"…if you're in a public-facing room of the house, then who owns the stuff in that room? (A lot of Gone Home pivots on this question, of who owns which spaces?) To help you figure that out, objects frequently overlap each other: something that belongs to one character might sit on top of a leaflet they picked up, which sits on top of a letter they received. It uses these spatial connections to emphasize the narrative connections between things and what they symbolize." Robert Yang, as expected, is shrewd and fascinating in his take on Gone Home. But I really liked this point: in many ways, it's a really interesting game to view from a material culture perspective – the way spaces are used, and personalised, and (in a home people have just moved into) what are the _first_ things they have unpacked? And so forth. It's a good game about actual, honest, *stuff*, and the way it represents us.