuse some of the data we’ve been looking at while reporting on the campaign."
    (tags: api election campaign politics america newyorktimes nyt webservices )
  • Politics, GTFO
    "Do you really want them campaigning in your hobby? I don’t."
    (tags: games advertising politics campaigning )
  • Apple – MacBook
    Fascinating to see such emphasis on the manufacturing process, accompanied with wonderful footage of factories that takes me straight back to the documentary sections in Playschool and Sesame Street. The milling sequence is beautiful. (The product isn't bad, either, but I'm mainly interested in raising awareness of mass-production in an age of coming scarcity).
    (tags: manufacturing factory apple video notebook macbook aluminium milling )
  • ANTREPO4.COM OUTPUT REPORT: Movie Posters with brand integration
    "Alternate movie posters about film brand integration." Beautiful, typographically speaking, and definitely honest.
    (tags: typography design branding productplacement posters movies )
  • dunbar's dungeon (tecznotes)
    "As the population of the system grows, everyone's personal horizons begin to shrink. With enough people, eventually you're talking to the people right in your neighborhood. To get a message to someone across the country, you might lie about your location, or ask that it be passed on, Milgram-style." Filtering by proximity in a restrictive – but potentially more useful – manner. Interesting.
    (tags: michalmigurski geo location geolocative messaging communication filtering )
  • Versus CluClu Land: The Limits of Escapism
    "This is the challenge, it seems to me: it's to do with the tools of design– rules and states– what other media do with images and sound: reveal the world as seen through different eyes, with lapidary clarity and moral courage. And this means moving beyond merely empowering and entertaining the player."
    (tags: iroquoispliskin escapism play games media art criticism entertainment story narrative )
  • [this is aaronland] Tree planting and tree hugging in the age of personal informatics
    "Everything breaks, so what happens when we wire the world on the sort of massive scale being proposed and every day is more irritating than the next? Probably what will happen is that people will just walk away from the entire project damning it first with market insignificance and if that doesn't work then rendering it meaningless with government regulation. It's worth at least talking about." Aaron is awesome.
    (tags: design designengaged metrics planning capacity informatics ubicomp noise flow )
  • Gamasutra – Moving From MMO To Web: What's The Story?
    "People think the interface is the game, and I think that is kind of backwards. I think the game is the game, and we should be thinking what are the many interfaces to it… you touch Twitter in many ways, you touch Facebook in many ways." Raph Koster. But you guessed that, right?
    (tags: web mmo social software design socialsoftware socialnetworking casual play games )
  • YouTube – experiencewii's Channel
    Wonderful.
    (tags: youtube nintendo warioland shakeit wii advertising marketing genius )
  • Near Future Laboratory » Blog Archive » *-computing
    "There's a weird conceit in here, that the activities and practices of normal human beings will involve data processing and algorithms of some sort, which is an awfully big assumption. So big, in fact, that it has distilled down to a way of seeing the world as consisting of bits of data that can be processed into information that then will naturally yield some value to people… Design for people, practices and interaction rituals before the assumptions about computation, data structures and algorithms get bolted onto normal human interaction rituals."
    (tags: computing data ubicomp julianbleecker social software socialsoftware design )
  • Cody Fauser – Rails HTTP Status Code to Symbol Mapping
    "Recently I had been wondering what the complete list of HTTP status code symbols was in Rails. Searching through Rails didn't yield any results for a symbol like :unprocessable_entity… Rails defines the symbol to status code mapping dynamically from the status message. The symbol used is an underscored version of the status message with no spaces." Quick list of clear textual shorthand for returning HTTP status.
    (tags: rails rubyonrails http statuscode status reference )
  • Selling an Experience
    "Let’s no longer think in terms of selling them a game. Let’s instead think of selling them an experience." A nice article on the changing shape of game design, particularly when it comes to narrative and participatory hooks.
    (tags: design experience games narrative participation genre )
  • GameSetWatch – AGDC: Sterling Keynote: A Creative Call To Arms
    "…then, after destroying his nano-network, as an admonition to the audience, extended [Arthur C Clarke's metaphor]: 'Any truly advanced technology is indistinguishable from garbage.'" Excellent summary of what sounds like a wonderful GDC Austin keynote from Bruce Sterling.
    (tags: brucesterling gdc gdcaustin games ubicomp pervasive computing play futurism entertainment )
  • Gamasutra – AGDC: Graner Ray On Bringing In More Players With Better Tutorials
    "'What we've done in MMOs and what we tend to lean toward is building an enviroment for the new player to explore that is essentially a safe environment… the newbie zone. For our explorative learners, we've given them safe zones to explore.' But that doesn't work for imitative learners." Excellent article on styles of learning, with particular attention to how MMOs teach players game mechanics.
    (tags: learning mmo mmorpg wow tutorial gender learningstyles games play design interaction interactiondesign )
  • pastebin – collaborative debugging tool
    "Very recently an anonymous poster on /b/ claimed to have hacked Sarah Palin's Yahoo e-mail account." 4chan members get into Sarah Palin's barely-disguised Yahoo mail accounts which she used for business.
    (tags: 4chan sarahpalin politics america hacking )
  • Soulja Boy reviews Braid
    Oh boy.
    (tags: games xbox souljaboy video braid )
  • Design Lab 08 finalist Flatshare fridge on Flickr – Photo Sharing!
    “I decided to create Flatshare fridge because there is nothing more disgusting than a dirty fridge in a shared flat,” he says. “At the time, I was living in such a flat!” Amazing.
    (tags: design fridge flatshare stacking product )
  • » Blog Archive » At last, my greatest invention is etc. etc.
    "It occurred to me that if I could somehow tether a DSLR to an instant-on device like an Arduino microcontroller I would have less weight to carry around and could get more work done. After mentally spec’ing out what I would need, I realized the solution was right in front of me – because I bring it with me for Mario Kart wireless races on long night jobs – (In the manner of John Lasseter’s slow epiphany voice): “Use-the-Nintendo-D-S.” Duh." Oh wow.
    (tags: nintendods camera remotecontrol canon intervalometer ds homebrew )
  • YouTube – SODMG Gamers – Braid
    Soulja Boy reviews Braid. Oh dear. (Although: much as I want to mock it, he is correct that time-rewind mechanics are, usually, a lot of fun in and of themselves. But still.)
    (tags: souljaboy braid games xbox video )
  • Pulse Laser: OFF=ON, or, Whatever happened to Availabot?
    "So we decided to treat Availabot as a world probe: it was decided that we would take Availabot through to the position of being factory ready, and in the process learn as much as possible about the processes of manufacture, and how to develop these kind of complex products with so many moving parts." And, best news of all: Availabot will be coming to market. Excellent.
    (tags: schulzeandwebb presence interaction making marketing massproduction availabot toys online process )
  • FatBusinessman.com : On Authentication
    "…this leads up to a discussion of two things: the OAuth protocol which aims, amongst other laudable goals, to help safeguard users’ passwords, and the distinctly unnerving trend which Jeremy Keith has christened the password anti-pattern, which really doesn’t." A clear, articulate explanation of the issues around authentication.
    (tags: oauth openid security privacy authentication design archiecture antipattern )
  • Drawings of Scientists
    In 2000, a group of seventh-graders were asked to draw what they thought scientists looked like and describe their pictures. Then, after visting Fermilab, they were asked to repeat the exercise. Some of the quotations are genuinely excellent, cf "Some people think that (scientists) are just some genius nerds in white coats, but they are actually people who are trying to live up to their dreams and learn more." Aren't we all?
    (tags: science illustration children understanding scientists representation people perception )
  • God of War – postmortem | .mischief.mayhem.soap.
    "At GDC 2006 Sony’s Lead Programmer – Tim Moss had talk titled “God of War: How the Left and Right Brain Learned to Love One Another”. I read it, remembered mainly that it was interesting they had used Maya as main tool and kinda forgot about it. Only recently I’ve found out that recording from this session has been made available (for free) as well. You can download it here. Combined together they’re really interesting and I recommend everyone to spend few minutes and listen to it while reading slides." Some interesting stuff – God of War pre-scripts a lot of things that other people might want to do in real time, and as such, makes some stuff simpler, and makes controlling the players' experience easier.
    (tags: sony santamonica programming godofwar postmortem games gdc development notes presentation )
  • Classic-Space LEGO: content / greebling: a closer look
    A detailed look at various techniques for greebling Lego models.
    (tags: lego construction space model design greebling greebles )
  • Versus CluClu Land: I Sic Brecht on Arsenal Gear
    "To me, these bizarre sequences represent adaptations of classical Brechtian stagecraft to video games. The way we interact with a game is different than the way we interact with a staged fiction, and by manipulating the tools specific to game-interaction– the interface and the mission-delivery system– Kojima delivers that sense of alienating weirdness that's the hallmark of the Verfremdungseffekt." I like Pliskin's commentary here – the absurdity of Arsenal Gear was great, and much preferable to the boss-rush that followed it.
    (tags: mgs2 criticism brecht surrealism postmodernism metalgearsolid hideokojima )
  • PhD Dissertation | Anne Galloway
    "The dissertation builds on available sociological approaches to understanding everyday life in the networked city to show that emergent technologies reshape our experiences of spatiality, temporality and embodiment. It contributes to methodological innovation through the use of data bricolage and research blogging 1, which are presented through experimental and recombinant textual strategies; and it contributes to the field of science and technology studies by bringing together actor-network theory with the sociology of expectations in order to empirically evaluate an area of cutting-edge design." Anne Galloway's PhD thesis, now online.
    (tags: annegalloway design technology ubicomp ubiquitouscomputing society culture thesis toread )
  • Advanced Set The Rope On Fire Cartridge [Intellivision]
    A remake of "You Have To Burn The Rope", in the style of an Intellivision game. They've changed an important play mechanic and given the game an entertaining twist ending. Fun.
    (tags: parody remake games microgame pastiche )
  • Fullbright: Quick Critique: Braid
    "I don't begrudge Blow an attempt at addressing important historical events, but the weight of the atomic age seems too much to address with a few lines of text that feel incongruous with the rest of the production." This is, I think, a worthwhile point. I'll be returning to the whole "atomic bomb" question in a blogpost soon, I hope.
    (tags: braid games play critique criticism )
  • Games Convention 2008: Team Fortress 2 Updates Coming To Xbox 360 Later This Year
    "Given that Valve is being forced to charge for the update, they wanted to ensure that 360 owners were getting their money's worth." Such a shame they have to charge for it – but still, more TF2 on 360, and that's a good thing from my perspective.
    (tags: valve microsoft live downloadablecontent dlc tf2 teamfortress2 )
  • Everyday GIT With 20 Commands Or So
    A nice simple explanation of what using Git is really like.
    (tags: git versioncontrol vcs scm sourcecontrol tutorial tips )
  • Games Without Frontiers: Games Give Free Reign to the Douchebag Within
    "What the hell is wrong with me? There are a lot of ways to win at Civilization Revolution that do not involve taking a happy, peaceful city and reducing it to a smoldering gravesite filled with radioactive trinitite." Clive Thompson on a case of Walter Mitty syndrome.
    (tags: games psychology play choice wishfulfilment escapism )
  • Blue Moon for Mac OS 10.5
    "Keldon Jones has published an artificial intelligence opponent for the game Blue Moon with an user interface written with GTK+ toolkit. This is a native Mac OS 10.5 version of the game written with Cocoa, so there's no need to install X11 and GTK+ libraries. It runs straight out of the box (on Leopard)." Heck yes.
    (tags: bluemoon boardgames macosx ai games play cards cardgame knizia )
  • thisplacement » Adventures in Urban Computing
    "This is a write-up of my diploma project in interaction design from the Oslo School of Architecture and Design. The project is entitled ‘Adventures in Urban Computing’ and this weblog post contains a brief project description and a pdf of the diploma report." Well worth a read, and beautifully presented. I need to chew over this more.
    (tags: ubicomp urban computing behaviour change interactiondesign design project )
  • The Brainy Gamer: Is this what we want?
    "It's a shame to me that a game with Braid's narrative, artistic, and aesthetic aspirations is inaccessible to so many people hungry for exactly those things." Yes. Much as I adore it, Braid can be awful hard at times. A smart game for smart gamers, alas.
    (tags: videogames play criticism art braid difficulty accessibility )
  • Agile Game Development: Agile values – Responding to change over following a plan
    "A popular misconception about agile is that it doesn’t allow for plans. This isn’t true. Agile focuses on the activity of planning rather than focusing on a fixed plan."
    (tags: agile software development projectmanagement programming project )
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